Inquest
“Gathering information in its pure, crystalline form is their intention, and they will stop at nothing less than the sum of all knowledge. Indeed, the ultimate goal of Inquest research is to achieve control of the Eternal Alchemy, and with it, all of Tyria.
The Inquest (Asuran: ![]()
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), or "Asuran Inquisition", is a prominent asuran organization active throughout much of the continent of Tyria. While closer in size to the asuran colleges, the Inquest function as an oversized "megakrewe,"[1] with a notable difference in the permanence of membership (in a regular krewe, asura come together to complete a specific task or research objective, then disband or are released from the krewe by its leader).[2] Their primary guiding principle is that the Eternal Alchemy is a thing to be mastered and used, rather than merely understood, for the ultimate purpose of establishing asuran dominion over other species. The other guiding principle for which the Inquest are infamous is the lack of ethical principles in research methodologies and institutional actions.
Although a relatively new organization, the Inquest have garnered a large amount of influence within asuran society, even going so far as to have a member, Councillor Yahk, with a seat on the Arcane Council. Members of the Inquest do not go through a traditional apprenticeship, but a system of corporate training structured like a series of aptitude tests. When a member completes their task, they are immediately given the next level of clearance. The Inquest do not share their discoveries, and will occasionally even sabotage the work of one of the colleges if it is seen as impinging on their proprietary research areas.[3]
Structure[edit]
The Inquest seem to function as a pyramidal hierarchy. Superiors direct those below them, who in turn direct those below them. The Order of Whispers, which has been monitoring Inquest activities, believes that such a hierarchy is meant to be a security measure to prevent leaking precious knowledge outside the organization.[4] Because of this secrecy, it is currently unknown if the Inquest are led by a council or an individual.
| By the time of the Inquest's expedition to Castora in 1338 AE, it is revealed that the megakrewe is made up of multiple krewes run by leading overseers and directors. Because the largest Inquest krewe is said to direct the whole operation,[5] Director Vloxx appears to be first among equals when it comes to directors and is effectively the leader of the Inquest given the resources he has at his disposal by that point. |
Culture[edit]
The Inquest run a very tight ship—once an asura joins the megakrewe, they are expected to be members for life. The organization believes that everything their members learn is proprietary knowledge, and the Inquest thus have the right to reach into the members' brain and take it out, if they so choose.[6]
The Inquest have taken extreme steps to punish or reclaim those who try to defect from the organization. The agents are especially tough on those who try to get out if those people have valuable or incriminating information which the Inquest wants to keep to themselves. However, leaving the Inquest does not always lead to an automatic death sentence, but those who leave always have to spend the rest of their lives looking over their shoulders. If the person who wants to leave has leverage over the Inquest such as incriminating evidence (that will be released to authorities or rival krewes if anything happens to the defector), or it is not politically expedient to exact retribution at the moment (because the person in question has friends in high places, or the heat is on and the Arcane Council is currently watching the Inquest's activities closely), the Inquest will bide their time and patiently wait for an opportunity to act.[7]
The Inquest have been known to occasionally partner with non-asura factions for a time if they deem such partnerships as useful to carrying out their goals. These partnerships tend to be temporary in nature due to conflicting selfish goals among the factions or due to outside interference ending the collaboration prematurely. Known partnerships include the Inquest teaming up with bandits and the Nightmare Court in the Sinister Triad in Brisban Wildlands, the Inquest joining forces with Tyrian pirates to found the Aetherblades, the Inquest collaborating with mercenaries to aid the mercenaries' boss while getting an opportunity to study the late asuran genius Zinn's artifacts in Draconis Mons, and the Inquest striking a deal with Castoran Freebooters to use them as muscle for their expedition while providing the Freebooters with outdated Inquest technology in exchange.
