Rock Solid/history
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February 24, 2026
- Rock Solid: Reduced the stability duration from 3 seconds to 1 second while specializing in Earth Attunement in PvP only.
Rock Solid
- Specialization
Earth- Tier
- Master
- Type
- Major
- Game link
“Rock SolidGrant stability to nearby allies when attuning to earth.
Note: This effect will not trigger when attuning to the same element.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Radius: 240
— In-game description
June 23, 2015
- Rock Solid: Updated this trait to reflect the introduction of the specialization mechanic.
Rock Solid
- Specialization
Earth- Tier
- Master
- Type
- Major
- Game link
“Rock SolidGrant stability to nearby allies when attuning to earth.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Radius: 240
— In-game description
July 09, 2013
- Rock Solid: This trait now has the appropriate icon.
June 25, 2013
- Rock Solid: This trait has been moved to the Master tier.
Rock Solid
- Specialization
Earth- Tier
- Master
- Type
- Major
“Rock SolidGrant stability to nearby allies when attuning to earth.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Radius: 240
— In-game description
Original version
Rock Solid
- Specialization
Earth- Tier
- Grandmaster
- Type
- Major
“Rock SolidGrant stability (2s) to nearby allies when attuning to earth.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Radius: 240
— In-game description