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Help the students win their training match (Katta)

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Help the students win their training match

Interactive map

Interactive map

Help the students win their training match is a level 80 dynamic event taking place at the Combat Arena in Training Grounds, right after the success of Event swords (tango icon).png Help the students win their training match (80).

Objectives[edit]

  • Katta
  • Event fist (tango icon).png
  • Students remaining: x
  • Time limit: 10:00

Walkthrough[edit]

At 75%, 50%, and 25%, Katta will call for Ministry of Security reinforcements (2 when solo, 4 when upscaled).

The adds, and allied students, will turn untargetable and run away when they reach 25% health.

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

Event start
Trainer Longfeather: It's time for the final round. Your biggest challenge yet—literally.
Student Yon: We can do this, Master. We won't let you down.
Katta: We'll see about that, kid. Come on: show me what you've got.
Student Gorok: Oh, we will!
If a player character is downed
Trainer Longfeather: You there! You're hurt. Have a rest.
When Katta reaches 75% health
Katta: Since you're getting outside help, seems only fair I do the same!
Katta: MinSec! To me!
When Katta reaches 50% health
Katta: We're not letting these children get the best of us, are we?
When Katta reaches 25% health
Katta: Backup! I need more backup!
Event success
Katta: I yield, I yield... I know when I'm beat.
Trainer Longfeather: Well done, students. Well done. Maybe you're battle ready after all.
Student Yon: We're ready to kick those Aetherblades right back into the sky! But, maybe after a nice long nap...
Event failure
Trainer Longfeather: Clear the ring, clear the ring. I can't watch any more of this travesty.

Notes[edit]

  • Any allied NPCs defeated during the previous event will not be re-joining this event. The event can quickly fail if the students are at low health from the previous event.
  • The first event will restart 10 minutes after completion; the remaining timer can be seen in the Combat Arena area as the placeholder event Event star (tango icon).png Open Arena.