Curses
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“"Your suffering fuels me."
Specializing in curses improves the potency of your condition output and critical-hit efficiency. Increase the number of conditions you can apply, and send conditions applied to you right back to your foes. You're just returning the favor, after all.
— In-game description
Curses is a core specialization for the necromancer that focuses on benefits for and from critical hits and conditions, especially with the use of corruption and scepter skills.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Critical hits have a chance to cause bleeding. Increases bleed duration. | ||
| Major Adept | Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | ||
| Major Adept | Your first attack after entering shroud transfers conditions. Only activates if you have conditions. | ||
| Major Adept | 3 | Blinding a target will also apply chill. | |
| Minor Master | Gain fury when entering shroud. Gain additional precision. | ||
| Major Master | Corruptions gain reduced recharge time and inflict additional conditions on you. | ||
| Major Master | Shroud skill 2 now additionally converts boons into conditions. | ||
| Major Master | A percentage of your condition damage heals you. Healing will not occur while life force replaces health. | ||
| Minor Grandmaster | Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | ||
| Major Grandmaster | 10 | Cast Weakening Shroud when entering shroud. Critical hits inflict weakness. | |
| Major Grandmaster | Fear you inflict deals damage each second. | ||
| Major Grandmaster | Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. |
- See also: List of necromancer traits
