Condition Evoker[edit]
Evoker Build Stats
| Criterion |
Value
|
| Burst Damage |
~40k
|
| Sustained Damage |
~42,3k
|
| Effective Range (1200 = Maximum) |
778
|
| Actions Per Minute (APM) |
42
|
| Share of Forced Movement or Stealth Skills |
0%
|
| Bar Swaps per Minute (BPM) |
0
|
| # of Skills Used |
8
|
| Damage Log Link |
Link
|
| Damage Build Link |
Link
|
Fire Condition Evoker is en excellent build that’ll put you up on the dps charts with little effort. Compared to tempest, it isn't as good in covering boons on itself, but is still a very strong choice for general PvE gameplay. Plus, it fulfills the definition of a fire mage!
Playstyle & Skills[edit]
| Skill Type |
Skills
|
| Attumenents |
|
|
|
| Fire Attunement |
|
|
|
| Utility Skills |
|
Rotation Guidance & Showcase Video[edit]
[ You can find my most recent rotation showcase here.]
Rotation Flow[edit]
| Section |
Notes
|
| General Stuff |
|
| Opener |
|
| General Rotation |
|
| CC Skills for Breakbar Damage |
|
Gear & Traits[edit]
Important Stats (descending in Importance):
- Maximize Condition Damage
- 100% Burning Duration
- maximize Power, Precision & Ferocity
Since the vast majority of damage comes from
Burning, it is important to reach 100% condition duration on it. I chose the gear variant below to give more freedom regarding the food option, since you can use any standard
Condition Damage food.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
Open World Build[edit]
Open World Build Summary
| Criterion |
Value
|
| Burst Damage |
~16,9k
|
| Sustained Damage |
~18,9k
|
| Effective Range (1200 = Maximum) |
817
|
| Actions Per Minute (APM) |
48
|
| Share of Forced Movement or Stealth Skills |
0%
|
| Bar Swaps per Minute (BPM) |
0
|
| # of Skills Used |
10
|
| Open World Log Link |
Link
|
| Open World Build Link |
Link
|
Increasing General Survivability[edit]
- For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Link
Boon Coverage[edit]