User:Tery3065/sandbox

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VoE[edit]

Rift[edit]

T1: [10304, 58634], [11308, 58395]

Zinn Archival Document[edit]

Category:Wow. That's quality NPCs[edit]

Notes[edit]

Best screenshot locations (?)
Disambiguation format
{{disambig}}
[[{{subst:pagename subst}}|<pagename>]] may refer to:

PSNA coord[edit]

Date M.Wastes M.Jungle Orr Kryta Shiverpeak Ascalon
D0 [37116, 31206] [41930, 31327] [49840, 39841] [44062, 29381] [50992, 32420] [60259, 28897]
D1 [36675, 32829] [51694, 38421] [46863, 40720] [46588, 36885] [55774, 28368] [62016, 34922]
D2 [38459, 31596] [53020, 37969] [43820, 44445] [49429, 29178] [52914, 35040] [57087, 28746]
D3 [36763, 32284] [42970, 34552] [49746, 40095] [49938, 33709] [54103, 26468] [57525, 24952]
D4 [37806, 32611] [42746, 33329] [48002, 40434] [49826, 32491] [55216, 26625] [56899, 25688]
D5 [38450, 31899] [41496, 35307] [46858, 40381] [46110, 31932] [52826, 31770] [59505, 30835]
D6 [38113, 32596] [49563, 36188] [44055, 42136] [48785, 28470] [51552, 29381] [63114, 32382]

Chest[edit]

To-do[edit]

Image[edit]

File to Fix
4:3 to 16:9 ratio

Homestead decorations IDs tracker[edit]

Homestead decorations API

T3D[edit]

These will be helpful in developer console (instructions from thatshaman from back then - still working)

Clipping plane
const clip = new THREE.Plane( new THREE.Vector3(0, 1000, 0 ), 0.1 ); 
clip.applyMatrix4(new THREE.Matrix4().makeRotationZ(-Math.PI))
appRenderer._threeContext.renderer.clippingPlanes = [clip];

and to move the clipping plane up and down:

clip.translate(new THREE.Vector3(0,100,0))
clip.translate(new THREE.Vector3(0,-100,0))
Camera topdown orthographic view
  • first detach the camera:
appRenderer._threeContext.controls.dispose();
  • set frustumSize to what you like (I would advise to not zoom with the mousewheel if you need multiple images at the same zoom)
  • you can run this code repeatedly to see which size is good
var aspect = window.innerWidth / window.innerHeight;
var frustumSize = 20000;
appRenderer._threeContext.controls.dispose();
appRenderer._threeContext.camera = new THREE.OrthographicCamera( frustumSize * aspect / -2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / -2, 1, frustumSize+1 );
appRenderer._threeContext.camera.position.y = frustumSize; 
appRenderer._threeContext.camera.lookAt(new THREE.Vector3(0,0,0));
  • click "change camera" twice at the top to regain controls in the same mode as before

Wisp[edit]

Icon[edit]

  • Event star (tango icon).pngEvent shield (tango icon).png0NoEvent swords (tango icon).png0NoEvent collect (tango icon).pngEvent flag (tango icon).pngEvent cog (tango icon).pngEvent fist (tango icon).pngEvent boss (tango icon).png0No - tango
  • User Tery3065 Event star.pngUser Tery3065 Event shield.pngUser Tery3065 Event wrench.pngUser Tery3065 Event swords.pngUser Tery3065 Event search.pngUser Tery3065 Event collect.pngUser Tery3065 Event flag.pngUser Tery3065 Event cog.pngUser Tery3065 Event fist.pngUser Tery3065 Event boss.pngUser Tery3065 Event boss 2.png - edited
  • Event star (map icon).pngEvent shield (map icon).pngEvent wrench (map icon).pngEvent swords (map icon).pngEvent search (map icon).pngEvent collect (map icon).pngEvent flag (map icon).pngEvent cog (map icon).pngEvent fist (map icon).pngEvent boss (map icon).pngEvent boss 2 (map icon).png - map
  • 0NoEvent shield (overhead icon).pngEvent wrench (overhead icon).png0NoEvent search (overhead icon).pngEvent collect (overhead icon).pngEvent flag (overhead icon).pngEvent cog (overhead icon).png0No0No0No - overhead

Image[edit]

<!--Hover image;-->
<div class="thumb tright">
{{hover image|Diamond Reward Closed.png|Diamond Reward Open.png|250px|thumb|Closed Chest|Opened Chest}}
</div>

<!--Croping-->
<div class="thumb tright" style="position:relative; width:300px; height:400px; overflow:hidden;"><div style="position: absolute; left:-70px;">[[File:"Warden of Echovald" render.jpg|x420px]]</div></div>

<!--Binder-->
<div class="thumb tright"><div class="thumbinner" style="width:180px;"><div style="border:1px solid #c8ccd1; background-color:#fff;">[[File:Lake Doric Seraph Control.png]] [[File:Lake Doric White Mantle Control.png]]</div><div class="thumbcaption">Icons used by popups related to Seraph and White Mantle</div></div></div>

Test images[edit]

PNG

User Tery3065 test image.png

JPG

File:User Tery3065 test image.jpg

xx[edit]

{{subst:PAGENAME}}
{{subst:#explode:{{subst:PAGENAME}}|.|0}}
{{subst:#explode:{{subst:PAGENAME}}|.|0}}
== Licensing ==
{{ArenaNet image|screenshot|xxxx screenshots}}

Êê Éé Ëë Èè

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