History[edit]
Early history[edit]
The Inquest were founded quite recently, although when exactly is not clear. They are at least old enough to have been the first asura to meet the sylvari, with Kudu, a high-ranking member who had once been Snaff's apprentice,[8] being the one responsible for the torture and disfigurement of the firstborn Malomedies some time after the secondborn Cadeyrn's awakening in 1304 AE.[verification requested][9][10][11] A commonly cited reason for the founding of the Inquest was the destruction of the asuran city of Quora Sum during the Elder Dragon Primordus's invasion of the Depths of Tyria some time after 1120 AE.[12] The founders of the Inquest viewed the amount of knowledge lost in that event as a massive "signal drop," and aspired to found an organization structured in a way that such loss of knowledge could never happen again.[3]
In 1324 AE, the Inquest were running an experiment on chaos magic at the Thaumanova Reactor in Metrica Province, with the secondborn sylvari Scarlet Briar as a "special consultant." The experiment helped identify the network of ley lines carrying magic around the world, but caused a large-scale natural disaster in the region when the reactor melted down.[13][14][15]
Later that year, the Inquest built the Infinity Coil facility and the Crucible of Eternity laboratory, run by Kudu. The Inquest classified the Crucible of Eternity as their most dangerous laboratory up to that point.[16] Kudu's former master Snaff had discovered that the Elder Dragons exuded their own unique dragon energies, but had stopped research because he felt it was too unstable to work with. At the Infinity Coil and the Crucible of Eternity, the Inquest continued Snaff's work and expanded on it by removing and concentrating these draconic energies and using them to create dragon minions that only they could control, aiming to rival the power of the Elder Dragons themselves. During this time they also attempted alliances with the dredge in Dredgehaunt Cliffs as well as with the human bandits and sylvari Nightmare Court in the Sinister Triad alliance in Brisban Wildlands.
Personal story[edit]
Interested Parties[edit]
Kudu intended to use the Transatmospheric Converter, one of the Snaff Savant's old inventions, to flood Rata Sum and dispose of the Arcane Council to seed chaos and create opportunities for Inquest power grabs in 1325 AE. However, his plan was foiled by the Savant and Zojja although Kudu managed to escape in the ensuing chaos.
Sorrow's Embrace[edit]
Later that year, Kudu manipulated War Minister Shukov to begin a dredge uprising against their enemies on the surface. Using Snaff's research, Kudu had rebuilt the Iron Forgeman, fusing the energy of a draconic minion with the ancient dwarf creation. Zojja, aided by Caithe and the Pact Commander, managed to put down the revolution and destroyed the Forgeman, but Kudu got away as usual. After Kudu's departure, his apprentice Tazza continued experiments in Sorrow's Embrace, forcing the Commander's party to confront and defeat her with help from the Inquest defector Fergg.
Crucible of Eternity[edit]
Zojja eventually pursued Kudu to the Infinite Coil Reactor and the Crucible of Eternity, determined to stop him from using Snaff's research for evil. There, she was joined by the Pact Commander and the reunited Rytlock Brimstone and Logan Thackeray. Kudu was corrupting his captives with concentrated dragon energies, turning them into dragon minions that only he could control. Kudu, who had been experimenting with dragon energies on himself, was killed in the ensuing clash. Before perishing, however, he unleashed his greatest creation to destroy the group: a dragon champion of his own, created from experiments on a captured giant. However, the monster ultimately perished, and Zojja's party fled from the facility, denying Kudu his revenge.
The Ruined City of Arah[edit]
After the defeat of the Elder Dragon Zhaitan, Inquest operatives led by Belka and Brie were found in Arah where they enslaved the Risen with dominating devices while showing an interest in mursaat technology. They intended to unlock the relics' secrets in order to phase into half-world, or dimension, between Tyria and the Mists, where the mursaat had once fled the Elder Dragons to, and return and rule Tyria once the dragons had fallen asleep again. However, the operatives were swiftly defeated by a party of adventurers including the Pact Commander and Scholar Yissa.[17][18]
Living World Season 1[edit]
In 1326 AE at the behest of Scarlet Briar, the Inquest formed an alliance with some pirates to form the Aetherblades and took responsibility for the maintenance of the stolen Pact airships.[19] Their role within the alliance seemed to diminish with time, as they were not seen towards the end of Scarlet's campaign.
Living World Season 2[edit]
In 1327 AE, the Inquest appeared at the Zephyrite crash sites in Dry Top and showed hostility towards anyone trespassing in their territory. They became interested in the asuran prodigy Taimi's Waypoint Recalibration Device and chased after her, breaking her golem Scruffy during the pursuit. The Inquest squad was subsequently confronted and defeated by the Pact Commander's party who had come to Taimi's aid, however.
