Might
“Increased outgoing damage; stacks intensity.
— In-game description
Might is a boon that increases Power and Condition Damage and can stack in intensity. Unlike most effects, might is uncapped in duration. The effect of might is determined by the following formula:
0.3125 * Level + 5power and condition damage per stack
This means that at level 80, each stack of might grants +30 Power and +30 Condition Damage. With 25 stacks of might at level 80, the bonus is +750 power and condition damage.
When buffing allies, the Level in the formula refers to the recipient, not the giver. A level 64 character will receive +25 power and condition damage from might, irrespective of the level of the ally who buffed them.
Current conditions are still affected by might, e.g. if you applied bleeding and then gain might, the damage from bleeding increases. If might drops, then so will condition-based damage.
Related skills[edit]
- See also: Boon#Related skills
Weapon skills that grant might
Empower — Staff
Gleaming Disc — Spear (on land)
Symbol of Ignition — Pistol
Symbol of Punishment — Scepter
Wrathful Strike — Greatsword
Acerbic Cut — Scepter
Echoing Eruption — Mace
Otherworldly Bond — Scepter
Unrelenting Assault — Sword
Crushing Blow — Mace
Fierce Shot — Rifle
Rip — Sword
Valiant Leap — Staff
Keen Strike — Dagger
Blunderbuss — Rifle
Essence of Animated Sand — Short bow
Equalizing Blow — Hammer
Positive Strike — Hammer
Call of the Wild — Warhorn
Precision Swipe — Sword
Ricochet — Axe
Unleashed Thump — Hammer
Unload — Pistol
Double Tap — Rifle
Three Round Burst — Rifle
Shadow Sap — Scepter
Etching: Volcano — Spear (on land), when attuned to fire
Fire Shield — Focus, when attuned to fire
Raging Ricochet — Pistol, when attuned to fire
Seethe — Spear (on land), when attuned to fire
Transmute Fire — Focus, when attuned to fire
Heat Sync — Warhorn, when attuned to fire
Molten End — Hammer, when attuned to fire
Inspiring Imagery — Rifle
Mind the Gap — Spear (on land)
Mirror Blade — Greatsword
Phantasmal Swordsman — Sword
Psycut — Spear (on land)
Psystrike — Spear (on land)
Siren's Call — Trident
Winds of Chaos — Staff
Tides of Time — Shield
Chaos Vortex — Staff
Split Surge — Greatsword
Consume — Sword
Extirpate — Spear (on land)
Oppressive Collapse — Torch
Bundle skills that grant might
Epilogue: Ashes of the Just — Tome of Justice
Stoke the Flames — Flamethrower
Double Lava Axe — Conjured Flame
Lava Axe — Conjured Flame
Transform skills that grant might
Dazzling Hammer — Enter Radiant Forge
Corona Burst — Engage Photon Forge
Natural Convergence — Celestial Avatar
Rejuvenating Tides — Celestial Avatar
Haunt Shot — Enter Shadow Shroud
Healing skills that grant might
Empowering Misery — Legendary Demon Stance
Selfish Spirit — Legendary Alliance Stance, Luxon
"We Heal As One!" — Command
Glyph of Elemental Harmony — Glyph
Glyph of Elemental Harmony — Glyph, when attuned to fire
Utility skills that grant might
"Save Yourselves!" — Shout
Overwhelming Celerity — Final Charge
Potent Haste — Mantra
Facet of Strength — Legendary Dragon Stance, Facet
Nomad's Advance — Legendary Alliance Stance, Luxon
Banner of Strength — Banner
Banner of Strength — Banner
"For Great Justice!" — Shout
Frenzy — Stance
Signet of Might — Signet
"Find Their Weakness!" — Command
Elixir B — Elixir
Blast Gyro — Well
"Guard!" — Command
Sun Spirit — Spirit
Griffon Stance — Stance
Vulture Stance — Stance
Exploding Spores — Cantrip
Well of Bounty — Well
Cleansing Fire — Cantrip
"Feel the Burn!" — Shout
Unravel — Stance
Fox's Fury — Meditation
Mantra of Pain — Mantra
Signet of Inspiration — Signet
Psychic Force — Psionic
Tale of the Soulkeeper — Tale
Blood Is Power — Corruption
Well of Power — Well
"You Are All Weaklings!" — Shout
Desiccate — Punishment
Elixir of Risk — Elixir
Elite skills that grant might
Dragon's Maw — Trap
Daring Advance — Stance
Twin Moon Sweep — Legendary Entity Stance
Battle Standard — Banner
Battle Standard — Banner
Signet of Rage — Signet
"Strength of the Pack!" — Command
Elemental Celerity — Augment
"Chilled to the Bone!" — Shout
Ghastly Breach — Punishment
Elixir of Ambition — Elixir
Profession mechanic skills that grant might
True Nature — Legendary Dragon Stance, Consume
Heroic Command — Citadel Order
Release Potential: Dervish
Eviscerate — Burst, Axe
Decapitate — Primal Burst, Axe
Chant of Action — Burst, Chant
Toss Elixir B — Elixir, Tool belt, Elixir B
Barrier Burst — Tool belt, Mech Command
Offensive Protocol: Obliterate — Morph
Smoke Assault
Consume Plasma — Stolen skill
Detonate Plasma — Stolen skill
Drink Ambrosia — Stolen skill
Steal Strength — Stolen skill
Holo-Dancer Decoy — Defensive Artifact
Overload Fire — Overload, when attuned to fire
Deploy Jade Sphere — Jade Sphere, when attuned to fire
Ignite — Familiar
Innervate Anguish
Pet skills that grant might
Skills that convert torment and weakness into might
- Primary article: Boon#Skills that convert conditions into boons
Combos that grant might
- Combo Field: Fire × Combo Finisher: Blast → 3 Might
Racial skills that grant might
Related traits[edit]
- See also: Boon#Related traits
Traits that grant might
Empowering Might (Honor) — Grant might to nearby allies when you critically strike.
