User:Endaris/WvW Claim Guild Upgrade Path

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This is for personal bookkeeping mostly. It is not really transparent from the wiki pages what upgrades are needed and at which point intermittent upgrades might be necessary to build a personal guild dedicated to claiming objectives.

The guild should:

  • provide full objective aura benefits on claimed objectives
  • enable claiming of camps, towers and keeps

Requirements[edit]

This is the minimum of WvW unrelated structures you need to build. Aetherium Capacity 3 is needed because later Aura upgrades and Keep claiming require 5,000 Aetherium. Mine Excavation 2 is needed to unlock Aetherium Capacity 3. Tavern Restoration is needed to unlock everything else and Workshop Restoration to unlock the War Room Restoration.

(commented out to prevent loading these all the time) {{base guild materials|Tavern Restoration 1|quantity=1|widget=no}} {{base guild materials|Mine Excavation 1|quantity=1|widget=no}} {{base guild materials|Mine Excavation 2|quantity=1|widget=no}} {{base guild materials|Workshop Restoration 1|quantity=1|widget=no}} {{base guild materials|Aetherium Capacity 1|quantity=1|widget=no}} {{base guild materials|Aetherium Capacity 2|quantity=1|widget=no}} {{base guild materials|Aetherium Capacity 3|quantity=1|widget=no}}

Desired Upgrade Overview[edit]

Guild upgrade overview
Upgrade Required Level Awarded Levels Favor needed Aetherium needed
Tavern Restoration 1 1 1 100 0
Mine Excavation 1 2 1 150 0
Aetherium Capacity 1 2 0.35 50 500
Workshop Restoration 1 3 1 150 1500
War Room Restoration 1 4 1 250 500
WvW Guild Claiming: Camps 5 0.35 250 500
Objective Aura 1: Supply Capacity 6 0.35 200 1000
Aetherium Capacity 2 8 0.35 200 1500
Objective Aura 2: WvW Experience 9 0.35 200 1500
WvW Guild Claiming: Towers 10 0.35 300 3000
Mine Excavation 2 15 1 500 3000
Aetherium Capacity 3 15 0.35 500 3000
Objective Aura 3: Movement Speed 17 0.35 200 2000
War Room Restoration 2 20 1 500 5000
Objective Aura 4: Power 21 0.35 200 5000
Aetherium Capacity 4 21 0.35 500 5000
WvW Guild Claiming: Keeps 22 0.35 300 5000
Objective Aura 5: Precision 25 0.35 200 5000
Aetherium Capacity 5 28 0.35 500 10000
Objective Aura 6: Toughness 29 0.35 200 5000
WvW Guild Claiming: Stonemist Castle 31 0.35 300 15000
Objective Aura 7: Vitality 33 0.35 200 5000
Objective Aura 8: Magic Find 37 0.35 200 5000

That leaves us with a lot of GXP to earn until reaching level 37:

Guild Level Ups
Level Covered by Missing
1 Guild registration 0
2 Tavern Restoration 1 0
3 Mine Excavation 1 0
4 Workshop Restoration 1 0
5 War Room Restoration 1 0
6 Aetherium Capacity 1, WvW Guild Claiming: Camps 0.3
7 Objective Aura 1: Supply Capacity 0.65
8 1
9 Aetherium Capacity 2 0.65
10 Objective Aura 2: WvW Experience 0.65
11 WvW Guild Claiming: Towers 0.65
12 1
13 1
14 1
15 1
16 Mine Excavation 2 0
17 Aetherium Capacity 3 0.65
18 Objective Aura 3: Movement Speed 0.65
21 War Room Restoration 2 0
22 Objective Aura 4: Power Aetherium Capacity 4 0.3
23 WvW Guild Claiming: Keeps 0.65
24 1
25 1
26 Objective Aura 5: Precision 0.65
27 1
28 Aetherium Capacity 5 0.65
29 1
30 Objective Aura 6: Toughness 0.65
31 WvW Guild Claiming: Stonemist Castle 0.35
32 1
33 1
34 Objective Aura 7: Vitality 0.65
35 1
36 1
37 1

In total we're short 2345 GXP to reach level 37 to unlock the final aura upgrade.

