User:Endaris/Maximizing defiance bar damage in Open World Events

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The following is an exercise to maximize personal CC on breakbars in Open World events.

The original motivation was carrying the CC on the Shatterer for the No-Fly Zone achievement as even with United Legions Waystation, groups fail to break the bar more often in not. In part this is likely related to DPS now being so high that many squads can bring the Shatterer below 50% health before the first breakbar, causing the healing crystals to spawn first. As those incite CC use as well, it seems likely that crowd control with longer cooldowns will be on cooldown for the Shardstorm breakbar and  Electromagical Pulse (skill).png Electromagical Pulse 2.0 is either not sufficient or not being used by enough people to break the bar.

Gear[edit]

There are only a few gear pieces able to contribute to defiance bar damage so they should be assumed as default:

Race + Class selection[edit]

The primary drivers for the selection are quantity, speed and accessibility. For race,  Technobabble.png Technobabble makes Asura the clear winner as it is ranged, instant cast and has a high base value affected by both Superior Rune of the Mesmer.pngSuperior Rune of the Mesmer and Superior Sigil of Paralyzation.pngSuperior Sigil of Paralyzation.

For class, two options immediately catch the eye:

  • Ranger icon small.png with its Moment of Clarity Moment of Clarity trait and the ability to effectively use some CCs simultaneously by having some animation and cast time offloaded onto the pet.
  • Chronomancer icon small.png due to the ability to use crowd control twice, the ability to assure personal quickness and access to  Signet of Humility.png Signet of Humility.

Both also benefit from large amounts of CC being available at range.

It is of course always possible to compensate with powerful CC bundles such as Metal Bar, however, accessibility is worse as they are often slightly slower due to the extra need to click and the fact that they are often melee or otherwise have longer animations.

Chronomancer[edit]

Continuum Split resets not only active skill cooldowns but also trait and relic cooldowns, so Chronomancer can make use of Relic of Dagda twice.

List of defiance bar breaks[edit]

Unlike the list on the Defiance bar page, these are listed assuming the mentioned gear to improve defiance bar damage. Decimal values are floored. Skills are roughly ordered by how good / important they are.

Chronomancer defiance bar break of utilities / elite skills
Skill Defiance bar damage Cast Time
Signet of Humility.png Signet of Humility 780 1
Technobabble.png Technobabble 489 0
Power Lock.png Power Lock 244 0
Chaos Storm.png Lesser Chaos Storm 163 0 (via  Power Return.png Power Return)
Time Sink.png Time Sink 100 + (number of clones) * 100 0
Signet of Domination.png Signet of Domination 390 0.25
Electromagical Pulse (skill).png Electromagical Pulse 2.0 360 1
Well of Senility.png Well of Senility 489 0.75 (huge delay!)

Some weapon skills are left out as their CC is too weak to consider.

Chronomancer defiance bar break of weapon skills
Skill Defiance bar damage Cast Time
Counter Blade.png Counter Blade 326 ~0.8-1.0 (losing time on the initial activation)
Magic Bullet.png Magic Bullet 325 0.5
Mental Collapse.png Mental Collapse 390 1.25 (including the necessary cast of  Mind the Gap.png Mind the Gap)
Tides of Time.png Tides of Time 260 0.75 (second hit delayed!)
Phantasmal Sharpshooter.png Phantasmal Sharpshooter 260 0.75 (delay!)

Trait selection[edit]

Take Chaos Chaos for Method of Madness Method of Madness. Bountiful Disillusionment Bountiful Disillusionment can help to ensure you won't be interrupted.

In Chronomancer Chronomancer taking Illusionary Reversion Illusionary Reversion can give you an extra clone for  Time Sink.png Time Sink. Use Seize the Moment Seize the Moment to assure you have quickness. Pick Delayed Reactions Delayed Reactions if you think Slow.png Slow won't be fully covered.

For the last traitline, Ego Restoration Ego Restoration in Inspiration Inspiration will generate another clone for  Time Sink.png Time Sink if it is being cast before. Mental Defense Mental Defense can be used to circumvent Blinded.png Blinded whereas Blurred Inscriptions Blurred Inscriptions grants you additional distortion and, if relevant, strip Resistance.png Resistance with  Signet of Domination.png Signet of Domination to make sure conditions affect the bar.

Alternative you can pick Illusions Illusions and Master of Fragmentation Master of Fragmentation to make Continuum Split available more often and increase the time you have.

Combos[edit]

Mesmer is good at fast CC, possessing 3 instant cast dazes in  Time Sink.png Time Sink,  Power Lock.png Power Lock and  Method of Madness.png Method of Madness (if used with  Power Return.png Power Return) on top of Technobabble.

The order of the instant casts does not matter besides  Power Return.png Power Return coming before  Time Sink.png Time Sink.

