Destroy the Separatist camp
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Destroy the Separatist camp
- Location
- Loreclaw Expanse
(Plains of Ashford) - Event type
- Dynamic event
| Interactive map |
|
Interactive map |
Destroy the Separatist camp is a level 12 dynamic event that occurs in Loreclaw Expanse.
Objectives[edit]
- Separatist buildings destroyed: x/2
Rewards[edit]
| Reward tier | Experience | Karma | Coin |
|---|---|---|---|
| Gold | 525 | 72 |
17 |
| Silver | 446 | 62 |
14 |
| Bronze | 394 | 54 |
13 |
These are the expected rewards for a level 12 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Event ready
- Ayn Burnheart: I'm going, I'm going! I'll return with word of victory.
- Event start
- Ayn Burnheart: Just imagine. Right now, they're tearing up the Separatist camp. I hope they put up a good fight. (laugh)
- During event
- Legionnaire Burnwhite: You there! Go make sure that the Separatist camp is destroyed, and don't come back until it is!
- Speaking to Ayn Burnheart
- You're just the muscle I need. We're having trouble with Separatists up the road?[sic] They're heavily fortified, but you look like you could handle them.
- Why are you here, instead of fighting?
- I was ordered to stay here and direct reinforcements. Just head up there, and watch out for mines and catapults.
- I'll help.
- No, I can't be distracted. Bye.
- Speaking to Legionnaire Burnwhite
- You look like you can handle a few simple Separatists. Why don't you go destroy their camp? It's south of here.
- Point me at them.
- Excellent. They're camped south of here. I'm sure you'll make quick work of them.
- On my way.
- No time. Bye.
- Event success
- Ayn Burnheart: I've got water in my ears and up my nose, but we got the job done.
- Legionnaire Burnwhite: Good. Washing the dirt out of your ears will let you hear me better. So, you taught 'em a lesson?
- Ayn Burnheart: Believe me. I hear you plenty, and I'm pretty sure they won't be back. Don't you worry.
Notes[edit]
- Success of this event resets the event chain.