Experience

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Experience.png Experience (also exp and XP) is a system of character and account progression in the Player versus Environment game mode. Initially, each new character starts at level 1, and is rewarded experience for participating in various activities and completing objectives. When a character accumulates enough experience, they will gain a level, which increases character's attributes and unlocks new skills. At the maximum level 80, experience becomes an account-wide system shared by all max level characters. At this stage, experience is put towards training available Mastery tracks, or, if no Mastery tracks are available or selected, leveling past 80 will award 1 Spirit Shard.pngSpirit Shard. Current character/mastery level and the experience gained towards the next one is displayed on the experience bar in the user interface at the bottom of the screen.

It is possible to increase the amount of experience gained by using special boosters, food and utility consumable items, as well as Guild banners and other effects, see Experience modifiers section below. Character Adventure Guide, a special group of character-based achievements, grants experience for executing various basic gameplay tasks.

World Experience (WvW rank) and PvP Rank are the equivalent systems in the World versus World and Structured PvP game modes, respectively.

Gaining experience[edit]

Experience is awarded for completing different actions in the game. These activities are:

Open world[edit]

Instanced content[edit]

Other[edit]

Experience modifiers[edit]

For World Experience (WXP) modifiers, see: World Experience#WXP modifiers

There are several ways to increase the amount of experience earned, with different boosters affecting different types of experience gain.

All modifiers vs kill modifiers[edit]

Modifiers are split into two types:

  • Those that affect all sources, including gathering, map completion, adventures, events, etc. Consumables like Casino Coins and services like Scrap of Icebrood Saga Mastery are not affected.
  • Those that only affect creature kills in PvE.

These two types act multiplicatively when gaining experience from kills[1][2], think of it as the experience first being increased by the modifier to kills, then by the modifier to all sources. For example: An enemy giving a base of 1000 experience, with +300% from kills and +100% from all, will result in 8000 experience gained.

List of modifiers[edit]

Effect +All +Kill Source Notes
Consumables
Experience Bonus (fifty percent).png 50% Experience Bonus 50% Communal Boost Bonfire.pngCommunal Boost Bonfire
Enchanted Reward Boost.pngEnchanted Reward Boost
Experience Booster.pngExperience Booster (fine)
Kite Fortune.pngKite Fortune (discontinued)
Bonfires place an object that all players can interact with.
Black Lion Booster.png Black Lion Boost 50% Black Lion Booster.pngBlack Lion Booster Purchased with Black Lion Statuette.pngBlack Lion Statuettes
Celebration Bonus.png Celebration Bonus 100% Birthday Booster.pngBirthday Booster
Celebration Booster.pngCelebration Booster
Experience Bonus (fifty percent).png Experience Booster 50% 0–100% Candy Corn Gobbler Pack.pngCandy Corn Gobbler
Enchanted Reward Boost.pngEnchanted Reward Boost
Experience Booster.pngExperience Booster
Experience Booster.pngExperience Booster (masterwork)
Heroic Booster.pngHeroic Booster
Requires killing foes to gain stacks of Active Kill Streak!.png Active Kill Streak!.
Nourishment utility.png Enhancement 5%-20% Most utility items Chatoyant Elixir.pngChatoyant Elixir is the only item that provides a 20% bonus.
Nourishment food.png Nourishment 1%-5% 5%-15% Various Food items Only one type can be gained. See table below for details.
Dragon's Rage.png Festival Gobbler Boost 25% Snowflake Gobbler.pngSnowflake Gobbler
Zhaitaffy Gobbler.pngZhaitaffy Gobbler
5 Exp Public Banner.png Guild Experience Bonus
5 Exp Public Banner.png Guild Experience Banner Bonus
Guild Heroes Banner.png Guild Heroes Banner Boost
15% 5 Exp Public Banner.pngGuild Exp Banner
10 Karma and 10 Experience Banner.pngGuild Karma and Experience Banner
Guild Heroes Banner.pngGuild Heroes Banner
Guild Anniversary Banner.pngGuild Anniversary Banner
Guild banners place an object that all players can interact with.
Experience (thirty percent).png New Year's Gift 5% Lunar New Year fireworks such as Lucky Draketail.pngLucky Draketail
Limited consumables
Winter's Blessing.png Winter's Blessing 10% Winter's Blessing.pngWinter's Blessing Only acquireable once per day during Wintersday.
Doesn't apply in WvW despite its description.
Experience (thirty percent).png Blessings of the New Year 10% Lucky Firecracker.pngLucky Firecracker Only acquireable once per day during Lunar New Year.
Miscellaneous
Enlightenment.png Ancient Canthan Secret 10% Purchased from Complete heart (map icon).png Grand Master Kyren Requires completing Complete heart (map icon).png Monastery Training
Enlightenment.png Enlightenment 20% Completing Complete heart (map icon).png Monastery Training
Well Rested.png Rested 5%–25% Resting.png Resting in Arborstone, The Wizard's Tower, Resting in Chair.png Resting in Chair, or Homestead Earn an additional 5% for each level of Arborstone Revitalization unlocked or maximum with Astral Amenities, up to a total of 25%. Player can receive the buff while logged out in Arborstone or the Wizard's Tower. Homestead resting requires respective Homesteading masteries.
Rift Essence Extractor.png Rift Essence Extractor 1% Completing Convergence: Outer Nayos or Mount Balrior Requires Convergence Mastery.png Convergence Mastery
Volunteer's Blessing.png Volunteer's Blessing 10% Volunteering to switch to a more populated map. Only lasts for 10 minutes.
Persistent
Experienced Infusion.pngExperienced Enrichment 20% Enrichment slot in amulet Only while equipped
Endless Gift Dolyak Tonic.png Guild XP Gain 3%–10% Guild bonus
XP Gain.png XP Gain Account bonus Up to 72% Achievement point rewards 3% per 2,500Achievement points total achievement points earned