Living World Season 3[edit]
In 1330 AE, Pact forces following the rogue god Balthazar to Draconis Mons discovered Inquest forces already occupying the cavern. Inquest Datapads scattered around their camp in Rata Arcanum suggested that Balthazar, under the guise of the mursaat Lazarus, had paid the Inquest to set up a defensible camp within the cavern, possibly to hinder the Pact's efforts. While scouting the area, Inquest agents discovered evidence of the asuran inventor Zinn's former presence in the area and immediately began searching for artifacts and remains of his. Their efforts were significantly hindered by the presence of the druid spirits, who attacked several of their agents. At some point, Inquest leaders discovered Lazarus's true identity as Balthazar, but decided to keep this information among the upper ranks while focusing solely on the excavations at Rata Arcanum.
Living World Season 4[edit]
Daybreak[edit]
At some point in the past, the Inquest had set up a base hidden deep within the ancient, ruined city of Fahranur on the Isle of Istan. However, the base was eventually invaded by Awakened whom the Inquest mistook for Risen. The Inquest in the base were killed and subsequently Awakened to serve Palawa Joko, providing information about the use of asura gates as well as experiments. A chorus of Awakened Inquest were used to tamper with Taimi's Scruffy 2.0 in 1330 AE in order to turn the golem into a death trap, and they delivered Joko's sinister declaration of war to the Pact Commander who had arrived in the city to save Taimi before swarms of Awakened Inquest tried to take down the Commander's companions.
A Bug in the System[edit]
Despite their losses on Istan, the Inquest continued researching the Scarab Plague, an ancient disease hosted by scarabs discovered in Fahranur, and its effects on various races as a biological weapon as they captured Elonian humans for experimentation. The Olmakhan charr tribe also served as test subjects for the Inquest and their plague samples on Sandswept Isles. At the same time in their main Elonian complex, Rata Primus, the Inquest upgraded their ancient golem models and developed new marks of them like the ballista, phalanx and the feared exterminator golem, while studying Zinn's salvaged golems which they had managed to recover from Rata Arcanum.
Overseer Kuda studied synergy between dragon minions and advanced the late Kudu's research on crosscorrupted minions by introducing Subject Alpha's successor, Subject Beta. The Inquest of Rata Primus also researched the hive mind of captured new Branded minions, which the Elder Dragon Kralkatorrik had empowered after the Elder Dragon Mordremoth's demise, as the organization searched for ways to enhance asuran communications technology.[20]
After the a malfunction at Rata Primus had caused an automated launch of assault golems on the nearby Olmakhan village of Atholma in 1331 AE, the Olmakhan decided to launch a counter-attack on Rata Primus with help from the Pact Commander's Dragon's Watch guild. However, during the Olmakhan assault on the complex, the Awakened hijacked the Inquest's asura gate network to launch invasions all across Tyria, led by Palawa Joko. Joko stole the scarab plague sample, triggering the self-destruction of the heavily damaged cube-shaped complex.
The Inquest had been using their breakthroughs at Lab Sigma-05 to develop even more advanced golems such as the DERV and Branding-proof Warehouse Defense Golems. Following the destruction of Rata Primus, however, the Pact took the surviving golems over and then used them against the Branded during the Pact's subsequent campaign against Kralkatorrik.
Long Live the Lich[edit]
The invasion on Rata Primus left many members of the megakrewe dead, whom Joko promptly raised as Awakened Inquest. He then led his undead servants to the Domain of Kourna to continue their research on the plague samples at Gandara, the Moon Fortress and other concealed labs, until his demise during the Battle of Gandara.