Supplementary Upgrades[edit]

Here are some lists of upgrades that could be considered useful to a solo player or a small group regardless.

Personal Storage[edit]

Store tradeable items like stacks of Mithril, Ectos, you name it.

Personal storage
Upgrade Required Level Awarded Levels Favor needed Aetherium needed
Guild Vault: Stash 0 0.1 1000 0
Market Restoration 1 (needed for Treasure Trove) 4 1 250 1000
Guild Treasure Trove 20 0.35 1500 3000
Market Restoration 2 (needed for Deep Cave) 22 1 500 5000
Deep Cave 32 0.35 2000 3000

Market Restoration 2 is not that expensive on its own and there is a small handful of cheap GXP upgrades it unlocks so it's not bad.

Favor Farm[edit]

Guild missions that favor or outright require the participation of multiple people can make it difficult to acquire the needed favor.

The main farm missions are Trek, Bounty, and Obsidian Sanctum so an extra slot for both PvE / WvW helps to have these pop up more often. WvW Rank missions can also be cheesed via consumables that grant WXP: Box of WvW Supplies from PvE currency gobblers or Thimble of Instant World Experience/Taste of Instant World Experience from Unsealed Mist-Hardened Lockbox or Dugan.

Guild mission unlocks
Upgrade Required Level Awarded Levels Favor needed Aetherium needed
Mission Slot: PvE (needs Market Restoration 1) 4 0.35 100 500
Mission Slot: WvW 4 0.35 150 500

The WvW mission slot is also cheap so you probably want to unlock that regardless.

Guild hall upgrades are largely favor capped until about level 20-25 where the unupgraded mining rate falls behind the rate at which you can acquire favor even as a solo player guild due to most upgrades only requiring 300-500 Favor but needing 3 days of Aetherium production or more.

The more favor you have before you start, the better so if there is an Easy bounty or Trek, just take it.


Upgrades of dubious use[edit]

Under the assumption that the guild is used by a small group of players only, these are a bit dubious but nonetheless...

Resource nodes[edit]

The guild workshop's resource nodes can only be gathered from once per day, however, differently sized nodes are unique. That means even after gathering in the player's main max-level guild, it would still be possible to farm nodes in a guild hall that has not the maximum Synthesis upgrade.

It might generally be worthwhile to consider the value of each node type and compare the gains to the cost when looking at rarity upgrades here. Low priced nodes like cloth will primarily return interest via Volatile Magic returns from a glyph so that rarity does not really matter.

In particular the Ore node might be worthwhile to obtain extra Obsidian Shards or crafting materials for guild weapons.

This one is strongly based on opportunity cost. If you have a dedicated gathering character with glyphs, quickness and fast gathering tools, harvesting the extra guild hall may only take a minute per day and slowly recoup the investment. The Flax needed for Restoration 2 DOES hurt though.


Just upgrade what is cheapest[edit]

The pricing situation may change a bit in the future but generally you will be looking at around 30-40g per guild level with the exception of the restoration upgrades that unlock an entire section to be able to build upgrades you actually want.

Things that are generally promising:

  • 100 GXP: Guild Portal (upgrade) - very affordable; you can obtain Watchwork Portal Devices from Twisted Marionette achievements which makes this even cheaper.
  • Most early Tavern upgrades are very affordable until Restoration 2 which is incredibly expensive.
  • Most Arena upgrades are very affordable and Restoration 2 is not cheap but affordable for the amount of cheap upgrades it unlocks.
  • Besides the storage upgrades, the market upgrades look overall pretty bad.
  • Most of the War Room upgrades are cheap
  • Early synthesizer upgrades are not bad

Suggested upgrade path[edit]

Your mileage may vary but this is an upgrade path that includes guild storage, early mission slot unlocks while otherwise prioritizing WvW upgrades.

Some upgrades (like WvW banners) may get skipped as they have high favor/aetherium costs for how little money they save. They can generally be thrown in the later parts over other upgrades.