Nourishment[edit]

As only one Nourishment food.png Nourishment can be active, and no food provides both types, a choice has to be made whether to modify all or kill experience.

Source +All experience +Kill experience
Some foods, such as Soul Pastry.pngSoul Pastry 15%
Most food 10%
All Ascended feasts 5%
Some food, often red lentil based 1%

Conditional bonuses[edit]

Some modifiers are mutually exclusive as they are only active in a specific map.

Effect +All +Kill Where Source Notes
Temporary (removed upon changing map instances)
Perseverance.png Perseverance 10%–50% Ember Bay Completing Renown Heart empty (map icon).png renown hearts
Seraph Morale 10.png Seraph Morale 1%–10% Lake Doric Completing Event star (tango icon).png events
Blessing of the Harvest Forest.png Blessing of the Harvest Forest 20% Lake Doric Magic-Imbued Peach.pngMagic-Imbued Peach Acquired once per day from Nature's Watcher
Bane of Joko (effect).png Bane of Joko 20% Domain of Istan Killing any awakened, corsair, or loyalist Only active for 30 seconds, but easily refreshed
Experience Bonus (fifty percent).png Explorer's Respite 5% Priory Historian Elisa's
weekly map
Bonfire (Priory Historian Elisa)
(for 30 minutes after the event)
Event collect (tango icon).png Gather wood for the fire for an Experience boost (80) is only available every three hours, as it rotates with two other bonuses every hour.
Nourishment food.png Boon of the Wishing Well 3-15% Domain of Vabbi Wishing Well Chance to gain one stack when offering coins to the Wishing Well, up to 5 stacks.
Persistent (also account wide)
Bloodstone Empowerment.png Bloodstone Empowerment 10%–30% Bloodstone Fen Bought from Unbound Magic Collector (map icon).png Natto
Bloodstone Empowerment.png Draconis Mons Empowerment 10%–30% Draconis Mons Bought from Unbound Magic Collector (map icon).png Supplymaster Hanjo
Bloodstone Empowerment.png Empowerment 10%–30%

Source LWS4 map:
Domain of Istan
Sandswept Isles
Domain of Kourna
Jahai Bluffs
Thunderhead Peaks
Dragonfall

Bought from Volatile Magic Collectors:
Volatile Magic Collector (map icon).png Alaleh
Volatile Magic Collector (map icon).png Ethall
Volatile Magic Collector (map icon).png Nalar
Volatile Magic Collector (map icon).png Trader Hyacinth
Volatile Magic Collector (map icon).png Kynon
Volatile Magic Collector (map icon).png Mist Warden Quartermaster

Third stack of Jahai Bluffs is earned from In a Grain of Sand.
Lowland Spear Training.png Lowland Spear Training
Scavenger of the Wilds.png Scavenger of the Wilds
5–10% Janthir Training the Lowland Kodan mastery track

Some modifiers are only active during specific special events.

Effect +All +Kill Where Source Notes
Ace Racer.png Extra Life Bonus 5%+ Everywhere Extra Life Stack count depends on amount raised.
Ace Racer.png Extra Life Bonus (12 stacks) 60% Everywhere Extra Life Towards end of event, based on previous years.
Ace Racer.png New Hero Jump Start Boost 50% Everywhere New Hero Jump Start
Ace Racer.png Returning Hero Boost 30% Related map(s) Return To <Release>
Ace Racer.png Summer Game Fest Experience Boost 100% Everywhere Summer Game Fest (2025)
Ace Racer.png Summer Game Fest Boost 50% Everywhere Summer Game Fest

Discontinued consumables[edit]

Some items that are not acquirable anymore, can still be used to further increase the total amount of bonus experience if the player still has them.