Visions of Eternity[edit]
Known bases[edit]
- Fahranur, the First City
- The Royal Chamber (Awakened)
- Dragon's Stand
- Rata Novan Remnants (Abandoned)
- Bloodtide Coast
- Aquanarium Hydropost
- Dredgehat Isle (Abandoned)
- Gendarran Fields
- Second Aetherblade Site (Historical)
- Rata Sum
- Inquest Recruiting Station
- Unnamed compound at the Rata Sum Port Authority
Types[edit]
- See also: Category:Inquest
- Aeronaut Swizzi
- Agent Thessa
- Ankka
- Assistant
- Asura Recruiter Prink
- Blish
- Champion Biomancer Plezzi
- Champion Frainn
- Champion Golemancer Graxx
- Champion Infinity Coil Commander
- Champion Inquest Amalgam Assassin
- Champion Inquest Amalgam Engineer
- Champion Inquest Assassin
- Champion Inquest Assistant
- Champion Inquest Blaster Krewe Leader
- Champion Inquest Engineer
- Champion Inquest Extinguisher
- Champion Inquest Galvanic Technician
- Champion Inquest Golemancer
- Champion Inquest Golemcaster
- Champion Inquest Grenadier
- Champion Inquest Krewe Leader
- Champion Inquest Ornithologist
- Champion Inquest Technician
- Champion Inquest Void-Emulation Specialist
- Champion Platform Master
- Champion Tactician Swikk
- Champion Terror-Seven Krewe Leader
- Codename: R3D-RCR
- Councillor Yahk
- Cowering Inquest Scientist
- Director Vloxx
- Elite Inquest Agent
- Elite Inquest Assassin
- Elite Inquest Assistant
- Elite Inquest Engineer
- Elite Inquest Extinguisher
- Elite Inquest Galvanic Technician
- Elite Inquest Golemaestro
- Elite Inquest Golemancer
- Elite Inquest Golemcaster
- Elite Inquest Grenadier
- Elite Inquest Guard
- Elite Inquest Gunner
- Elite Inquest Instruction Specialist
- Elite Inquest Insurgent
- Elite Inquest Magnetizer
- Elite Inquest Medic
- Elite Inquest Mega Blaster
- Elite Inquest Operative
- Elite Inquest Sharpshooter
- Elite Inquest Technician
- Elite Inquest Worker
- Elite Logistics Chief Nenno
- Elite Overseer Kolt
- Elite Security Chief Ziff
- Elite Subversion Specialist
- Emergency Specialist
- Engineer Brizzi
- Engineer Kloxxam
- Engineer Znitte
- Frizz
- Golem Specialist Noko
- Golemancer Gitt
- Gorrik
- Head Researcher Korvv
- Head Scientist
- Indri
- Injured Inquest Researcher
- Inquest Agent
- Inquest Agent Coll
- Inquest Agent Dinn
- Inquest Agent Irro
- Inquest Agent Quartz
- Inquest Agent Worrm
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Apprentice
- Inquest Apprentice Choona
- Inquest Assassin
- Inquest Assistant
- Inquest Bruiser
- Inquest Conspirator
- Inquest Emergency Specialist
- Inquest Energy Channeler
- Inquest Engineer
- Inquest Envoy
- Inquest Extinguisher
- Inquest Galvanic Technician
- Inquest Golemancer
- Inquest Golemcaster
- Inquest Grenadier
- Inquest Guard
- Inquest Guard Fruxt
- Inquest Guard Gixi
- Inquest Handler
- Inquest Infiltrator
- Inquest Intern
- Inquest Machinist
- Inquest Magiscientist
- Inquest Miner
- Inquest Operative
- Inquest Overseer
- Inquest Phaser
- Inquest Physicist
- Inquest Pilferer
- Inquest Pilot
- Inquest Prisoner
- Inquest Prisoner Lamff
- Inquest Recruiter
- Inquest Recruiter Takk
- Inquest Researcher
- Inquest Saboteur
- Inquest Sapper
- Inquest Sapper Kloddi
- Inquest Senior Engineer
- Inquest Sentry
- Inquest Sharpshot
- Inquest Slacker
- Inquest Specimen Magiscientist
- Inquest Specimen Researcher
- Inquest Spy
- Inquest Tech
- Inquest Technician
- Inquest Technician Chibb
- Inquest Technician Greeza
- Inquest Technician Krim
- Inquest Technologist
- Inquest Thief
- Inquest Void-Emulation Specialist
- Inquisitor Dabb
- Inspector Snik
- Intercom
- Intercom Voice
- Irradiated Inquest
- Junior Scientist
- Klorrk
- Kudu
