Slam
From Guild Wars 2 Wiki
Jump to navigationJump to search
Slam
- Profession
Common- Parent skill
- Turtle
- Bundle
- Siege Turtle





- Game link
“Leap and knock nearby foes back.
- Damage: 8,180 (5.5)?
- Cripple (6s): -50% Movement Speed
- Bonus Defiance Damage: 2 seconds
- Number of Targets: 10
- Defiance Break: 200
- Range: 600
— In-game description
Related equipment[edit]
Jade Bot equipment that improve this skill[edit]
- Turtle Pilot Booster 1 — Reduces siege turtle hover energy consumption by 10%, and the Slam Mastery now generates 30% of an artillery shot per enemy struck.
- Turtle Pilot Booster 2 — Reduces siege turtle hover energy consumption by 20%, and the upgraded Slam Mastery now generates 35% of an artillery shot per enemy struck.
- Turtle Pilot Booster 3 — Reduces siege turtle hover energy consumption by 30%, and the upgraded Slam Mastery now generates 40% of an artillery shot per enemy struck.
Notes[edit]
- Upon using Slam, the turtle takes 4.5 seconds to get back up. Using any movement key will exit that animation lock.
- Using Slam underwater allows for faster sinking. Pressing Slam before entering the water will make a big splash and then sink normally.
- It is possible to slam mid-air, although it will take at least 3s to cast instead of the usual instant cast time. This requires enough stamina to keep using the jets for the whole casting and animation time or a lot of height to Slam while falling.
- Mastery influences:
- With Ravenous Discipline: Damage: 11,898 (8.0)?
- With Slam Mastery: Generate 25% of an artillery shot per enemy struck.
- Prior to the June 27, 2023 game update, the Turtle Pilot Boosters removed the skill cooldown on it.
- Alacrity does not shorten the skill recharge time, even though it appears to do so.