Effect +All +Kill Source Notes
Gathering Boost.png Explorer Boost 50% Explorer's Booster.pngExplorer's Booster Maximum of 15 historically from Novice Explorer achievements.
Experience (thirty percent).png 30% Experience Bonus 30% Laureate Experience Booster.pngLaureate Experience Booster Replaced with Experience Booster.pngExperience Booster (masterwork)
Killstreak Experience Booster (effect).png Killstreak Experience Booster 0-100% Killstreak Experience Booster.pngKillstreak Experience Booster Does not stack with the unified Experience Bonus (fifty percent).png Experience Booster, but will allow gaining stacks twice as fast.
Experience (thirty percent).png Ram's Reward[2] 10% Exploding Draketail.pngExploding Draketail
Prismatic Rocket.pngPrismatic Rocket[verification requested]
Lunar New Year Firework.pngLunar New Year Firework[verification requested]
Great Guild Firework.pngGreat Guild Firework[verification requested]
Visage of the Great Ram Firework.pngVisage of the Great Ram Firework[verification requested]
Were acquired during Lunar New Year 2015 (Year of the Ram).
Can still be bought on the Trading Post as they are not bound.

Tips[edit]

  • Some consumables can be very expensive, consider whether they are actually worth using for the current activity.
  • Conversely, some effects are very cheap or even free and should be used even during casual play.
    • For example, logging out in related lounges will provide Resting.png Resting with no effort.
    • Soul Pastry.pngSoul Pastry only costs / because of its abundance.
  • When doing activities that are not based on kills, such as griffon adventures, an ascended feast should be eaten.
    • For heavily kill-based farms, normal +15% kill food should be eaten if maximizing for experience gain.
  • While the Fine Experience Booster.pngExperience Booster and the Rare Experience Booster.pngExperience Booster have the same icon, they apply different effects and can be used at the same time.

Total experience bonus[edit]

  • Maximum when not including map bonuses, timed special event bonuses, account bonuses, or discontinued consumables:
    • All bonuses: +131%
    • Kill bonuses: +410%
    • At these values, the bonus experience from a kill is about +1078%.
  • Theoretically, the maximum possible values are:
    • All bonuses: +231%, which includes map bonus (30%), timed bonus (60%), and discontinued consumables (10%).
    • Kill bonuses: +622%, which includes map bonus (50%), volunteer (10%), max account bonus (72%), and discontinued consumables (80%).
    • This gives a total of +2091% bonus experience from kills, in a 30% all map and using 15% kill food.
    • At this unrealistic maximum, killing a level 80 enemy (~500 xp) with max exploration bonus (+235%) would give a total of about 36 700 xp.

Leveling mechanics[edit]

World activities award a dynamic amount of experience to different players of different levels. The goal of this approach was to make gaining the experience required for each level take a similar amount of time, provided the player sticks to activities and areas appropriate for their level.[3]

For example, getting the "gold" participation reward for a dynamic event will award 7% of the XP required for reaching next level, which for a level 16 player completing a level 16 event gives 616 XP out of the 8,790 XP needed to reach level 17, and for a level 26 player completing a level 26 event it gives 1043 of the 14,900 XP needed to reach 27.

Experience gained is modified by the difference in the content level and your character level. This modifier begins with a base of 50% and scales linearly as the difficulty decreases. For example, a level 50 character completing a level 25 event will receive 52,500 * 0.07 * 0.75 = 2757 XP. This does mean a high level character will receive more experience for the same content as a low-level character, but the percentage of a level gained is higher for the lower level character. For example, a level 25 character completing the same event will receive 14,100 * 0.07 = 987 XP. While this is almost one third that of the level 50 character, it is 7% towards the next level compared to the 5.25% the level 50 receives.

Leveling table[edit]

Experience Graph Per Level

The following is the table of experience needed to level up.

Experience per activity[edit]

The following are percentages used for various activities. Area levels are not stated directly but can be determined by the creatures, hearts, and events in the area, or subtracting one from the player's dynamic level.

When earning experience below level 80 from sources of mastery experience, such as Volatile Magic (object) or Casino Coin.pngCasino Coin, it will double dip giving both mastery and normal experience, possibly allowing Spirit Shard.pngSpirit Shards to be earned below level 80.[1]
This anomaly can make a level reward not be rewarded.

Bonus exploration experience[edit]

Creatures in the world build up a bonus experience the longer it is alive without being killed. Neutral monsters especially will often give maximum bonus experience because they are ignored by many players. This bonus starts building after having been alive for 3 minutes, and maxes out after 30 minutes, at about +235% experience[verification requested].

Effective leveling table for level 1-15[edit]

When calculating experience rewards for the first fifteen levels, the following table is used instead. This is due to changes made in the September 9, 2014 game update, where the total experience required to level up was reduced, but the rewards were kept as percentage of the previous experience required, such that the rate of leveling was accelerated. [verification requested]

After max level[edit]

As the maximum level is 80, gaining experience when at level 80 will not provide further levels.

If a mastery track is selected and incomplete, experience goes towards that. Once all mastery tracks for a region have been filled, or if the player hasn't unlocked masteries yet, gaining 254,000 experience will instead grant a Spirit Shard.pngSpirit Shard.

While the selected mastery track is full, experience goes to your normal, account wide, spirit shard experience bar. This is normally covered up by any active mastery unlocks but will show in regions you've fully unlocked avalible mastery tracks for. When this bar is filled it will award a spirit shard, this shows up like normal item gains and can be easily missed.[4]

You earn no experience in Quickplay mode raids for fights that you don't own the expansion to

References[edit]