- Lab Manager Grex
- Lead Scientist
- Master Technician Vitula
- Mechanic Memaxx
- Medic
- N4-SR Pilot
- Naati
- Nokk
- Operative Belka
- Operative Brie
- Operative Comakk
- Overseer Kuda
- Plokk
- Plunka
- Plynn
- Principal Biomancer Sebb
- Prototype Assistant Lennor
- Researcher Dwidd
- Researcher Thale
- Shady Assistant
- Storage Room Clerk
- Suspicious Salvage Specialist
- Suspicious Technician
- Taka the Magnificent
- Tazza
- Teyo
- Troop Commander Kaeyi
- Ulta Metamagicals Ambassador
- Vebis the Inquisitor
- Veteran Crazy Inquest Researcher
- Veteran Crystal Head Scientist
- Veteran Head Analyst
- Veteran Ice Krewe Repair Technician
- Veteran Inquest Agent
- Veteran Inquest Amalgam Assassin
- Veteran Inquest Amalgam Engineer
- Veteran Inquest Assassin
- Veteran Inquest Assistant
- Veteran Inquest Commanding Engineer
- Veteran Inquest Engineer
- Veteran Inquest Executive Engineer
- Veteran Inquest Extinguisher
- Veteran Inquest Golemancer
- Veteran Inquest Golemcaster
- Veteran Inquest Grenadier
- Veteran Inquest Head Scientist
- Veteran Inquest Krewe Chief
- Veteran Inquest Lead Engineer
- Veteran Inquest Miner
- Veteran Inquest Operative
- Veteran Inquest Researcher
- Veteran Inquest Sentry
- Veteran Inquest Synergetics Expert
- Veteran Inquest Technician
- Veteran Inquest Void-Emulation Specialist
- Veteran Lead Scientist
- Veteran Master Genius Jettz
- Veteran Salvage Director Gorp
- Veteran Undeath Tech Master
- Veteran Water Foreman
- Water Lead Scientist
- Zipp
- Inquest golems
- Assault Cube
- Attack Drone
- Basic Recovery Golem
- Blish
- Broken Mark I Golem
- Champion Assault Cube
- Champion CL34R
- Champion Detonation Cube
- Champion Experimental Golem Shell
- Champion HAMR
- Champion Infiltration Cube
- Champion Inquest Data Security Officer
- Champion Inquest Power Suit
- Champion Inquest Power Suit Mark III
- Champion Laboratory Security Golem
- Champion Mark I Golem
- Champion Mark II Golem
- Champion Mark V Golem
- Champion N4-SR
- Champion Sentry Golem Mark S-IV
- Code Golem
- Destroyer-Essence Golem
- Detonation Cube
- Elite Assault Cube
- Elite Detonation Cube
- Elite HAMR
- Elite Infiltration Cube
- Elite Inquest Power Suit
- Elite Mark I Golem
- Elite Mark II Golem
- Elite Mark J Assault Golem
- Elite Mark J Battle Golem
- Elite Mark K Assault Golem
- Elite Mark K Battle Golem
- Elite Mark P Battle Golem
- Elite Mark P Support Golem
- Elite Mark XXX Juggernaut
- Elite Perdurable Recovery Golem
- Elite Specimen Transport Golem
- Enhanced Mark I Legionnaire Golem
- Enhanced Mark I Phalanx Golem
- Enhanced Mark II Ballista Golem
- Examination Golem
- Experimental Aspect Suit
- Experimental Inquest Golem
- Exterminator IG-04
- IG-6417
- Imbued Mark I Golem
- Impasse Mark IV
- Infiltration Cube
- Inquest Advanced Assault Golem
- Inquest Advanced Defense Golem
- Inquest Destroyer Releasing Golem
- Inquest Golem Mark II
- Inquest Operative
- Inquest Power Suit
- Inquest Scientist
- Inquest Time Golem
- Kudu's Power Suit
- Light-Infused Golem
- Magneton Manipulator
- Malfunctioning Golem
- Malfunctioning Golem
- Mark I Assistant Golemite
- Mark I Defense Golem
- Mark I Digger Golem
- Mark I Golem
- Mark I Golemite
- Mark I Repair Golemite
- Mark II Beta Exterminator Golem
- Mark II Golem
- Mark II Golemite
- Mark II Search Golem
- Mark III Power Golem
- Mark III Suppressor Golem
- Mark IV Mobile Bomb
- Mark IX Centurion Golem
- Mark J Assault Golem
- Mark J Battle Golem
- Mark K Assault Golem
- Mark K Battle Golem
- Mark P Battle Golem
- Mark P Support Golem
- Mark S Bomb Golem
- Mark T-B34RC3
- Mark V Field Generator
- Mark VII Centurion Golem
