Defense
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“"The best offense is a good defense."
Defense focuses on enduring damage and recovering from injury. Shrug off debilitating conditions and survive the assault from your foes.
— In-game description
Defense is a core specialization for the warrior that favors enduring of damage.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain protection when you use a healing skill. | ||
| Major Adept | Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | ||
| Major Adept | 10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. | |
| Major Adept | 5 | Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. | |
| Minor Master | Gain health based on adrenaline spent. | ||
| Major Master | Cast Lesser Endure Pain when you use an elite skill. | ||
| Major Master | Gain resistance when you dodge. | ||
| Major Master | Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. | ||
| Minor Grandmaster | 15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. | |
| Major Grandmaster | Stances grant vigor and barrier when activated, and they have increased duration. | ||
| Major Grandmaster | Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | ||
| Major Grandmaster | ¼ | Gain stability when you disable a foe. Deal increased strike damage while you have stability. |
- See also: List of warrior traits
Version history[edit]
For a detailed specialization history, see here.
