Defensive Protocol: Thorns/history
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December 09, 2025
- Defensive Protocol: Thorns: Reduced the initial power coefficient from 1.5 to 1.0 and the thorns' power coefficient from 1.0 to 0.5 in PvE only.
Defensive Protocol: Thorns
“Grow protective spikes, damaging nearby enemies. For a short duration, the spikes react when you are struck, damaging nearby enemies again.
Initial Damage: 266 (1.0)? Initial Damage: 133 (0.5)? Thorns Damage: 133 (0.5)? Thorns Damage: 106 (0.4)?- Thorns (6s): Deal damage to nearby enemies when struck.
- Number of Targets: 5
- Interval: 1 second
- Radius: 240
Rapacious Strain. While evolved, strike foes an additional time when you hit them.
- Damage: 80 (0.3)?
- Rapacious Strain (8s): Successfully hitting an enemy will cause an additional strike.
- Interval: 1 second
— In-game description
October 28, 2025
- Defensive Protocol: Thorns: This skill is now instantly cast and no longer applies stability. Increased the interval from 0.5 seconds to 1 second.
Defensive Protocol: Thorns
“Grow protective spikes, damaging nearby enemies. For a short duration, the spikes react when you are struck, damaging nearby enemies again.
Initial Damage: 399 (1.5)? Initial Damage: 133 (0.5)? Thorns Damage: 266 (1.0)? Thorns Damage: 106 (0.4)?- Thorns (6s): Deal damage to nearby enemies when struck.
- Number of Targets: 5
- Interval: 1 second
- Radius: 240
Rapacious Strain. While evolved, strike foes an additional time when you hit them.
- Damage: 80 (0.3)?
- Rapacious Strain (8s): Successfully hitting an enemy will cause an additional strike.
- Interval: 1 second
— In-game description
Beta event version: August 19, 2025
- Defensive Protocol: Thorns was available during the Visions of Eternity elite specialization Beta Event.
Defensive Protocol: Thorns
“Grow protective spikes, damaging nearby enemies. For a short duration, the spikes react when you are struck, damaging nearby enemies again.
Initial Damage: 439 (1.65)? Initial Damage: 146 (0.55)? Thorns Damage: 292 (1.1)? Thorns Damage: 117 (0.44)?- Thorns (6s): Deal damage to nearby enemies when struck.
- Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Interval: ½ seconds
- Radius: 240
Rapacious Strain. While evolved, strike foes an additional time when you hit them.
- Damage: 88 (0.33)?
- Rapacious Strain (8s): Successfully hitting an enemy will cause an additional strike.
- Interval: ½ seconds
— In-game description