3 second combo[edit]

For very short break bars you can cast

Short breakbar combo
Skill Defiance bar damage Cast Time
Signet of Humility.png Signet of Humility 780 1
Continuum Split.png Continuum Split (when beginning to cast of Moa) 0 0
Technobabble.png Technobabble (during Moa) 489 0
Chaos Storm.png Lesser Chaos Storm (during Moa) 163 0 (via  Power Return.png Power Return)
Power Lock.png Power Lock (during Moa) 244 0
Time Sink.png Time Sink (during Moa) 200 (300 if CS was cast with 3 clones) 0
Continuum Shift.png Continuum Shift 0 0
Signet of Humility.png Signet of Humility 780 1
Technobabble.png Technobabble (during Moa) 489 0
Chaos Storm.png Lesser Chaos Storm (during Moa) 163 0 (via  Power Return.png Power Return)
Power Lock.png Power Lock (during Moa) 244 0
Time Sink.png Time Sink (during Moa) 200 0
Relic of Dagda.pngRelic of Dagda (from first Moa) 326 0 (hitting briefly after second Moa)
Relic of Dagda.pngRelic of Dagda (from second Moa) 326 0 (hitting about a second after)
Total 4404 2s cast time (~3s total)

While this takes some practice to pull off cleanly with all the instant casts during Moa, the lack of cast times makes it relatively easy to land and small delays only cause the second Relic hit to be late.

An additional advantage is that no clone is needed to fit all skills into  Continuum Split.png Continuum Split.

If your Chrono is not an Asura, replace Technobabble with  Signet of Domination.png Signet of Domination and start the Continuum Split a bit later to make sure it still fits in a 0 clone cast.

10 second combo[edit]

When you really have time, Chrono becomes unmatched. Ideally start with three clones but you can fit everything with just two as well.

Being good at the 3s combo already takes away most of the difficulty. The instant casts are not specified as during Moa as they can be cast any time during Continuum Split.

Delaying the cast into the second half of Moa can give you more time to press all the buttons if you struggle landing it with only two clones.

Long breakbar combo
Skill Defiance bar damage Cast Time
Signet of Humility.png Signet of Humility 780 1
Continuum Split.png Continuum Split (during cast of Moa) 0 0
Technobabble.png Technobabble 489 0
Chaos Storm.png Lesser Chaos Storm 163 0 (via  Power Return.png Power Return)
Power Lock.png Power Lock 244 0
Time Sink.png Time Sink 300 (400 if CS was cast with 3 clones) 0
Well of Senility.png Well of Senility 489 0.75
Counter Blade.png Counter Blade or  Magic Bullet.png Magic Bullet 325 0.75
Relic of Dagda.pngRelic of Dagda (from first Moa) 326 0 (hitting briefly after second Moa)
optionally use CC bundles, e.g. Stunning Strike optional 650+ 0-2.5
Continuum Shift.png Continuum Shift 0 0
Well of Senility.png Well of Senility first to make sure it pops 489 0.75
Signet of Humility.png Signet of Humility 780 1
Technobabble.png Technobabble 489 0
Chaos Storm.png Lesser Chaos Storm 163 0 (via  Power Return.png Power Return)
Power Lock.png Power Lock 244 0
Time Sink.png Time Sink 300 0
Counter Blade.png Counter Blade or  Magic Bullet.png Magic Bullet 325 0.75
Relic of Dagda.pngRelic of Dagda (from second Moa) 326 0
Weaponswap and  Counter Blade.png Counter Blade or  Magic Bullet.png Magic Bullet 325 0.75
Repeat optional CC bundles, e.g. Stunning Strike optional 650+ 0-2.5
Total 6557 (7957 with Metal Bar and CS with 3 clones) 7s cast time (8.5s with Metal Bar)

With some practice you can comfortably fit one bundle even with only 2 clones.

Untamed[edit]

Untamed icon small.png is the shoe-in for Ranger icon small.png thanks to its improved control over pet abilities and access to personal quickness.

Traits[edit]

Besides Moment of Clarity Moment of Clarity, you can pick between multiple trait lines for either Quick Draw Quick Draw to use a weapon CC twice, Nature's Vengeance Nature's Vengeance for use with  Storm Spirit.png Storm Spirit or even Beastly Warden Beastly Warden as Taunt.png Taunt is the only condition scarce enough to not expect coverage from random players.

Skills[edit]

Ranger's skill selection is unfortunately not that good so without Asura's Technobabble you are losing a lot of value. Use  Storm Spirit.png Storm Spirit and  Spike Trap.png Spike Trap to fill out your utilities.

Take Maces to maximize weapon CC. The second weapon set can use either Warhorn or Greatsword. When using Quick Draw Quick Draw, Warhorn makes things easier as  Oaken Cudgel.png Oaken Cudgel will be available on either weapon set.

When fielding Nature's Vengeance Nature's Vengeance, make sure to open with  Storm Spirit.png Storm Spirit to ensure the second slam hits before the breakbar is locked again.

Use pets that have two crowd control skills like Juvenile Rock Gazelle, Juvenile Lightning Wyvern or Juvenile Siege Turtle. Make sure you get familiar with their animations so you can pet swap in a timely manner and use the other one's CC skills.

Precast  Entangle.png Entangle so that Relic of Dagda.pngRelic of Dagda hits immediately when it becomes available.

With practice and coordination, Untamed should be able to get up to 4000 defiance bar damage within 5 seconds without use of CC bundles, making it a lot slower than Chrono.

The main advantage is that the trait selection for Untamed remains favorable for DPS builds whereas the ideal traitlines for CC on Chronomancer suggest a healing build.

Additionally Untamed is more consistent in its output as it does not rely on huge cooldowns like Continuum Split or Moa for the bulk of its CC but rather a lot of hard hitting abilities with low to moderate cooldowns and daze/stun based consumables like Stunning Strike hit like a truck.