At the time of writing you're looking at around 1500g for upgrades you don't necessarily need just to level up and reach the required level for objective aura upgrades and 2000g for the objective aura upgrades themselves.

Guild Level Ups
Level Upgrades EXP to next level Used Favor Favor Used Aetherium Aetherium
1 Guild Hall obtained
Guild Vault: Stash
90 0 0
2 Tavern Restoration 1 90 100 0
3 Mine Excavation 1 90 150 0
4 Aetherium Capacity 1
Workshop Restoration 1
55 200 2000
5 War Room Restoration 1 55 250 500
6 Market Restoration 1 55 250 1000
7 WvW Guild Claiming: Camps
Objective Aura 1: Supply Capacity
85 450 1500
8 Mission Slot: PvE
Mission Slot: WvW
Scribing: Guild Gathering Bonus Banner
80 275 1500
9 Aetherium Capacity 2
Scribing: Guild Karma Banner
Scribing: Guild Experience Banner
75 500 3000
10 Objective Aura 2: WvW Experience
Guild Hall Swiftness +11%
Scribing: Arrow Cart
70 700 5500
11 WvW Guild Claiming: Towers
Scribing: Guild Magic Find Banner
100 450 5000
12 Arena Restoration 2 100 500 2000
13 Guild Portal 100 500 3000
14 Scribing: Ballista
Brawling Obstacle: Walls
Brawling Obstacle: Weakness Turrets
95 700 6000
15 Scribing: Guild Road Marker
Scribing: Armored Dolyaks
Leather Synthesizer 1
90 450 5500
16 Mine Excavation 2 90 500 3000
17 Aetherium Capacity 3
Cloth Synthesizer 1
Scribing: Guild Gold from Kills Banner
85 850 7000
18 Objective Aura 3: Movement Speed
Brawling Obstacle: Strike Turrets
Guild Miniature Merchant 1
80 700 7000
19 Scribing: Sabotage Depot
Scribing: Catapult
Scribing: Minor Supply Drop
75 600 3250
20 Scribing: Speedy Dolyaks
Guild Treasure Trove
Scribing: Iron Guards
70 2100 7000
21 War Room Restoration 2 70 500 5000
22 Objective Aura 4: Power
Aetherium Capacity 4
100 700 10000
23 WvW Guild Claiming: Keeps
Brawling Obstacle: Fear Turrets
Brawling Obstacle: Vortex Traps
95 700 9000
24 Scribing: Packed Dolyaks
Scribing: Hardened Siege
Scribing: Healing Mist
90 750 5000
25 Ore Synthesizer 1
Scribing: Invincible Dolyak
Guild Waypoint 5% Discount
85 900 6000
26 Objective Aura 5: Precision
Scribing: Assault Roller
Leather Synthesizer 2
80 300 12000
27 Lumber Synthesizer 1
Plant Synthesizers 1
Scribing: Hardened Gates
75 650 6000
28 Aetherium Capacity 5
Cloth Synthesizer 2
Scribing: Flame Ram
70 1100 17000
29 Brawling Obstacle: Chill Turrets
Lumber Synthesizer 2
100 500 7000
30 Objective Aura 6: Toughness
Scribing: Guild Trebuchet
Brawling Obstacle: Poison Turrets
95 900 12000
31 WvW Guild Claiming: Stonemist Castle
Brawling Obstacle: Purple Torches
Arena Ring-Out Barrier
90 700 20000
32 Guild Miniature Merchant 2
Scribing: Invulnerable Fortifications
Deep Cave
85 2800 11000
33 Brawling Obstacle: Knockback Turrets
Schematic: Vault Transport
Scribing: Emergency Waypoint
80 650 8000
34 Objective Aura 7: Vitality
Synthesis Output 1
Scribing: Siege Golem
75 1000 13000
35 Ore Synthesizer 2
Scribing: Watchtower
Synthesis Output 2
70 1100 10000
36 Brawling Obstacle: Cripple Turrets
Scribing: Turret Gates
100 500 5000
37 Objective Aura 8: Magic Find -65 200 5000