Kill effect

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Kill effect refers to any bonus that occurs when killing a foe. Usually this is limited to enemies that reward exp (or players) and not summons. The following is a list of various sources which provide such an effect.

Related skills[edit]

Related traits[edit]

Traits that trigger kill effects

Related equipment[edit]

Relics[edit]

Sigils[edit]

See also: Sigil#On kill

Attribute-stacking sigils[edit]

  • Superior Sigil of Sanctuary.pngSuperior Sigil of Benevolence — Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust — Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Bounty.pngSuperior Sigil of Bounty — Gain a charge of +9 concentration each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Corruption.pngSuperior Sigil of Corruption — Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Cruelty.pngSuperior Sigil of Cruelty — Gain a charge of +10 ferocity each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Life.pngSuperior Sigil of Life — Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Momentum.pngSuperior Sigil of Momentum — Gain a charge of +5 toughness each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of Perception.pngSuperior Sigil of Perception — Gain a charge of +10 precision each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)
  • Superior Sigil of the Stars.pngSuperior Sigil of the Stars — Gain a charge of +2 to all stats each time you kill a foe, 5 charges if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.)

Related consumables[edit]

Might on Kill[edit]

Fury on Kill[edit]

Health on Kill[edit]

Swiftness on Kill[edit]

Power on Kill[edit]

Condition Damage on Kill[edit]

Vitality on Kill[edit]