Electric Artillery/history
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April 14, 2026
- Electric Artillery: Reduced the minimum burning duration from 4 seconds to 3 seconds, reduced the focused burning duration scaling from 1 second to 0.5 seconds, and reduced the unfocused burning duration scaling from 0.5 seconds to 0.25 seconds in PvE only.
Electric Artillery
- Profession
Engineer (skill list)- Weapon
- Spear

- Sequence
- →
- Game link
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
- 2 Focused Burning Duration Increase per Charge (½s): 131 Damage
- 2 Unfocused Burning Duration Increase per Charge (¼s): 66 Damage
- Charges Required per Vulnerability on Focused Targets (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- 2 Charges Required per Vulnerability on Unfocused Targets (8s): +2% Incoming Damage, +2% Incoming Condition Damage
2 Minimum Burning Duration (3s): 786 Damage 2 Minimum Burning Duration (6s): 1,572 Damage- Immobilize (2s): Unable to move.
- Number of Targets: 5
- Radius: 180
- Explosion
- Range: 900
— In-game description
August 20, 2024
- Electric Artillery: Reduced the casting time by 0.24 seconds. Increased the range from 600 to 900. This skill no longer requires you to face your target. Increased the burning duration from 4 seconds to 6 seconds in PvP and WvW.
Electric Artillery
- Profession
Engineer (skill list)- Weapon
- Spear

- Sequence
- →
- Game link
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
2 Focused Burning Duration Increase per Charge (1s): 262 Damage 2 Focused Burning Duration Increase per Charge (½s): 131 Damage 2 Unfocused Burning Duration Increase per Charge (½s): 131 Damage 2 Unfocused Burning Duration Increase per Charge (¼s): 66 Damage- Vulnerability per Charge (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- 2 Vulnerability per Charge (8s): +2% Incoming Damage, +2% Incoming Condition Damage
- Minimum Vulnerability Infliction (8s): +1% Incoming Damage, +1% Incoming Condition Damage
2 Minimum Burning Duration (4s): 1,048 Damage 2 Minimum Burning Duration (6s): 1,572 Damage- Immobilize (2s): Unable to move.
- Number of Targets: 5
- Radius: 180
- Explosion
- Range: 900
— In-game description
Beta event version: June 27, 2024
- Electric Artillery was available during the Spear Beta Event.
Electric Artillery
- Profession
Engineer (skill list)- Weapon
- Spear

- Sequence
- →
- Game link
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
2 Focused Burning Duration Increase per Charge (1s): 262 Damage 2 Focused Burning Duration Increase per Charge (½s): 131 Damage 2 Unfocused Burning Duration Increase per Charge (½s): 131 Damage 2 Unfocused Burning Duration Increase per Charge (¼s): 66 Damage- Vulnerability per Charge (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- 2 Vulnerability per Charge (8s): +2% Incoming Damage, +2% Incoming Condition Damage
- Minimum Vulnerability Infliction (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- 2 Minimum Burning Duration (4s): 1,048 Damage
- Immobilize (2s): Unable to move.
- Radius: 180
- Radius: 180
- Explosion
- Range: 600
— In-game description