- Master Examination Golem
- N4-SR Repair Golem
- Omicron Proto-Golem
- Overloaded Mark I Golem
- Overloaded Mark II Golem
- Perdurable Recovery Golem
- Prototype E-IV Golem
- Prototype F-IV Golem
- Prototype Incinerator Golem
- Prototype T-IV Golem
- Prototype X
- SERV
- STA/B-0
- Security Supervision Golem
- Unstable Bomb Golem
- Unstable Exterminator Core
- Unstable Inquest Power Core
- Velocitronic Recovery Golem
- Veteran Assault Cube
- Veteran Bomb Golem
- Veteran Detonation Cube
- Veteran Experimental Golem
- Veteran Experimental Mark I Golem
- Veteran Head Analyst
- Veteran Infiltration Cube
- Veteran Inquest Power Suit
- Veteran Mark I Golem
- Veteran Mark I-B Golem
- Veteran Mark II Golem
- Veteran SERV
- WST-8100
- Warehouse Defense Golem
- Augmented Boar
- Augmented Razortooth
- Augmented Spitter
- Augmented Stinger
- Augmented Swiftwing
- Augmented Wavehawk
- Champion Augmented Impaler
- Champion Augmented Man-Eater
- Creation 23
- Creation 5
- Creation 7
- Cyborg Swiftwing
- Elite Augmented Emperor
- Elite Augmented Impaler
- Elite Augmented Man-Eater
- Failed Experiment
- Inquest-Enhanced Saurian
- Newly Created Augmented Swiftwing
- Veteran Augmented Stinger
- Veteran Augmented Swiftwing
- Veteran Augmented Wavehawk
- Others
Gallery[edit]
- Screenshots
The Inquest Command Complex in Castora.
Sebb and his creations.
- Concept art and lore drops[5]
The Test Subject loading screen with Inquest experiments on the Scarab Plague.
The Charge loading screen with Rata Primus under assault.
Eyes, Ears, and Arms loading screen with Riddled Cove.
Beneath the Canopy loading screen with the Command Complex.
Guild Wars 2: Visions of Eternity key art with Kuda, Sebb, and augmented creatures.
- Emblems
Inquest emblem in Guild Wars 2: Visions of Eternity logo.
Related items[edit]
| Sigil of Mad Scientists | Rarity | Level | Bonus |
|---|---|---|---|
| Minor Sigil of Mad Scientists | Masterwork | 0 | +3% Strike Damage vs. Inquest +1% Strike Damage |
| Major Sigil of Mad Scientists | Rare | 39 | +5% Strike Damage vs. Inquest +2% Strike Damage |
| Superior Sigil of Mad Scientists | Exotic | 60 | +7% Strike Damage vs. Inquest +3% Strike Damage |
| Potion Type | Level | Duration | Effect | ||
|---|---|---|---|---|---|
| Outgoing damage | Incoming damage | XP | |||
| Weak Potion of Inquest Slaying | 5 | 30 m | +3% Damage vs. Inquest | — | +10% |
| Minor Potion of Inquest Slaying | 20 | 30 m | +5% Damage vs. Inquest | — | +10% |
| Potion of Inquest Slaying | 35 | 30 m | +7% Damage vs. Inquest | -4% Damage from Inquest | +10% |
| Strong Potion of Inquest Slaying | 50 | 30 m | +8% Damage vs. Inquest | -6% Damage from Inquest | +10% |
| Potent Potion of Inquest Slaying | 65 | 30 m | +9% Damage vs. Inquest | -8% Damage from Inquest | +10% |
| Powerful Potion of Inquest Slaying | 80 | 1 h | +10% Damage vs. Inquest | -10% Damage from Inquest | +10% |
| Extended Potion of Inquest Slaying | 80 | 2 h | +10% Damage vs. Inquest | -10% Damage from Inquest | +10% |
| Equipment sets |
|---|
| Crucible of Eternity armor |
| Extremis armor |
| Bleeding Edge Inquest weapons |
| Dark Asuran weapons |
| Inquest weapons |
| Inquest Mark II weapon skins |
Related achievements[edit]
Slayer: Inquest's Bane — Kill 1000 members of the Inquest. (16)
Adventure Guide: Volume Four: Defeating the Inquest — Defeat 25 Inquest enemies in Mount Maelstrom and Sparkfly Fen. (0
)
Entanglement: Fire for Effect — Kill five Inquest with one barrage from Scarlet's turrets. (5
)
Entanglement: No Tricks — Defeat the Inquest in the ley line hub without using any of Scarlet's turrets or steam creatures. (5
