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— In-game description
- The tooltip base healing values per stack and pulse are 99.75 in PvE, 87 in WvW and 70.2 in PvP.
- Triggers when reapplied.
- Simply activating a burst will not trigger the trait. An enemy needs to be hit in order to activate it.
-
Combustive Shot is an exception to this. It just has to land on the ground.
Version history[edit]
For a detailed trait history, see here.
| Patch
|
Changes
|
| February 14, 2023
|
- Reduced base heal per stack from 87 to 70 in PvP only.
|
| October 04, 2022
|
- This trait now grants one stack of Adrenal Health, plus one additional stack per bar of adrenaline spent. Increased maximum stacks from 3 to 4. Healing per stack reduced from 133 to 100 in PvE, and from 100 to 87 in PvP and WvW.
|
| February 25, 2020
|
Competitive content update:
- (Competitive split) Reduced healing per second per stack from 133 to 100.
|
| May 08, 2018
|
- The health per second for each stack of this effect is no longer split between game modes and will now use the lower 19%-reduced health per second in all modes.
|
| February 22, 2017
|
- The amount healed by this trait has been reduced by 10% in PvP only.
|
| July 26, 2016
|
- The amount of healing generated per stack has been reduced by 10% in PvP only.
|
| April 19, 2016
|
- This trait has been reworked.
- For each level of adrenaline spent, the warrior will gain an instance of Adrenal Health that will heal over the course of 15 seconds.
- This effect stacks up to 3 times.
|
| January 26, 2016
|
- The passive healing based on level from this trait has been increased by 15%.
|
| June 23, 2015
|
Specialization update:
- Updated this trait to reflect the introduction of the specialization mechanic.
|
| April 15, 2014
|
- Updated the trait fact to scale with healing power.
|
| June 25, 2013
|
- This trait now scales with healing power:
|
| August 28, 2012
|
Game release:
- Adrenal Health has been added to the game.
|