Alex Kain
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Alex Kain was a narrative designer and a member of the Narrative Team at ArenaNet.
Jobs[edit]
ArenaNet[edit]
- Writer/Narrative Designer
- January 2017 – August 2025
Previous[edit]
- Editor at SeithCG
- January 2018 – March 2018
- Writer at League of Geeks
- July 2014 – December 2017
- Writer and Co-Designer at Humble Hearts
- January 2016 – November 2017
- Additional Writing at Pocketwatch Games
- August 2017 – September 2017
- Writer at DeNA
- April 2016 – October 2016
- Writer at Ska Studios
- February 2016
- Senior Game Designer at Venan Entertainment
- March 2014 – February 2016
- Writer for E McNeill
- August 2014
- Hitpoint Studios
- Lead Game Designer: February 2013 – March 2014
- Game Designer and Writer: May 2012 – February 2013
- Venan Entertainment
- Game Designer: May 2010 – May 2012
- Associate Game Designer: September 2007 – May 2010
- Co-Writer and Story Editor at Humble Hearts
- 2011 – 2012
- Contributing Writer at Archaia Entertainment
- 2009 – 2010
Work[edit]
- Daybreak
- A Bug in the System
- All or Nothing
- Wrote Requiem: Rytlock, Requiem: Zafirah and co-wrote Requiem: Caithe short stories.
- War Eternal
- Lead writer for The End chapter's first instance in The Auditorium, and Dragonfall meta and open world dialogue. Co-writer for The End chapter's second instance in Dragonflight.[1]
- Wrote The Warclaw.[2]
- Fractals of the Mists
- Deepstone
- Lead writer.[1]
- Siren's Reef
- Lead writer.[1]
- Narrative designer and writer.[3]
- Shadow in the Ice
- Lead writer.[1]
- Jormag Rising
- Lead writer.[1]
- Narrative designer and senior writer on the Can't Trust a Pirate, The Scenic Route, The Future in Jade, To Catch a Spider, and Empty chapters.[1]
References[edit]
- ^ a b c d e f g h Guild Wars 2 Resume, AlexKain.net
- ^ Tweet by Alex Kain, Twitter.com
- ^ Guild Chat - Episode 87