)
Conservation of Magic: Thwart the Inquest — Don't allow the Inquest to collect any accumulated ley-line magic. (10
)
Flashpoint: Powerless Suit — Destroy the champion Inquest agent in the power suit, near Rata Arcanum. (3)
Flashpoint: White Hat — Hack Inquest terminals. (9)
A Bug in the System: Drones Disabled — Disable the drones in lab Sigma-05. (2)
A Bug in the System: Gate-Crasher — Reach the tracking network hub quickly, without provoking the Inquest. (1)
A Bug in the System: I Make This Golem Look Good — Remain undetected while infiltrating the Inquest facility inside a golem. (2)
A Bug in the System: Inquest Redundancies — Defeat all of the Inquest in lab Sigma-05. (1)
A Bug in the System: Inquest-Specimen Liberator — Release the healthy control specimens from lab Sigma-05. (1)
A Bug in the System: Inquest.Info — Found all the classified Inquest data in Rata Primus. (1)
A Bug in the System: Insuppressible — Defeat an Inquest suppressor golem at the facility around Rata Primus. (3)
A Bug in the System: Light Speed — Activate the 4 door controls in the Invariant Enclave Lab in under 35 seconds. (1)
A Bug in the System: Sandswept Isles Champion Hunter — Defeat each champion bounty in the Sandswept Isles at least once. (3)
A Bug in the System: Stimulus and Response — Solve the comms lab's hive-mind experiment in only 3 steps. (2)
A Bug in the System: Talk to the Fist — Be combative during questioning by Inquest guards. (1)
A Bug in the System: X-T3R-M1N-8 — Defeat the Mark II Beta Exterminator Golem in under three minutes. (2)
Daily Living World Season 4: Daily Sandswept Isles Inquest Slayer — Kill 25 Inquest in the Sandswept Isles. (0
)
Visions of Eternity: Act 1: Flawless Hacker — Hack the Inquest command consoles without making a mistake. (1)
Visions of Eternity: Act 1: In for a Copper... — Clear the research facility of all Inquest before you depart. (1)
Visions of Eternity: Act 1: Swift Skimming — Track the Inquest's trail to the end in the allotted time. (1)
Visions of Eternity: Act 2: A Journal of Mistakes — Read all of the journals found within the basilica crypt. (1)
Visions of Eternity: Act 2: Inquest Insight — Find and listen to all of the audio log recordings of Drugga, Inquest artifact researcher. (1)
Visions of Eternity: Act 2: No Witnesses — Defeat all Inquest enemies in the Inquest base's outer compound. (1)
Visions of Eternity: Act 2: Tactical Infiltration — Destroy the security turrets and reach the Inquest base without being seen by enemy patrols. (1)
The Wizard's Vault: Castoran Coral: Vault Dispatch — On behalf of the Wizard's Vault, investigate the Inquest's interference with the coral reefs of Castora. (10)
Trivia[edit]
- Some asura deridingly call the Inquest as Murder and Evil Inc.[21]
- Rata Novus uses Inquest tiles. It is unknown if this is simply asset reuse or if there is some connection between the fallen city and the Inquest's emblem.
See also[edit]
- Associated races
- Augmented creatures, mechanically part of the Inquest.
References[edit]
- ^ Inventing Asura: Guild Wars 2's Ree Soesbee and Jeff Grubb, VG247.com
- ^ Guild Wars 2 Asura interview part two: Love and Inquest, PCGamer.com
- ^ a b That Old College Try
- ^ Marpo
- ^ a b Official short videos, bsky.app, Facebook.com, YouTube.com, X.com
- ^ Guild Wars 2 Q&A, GuildWars2Guru.com (Archived)
- ^ Post by Scott McGough in "Lore Q&A", Old Guild Wars 2 Forums (Archived)
- ^ Where Credit is Due
- Zojja: Violence. What do you know about a wretched little pipsqueak name Kudu? Cross-reference "criminal," "megalomaniac," and "plagiarist."
