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Help the refugee caravan

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Help the refugee caravan

Location
Silent Vale
(The Desolation)
Event type
Event shield (tango icon).png Dynamic event
Level
80
API
API
Interactive map

Interactive map

Help the refugee caravan is a level 80 dynamic event that occurs in Silent Vale.

Objectives[edit]

  • Aid the caravan.
  • Refugees alive: 4
  • Attackers Remaining
    Event swords (tango icon).png

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Awakened
Forged
Harpies

Dialogue[edit]

Every few seconds while waiting for assistance
(one of the following)
Refugee: It looks like this dolyak's gone and injured its leg.
Refugee: I might've gotten a little carried away back there...
Refugee: Okay, dolyak, let's go. Let's go! It won't budge.
Refugee: Our dolyak's overheated.
Refugee: Stubborn dolyak! Why won't you move?
Refugee: Something's wrong with this dolyak. I think it's injured. What do we do now?
Refugee: The dolyak's breathing doesn't sound right. I think it's too hot.
Refugee: The dolyak's not moving, but it doesn't seem to be injured.
Refugee: The heat seems to be getting to our dolyak. I don't think it can keep going.
Refugee: This dolyak is sick or something. It needs to rest, but we're not safe here.
Refugee: This poor dolyak's gone lame. I don't know what to do.
Refugee: Wait, why'd the dolyak stop? Come on!
(one of the following)
Refugee: Are we just going to wait around for them to come kill us?
Refugee: Every second we stand here, some patrol could be sneaking up on us.
Refugee: I don't think we should stay here.
Refugee: Let's move things along, shall we? I want to get to Amnoon.
Refugee: The longer we stand here, the more danger we're in.
Refugee: This doesn't feel like a safe place to take a break.
Refugee: We can't afford any more delays.
Refugee: We can't stay out here like this.
Refugee: We don't have time to stand around.
Refugee: We need to get a move on.
Refugee: We really shouldn't stay here.
Refugee: We should get going.
Refugee: We've got to get back on the road.
Refugee: We're not sightseeing here. If we don't get going we'll never get there.
Refugee: We're already behind schedule.
Refugee: We've already lingered too long.
One of the following upon player approach and enemy spawn
Refugee: Damn you, Awakened! (If Awakened)
Refugee: Great. Joko's stiffs have found us. (If Awakened)
Refugee: Forged! That didn't take long. (If Forged)
Refugee: The Forged! They've found us. (If Forged)
Refugee: It's the Forged! Everyone on guard! (If Forged)
Refugee: They're attacking! (If Harpies)
Refugee: They've found us! (If Harpies)
One of the following upon reaching 75/50/25% health
Refugee: A little help?
Refugee: Can you find some other caravan to harass?
Refugee: Don't let them get us!
Refugee: Fend them off!
Refugee: Get down! Shield your heads!
Refugee: Help us!
Refugee: Help, please!
Refugee: Is someone going to do something?
Refugee: Make them go away!
Refugee: No! Help! Help!
Refugee: Protect us!
Refugee: They've found us!
Refugee: This isn't good.
Refugee: We're being attacked!
Refugee: We're dead.
Event success
(one of the following)
Refugee: No matter hwere I go, I expect to see Awakened around every corner. (If Awakened)
Refugee: Someone needs to put a stop to those Awakened for good. (If Awakened)
Refugee: We may not be out of Joko's reach forever, but at least we're safe for the time being. (If Awakened)
Refugee: Whew. You think I would have become one of those Awakened if they'd gotten me? I'd rather rot in the ground. (If Awakened)
Refugee: Forged. I'm almost used to them. That's a depressing thought. (If Forged)
Refugee: I'm trying to remember what it was like before these Forged monsters were everywere. Will they ever leave? (If Forged)
Refugee: The world was a better place before the Forged showed up. (If Forged)
Refugee: No offense, but I wasn't sure you could get us here. Glad I was wrong. (If Forged)
Refugee: I can't express how grateful I am that you're helping us. (If Harpies)
Refugee: You did it. We're safe. (If Harpies)
Refugee: I knew you'd come through. (If ??)
(one of the following)
Refugee: Come on. Let's get out of here.
Refugee: Have we got everything? Good. Let's go, then.
Refugee: We don't have time to stand around.
Refugee: We should leave before more uninvited guests decide to join the party.

Notes[edit]

  • The enemies do not spawn until any player approaches.
  • Event respawns after 10 minutes.