Wild Strikes/history
From Guild Wars 2 Wiki
Jump to navigationJump to search
August 20, 2024
- Wild Strikes: Reduced the total damage from 2.4 to 2.0 and reduced the dazed duration from 1.5 seconds to 1 second in PvP only.
Wild Strikes
- Profession
Ranger (skill list)- Weapon
- Off hand mace

- Game link
“Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength.
Damage: 312 (0.85)? Final Slam Damage: 624 (1.7)? Damage: 176 (0.48)? Final Slam Damage: 352 (0.96)? Damage: 147 (0.4)? Final Slam Damage: 293 (0.8)?- 2 Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): Increased outgoing damage and healing.
Daze: 2 seconds Daze: 1½ seconds Daze: 1 second- Number of Impacts: 4
- Number of Targets: 5
- Radius: 180
- Final Slam Radius: 240
- Defiance Break: 200
— In-game description
March 19, 2024
- Reduced the power coefficient from 1.0 to 0.85 and the final power coefficient from 2.0 to 1.7 in PvE only.
Wild Strikes
- Profession
Ranger (skill list)- Weapon
- Off hand mace

- Game link
“Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength.
Damage: 312 (0.85)? Damage: 176 (0.48)? Final Slam Damage: 624 (1.7)? Final Slam Damage: 352 (0.96)?- 2 Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): Increased outgoing damage and healing.
Daze: 2 seconds Daze: 1½ seconds- Number of Impacts: 4
- Number of Targets: 5
- Radius: 180
- Final Slam Radius: 240
- Defiance Break: 200
— In-game description
February 27, 2024
- Wild Strikes has been added to the game.
- Reduced the total power coefficient from 3.0 to 2.4 and reduced the dazed duration from 2 seconds to 1.5 seconds in WvW and PvP. Fixed an issue that prevented this skill from working with the Quick Draw trait.
Wild Strikes
- Profession
Ranger (skill list)- Weapon
- Off hand mace

- Game link
“Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength.
Damage: 367 (1.0)? Damage: 176 (0.48)? Final Slam Damage: 734 (2.0)? Final Slam Damage: 352 (0.96)?- 2 Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): Increased outgoing damage and healing.
Daze: 2 seconds Daze: 1½ seconds- Number of Impacts: 4
- Number of Targets: 5
- Radius: 180
- Final Slam Radius: 240
- Defiance Break: 200
— In-game description
Beta event version: November 28, 2023
Wild Strikes
- Profession
Ranger (skill list)- Weapon
- Off hand mace

- Game link
“Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength.
Damage: 367 (1.0)? Damage: 183 (0.5)? Final Slam Damage: 734 (2.0)? Final Slam Damage: 367 (1.0)?- 2 Nature's Strength (25s): Imbued with vital energy. At 5 stacks you become a Force of Nature, growing enlarged, gaining stability, increasing your outgoing damage and healing, and recharging your mace skills.
- Force of Nature (5s): Increased outgoing damage and healing.
- Daze: 2 seconds
- Number of Impacts: 4
- Number of Targets: 5
- Radius: 180
- Final Slam Radius: 240
- Defiance Break: 200
— In-game description