- <Character name>: I've heard of him. He's an Inquest bigwig now, but he used to be Snaff's apprentice. Then you came along and Snaff traded up.
- ^ Post by Angel McCoy, Old Guild Wars 2 Forums (Archived)
- ^ Dream and Nightmare
- ^ The Newly Awakened
- Cadeyrn: I've only been awake for a few months, but I can already tell that the tenets don't cover all facets of the vast nature of life. They are too...idealistic.
- ^ The Elder Dragons
- ^ Captain Ellen Kiel
- Captain Ellen Kiel: I'm glad you're here, <Character name>. I could use some help spreading the word about delivering on my campaign promise to investigate the Thaumanova Reactor disaster.
- <Character name>: What do you want people to know?
- Captain Ellen Kiel: Just the basics: the facility was intended to study chaos magic, but the Inquest and their so-called "specialist," Scarlet, pushed things in dangerous new directions.
- <Character name>: How so?
- Captain Ellen Kiel: They claimed there was a link between the Thaumanova's chaos energy and Elder Dragon energy. They ramped things up past the point of safe operation, and the reactor melted down.
- ^ Thaumanova Reactor Fractal
- Veteran Inquest Technician: What are you doing? This entire place is about to go up in a blinding flash of chaos magic.
- Veteran Inquest Operative: Chaos magic? That's not what the special consultant says. You don't have any idea what's really going on here, do you? [...]
- Inquest Technician (2): It's all that special consultant's fault. She came in, started making recommendations, egged the krewe chief on...
- Inquest Technician (1): He responded, too. Got into a "who can push things further faster" contest. She's got a history with us, apparently.
- Inquest Technician (2): Great. Studying chaos magic wasn't enough. Oh no. Scarlet has to harness it and amplify it and agitate it.
- Inquest Technician (1): Leave it to a sylvari to foul up machinery. She doesn't even recognize chaos magic. Says it's something else entirely.
- ^ Connecting the Pieces
- Marjory Delaqua: The Thaumanova Reactor accident was the worst asuran disaster in recent memory. Ellen Kiel investigated it and discovered that Scarlet was involved—as a special consultant to the Inquest.
- <Character name>: What are Kiel's conclusions?
- Marjory Delaqua: She believes Scarlet blew the place up to sow terror. One sleuth to another, that's too easy. If we theorize that all Scarlet's moves have been connected, she must have been after something.
- <Character name>: I agree. But why? What else has Scarlet said?
- Marjory Delaqua: Mostly crazed prattle— Hmm. Now that's interesting. Kiel's report says Scarlet called the energy flowing into the reactor "dragon" energy. She also talked about the ley lines that crisscross Tyria.
- <Character name>: It all tracks back to the ley lines. We know she's been actively researching them.
- Marjory Delaqua: Scarlet and the Inquest turned a risky research experiment into a time bomb so they could study how it ticked.
- Marjory Delaqua: They also discovered new info about ley lines. If Scarlet is using that info to plan her next major attack, it's coming soon.
- ^ Elite Vixis
- ^ Scrawled Notes
- ^ The Ruined City of Arah explorable Mursaat path
- Scholar Yissa: Stop right there! You've stolen enough mursaat relics.
- Operative Brie: We've only just begun. With this knowledge, we can become like the mursaat themselves!
- Operative Brie: We will leave this world to the Dragons, and then return and rule once they sleep again.
- ^ Aetherblade Pirates: Look Up!, GuildWars2.com
- ^ The Road to Rata Primus
- PA Announcer: Imagine! Communications technology enhanced by the unique hive-mind abilities of Kralkatorrik's minions.
- Taimi: What? Their hive mind?
- Taimi: I wonder if that ability is something Kralkatorrik absorbed after Mordremoth's death. Some piece of its magical nature...
- ^ Krewe Leader Ambr





























