Epidemic
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Epidemic
- Profession
Necromancer (skill list)- Slot
- Utility
- Type
- Corruption
- Training cost
- 4 Hero points
- Game link
- API
- 10606
“Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration.
WvW only: does not affect structures or targets with resistance.
- Damage: 27 (0.1)?
- 3 Self Vulnerability (6s): +3% Incoming Damage, +3% Incoming Condition Damage
- Number of Targets: 5
- Duration Decreased: 50%
- Radius: 900
- Cannot Critical Hit
- Range: 1,200
- Unblockable
— In-game description
Related traits[edit]
Curses
- Master of Corruption — Corruptions gain reduced recharge time and inflict additional conditions on you.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Notes[edit]
- Epidemic only spreads up to 5 stacks of each condition.
- Although the skill description states conditions are spread to all nearby foes, the skill is limited to the 5 nearest targets to the target.
- The spread conditions count as applied by the necromancer and benefit from their condition damage. The spread condition's duration is 50% of the remaining duration of that condition on the source target, and is not increased by expertise.
- The conditions are copied the moment the projectile reaches its target. While the projectile is in flight, the source target can continue to receive conditions, and those will be copied when the projectile lands. Likewise, if the source target dies before a projectile reaches its target, there will be no conditions to be copied.
- The projectiles are destroyed if they hit or are intercepted by an invulnerable enemy.
- A target can only be hit once by this skill. Further projectiles will pierce through them without effect. This prevents projectiles from being wasted if an enemy is on top or inside the source target.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| June 27, 2023 |
|
| February 28, 2022 | End of Dragons release:
|
| July 10, 2018 |
|
| May 18, 2017 |
|
| May 16, 2017 |
|
| March 07, 2017 |
|
| June 23, 2015 | Specialization update:
|
| July 01, 2014 |
|
| April 30, 2013 |
|
| March 26, 2013 |
|
| October 01, 2012 |
|
| August 28, 2012 | Game release:
|
Trivia[edit]
A Guild Wars skill bears the same name as this skill.