Defend the merchant caravan
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Defend the merchant caravan is a level 30 event that starts in Newbeach Bluffs, goes through Lake Bounty and ends in Cornucopian Fields. An NPC child named Cricket alerts people to the event.
Objectives[edit]
- Pack Bull
- First Mate Gully
- Pirate waves defeated: x/3
Rewards[edit]
| Reward tier | Experience | Karma | Coin |
|---|---|---|---|
| Gold | 1,346 | 153 |
36 |
| Silver | 1,144 | 131 |
30 |
| Bronze | 1,009 | 115 |
27 |
These are the expected rewards for a level 30 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
- Suspicious Villager / Jackdaw Sniper and Jackdaw Pirate
- Veteran Suspicious Villager / Veteran First Mate Gully
Dialogue[edit]
- Traveling Merchant: Applenook is close, but we've got a big haul. It's a relief to have some help on this run.
- Veteran Suspicious Villager: Hold it! Give us your cargo or we blow the bridge.
- Traveling Merchant: If you blow the bridge, there won't be anything left to take. You're bluffing.
- Veteran Suspicious Villager: Bad move. You had your chance.
- Veteran Suspicious Villager: You said it would take out the whole crew!
- Veteran Suspicious Villager: Well, we're in it now. Attack!
- On success
- Traveling Merchant: Good thing you were here to help. Follow me to the market[sic] and I'll thank you properly.
Notes[edit]
- The amount of pirates in the initial wave can be lowered by talking to Suspicious Villagers on the bridge before the merchant arrives.