Inspired Virtue (Virtues) — Virtues apply boons to allies when activated. Deal increased strike damage for each boon on you.
Might of the Protector (Valor) — Gain might when you block attacks.
Righteous Instincts (Radiance) — Resolution increases your chances to critically strike and grants might each interval.
Zealous Scepter (Zeal) — Gain might when your Virtue skill 1 passive effect triggers; gain more might while wielding a scepter.
Legendary Lore (Firebrand) — Tome skills gain bonuses from scribbling in the margins by ancient bards.
Stoic Demeanor (Firebrand) — Retain Courage passive while it is on cooldown. Grant boons to nearby allies when you disable, immobilize, or slow an enemy. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Holy Reckoning (Willbender) — Triggered virtue effects now grant might to allies in addition to their bonuses. Gain fury when activating Rushing Justice.
Resplendent Weaponry (Luminary) — Grant boons to nearby allies when you equip a radiant weapon.
Incensed Response (Invocation) — Gain might when you grant yourself fury.
Notoriety (Devastation) — Might grants you more power and less condition damage. Gain might when using a legendary stance skill.
Spirit Boon (Invocation) — Invoking a legend grants boons to nearby allies based on the legend that was invoked.
Vicious Reprisal (Retribution) — While you have resolution, all damage dealt is increased, and you gain might when you strike foes. Resolution granted to you lasts longer.
Shared Empowerment (Herald) — When applying a boon to an ally, also apply might to nearby allies.
Lasting Legacy (Renegade) — Kalla's Fervor you inspire lasts longer and is more potent. Heroic Command grants more might per stack of Kalla's Fervor.
Amnesty of Shing Jea (Vindicator) — Legendary Alliance abilities gain an additional bonus. Activating Energy Meld or Alliance Tactics grants both of these bonuses simultaneously at greater amounts to nearby allies. Kurzick abilities grant regeneration. Luxon abilities grant might.
Reaver's Curse (Vindicator) — Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge.
Found Purpose (Conduit) — Trigger the active portion of Numinous Gift when you invoke a legend while in combat. Triggering Numinous Gift grants boons to allies in an area around you, depending on which legends you have equipped.
Numinous Gift (Conduit) — The third minor traits of other specializations you equip have improved effectiveness. Gain might and additional boons when you use Cosmic Wisdom, depending on which legends you have equipped.
Shared Wisdom (Conduit) — Grant boons to allies whenever you use a Legendary Entity Skill, depending on which skill was used.
Aggressive Onslaught (Strength) — Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.
Empower Allies (Tactics) — While you are in combat, grant might to yourself and nearby allies each interval.
Forceful Greatsword (Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
Marching Orders (Tactics) — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
Phalanx Strength (Tactics) — When you grant yourself might, grant it to nearby allies as well.
Restorative Strength (Strength) — Using a heal skill grants might.
Versatile Power (Discipline) — Gain might on weapon swap. Burst skills gain reduced recharge.
Heat the Soul (Berserker) — Grant boons to nearby allies when you use a Burst skill.
Daring Dragon (Bladesworn) — Dragon Slash has a lower maximum charge level and consumes more flow per charge, but its damage per charge is increased. Grant boons to nearby allies when you use Dragon Slash.
Unyielding Dragon (Bladesworn) — Dragon Slash becomes unblockable and ignores blindness. Gain might whenever you convert flow into charges.
Chain Reactivity (Alchemy) — Gain barrier when you successfully finish a combo field with a leap or a blast. Every third successful finish grants you might and a larger barrier that is shared with allies.
Experimental Turrets (Inventions) — Turret. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
HGH (Alchemy) — Elixirs gain increased durations, and grant might.
Juggernaut (Firearms) — Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
Sanguine Array (Firearms) — Gain might when you inflict bleeding on a foe.
Kinetic Accelerators (Scrapper) — Grant boons to nearby allies when you successfully combo a field with a blast, leap, or whirl finisher. Your function gyro is now a blast finisher. Whirl finishers can only trigger this trait once per interval.
Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
Enhanced Capacity Storage Unit (Holosmith) — Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers.
Mech Arms: High-Impact Drivers (Mechanist) — Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait.
Mech Frame: Channeling Conduits (Mechanist) — Unlocks the Mech Command skill Crisis Zone. When you or your mech apply barrier, also grant a boon to the affected target. Your mech gains a greater percentage of your concentration and healing power stats.
New Genes (Amalgam) — Morph skills grants boons to allies. Grant an additional boon based on which morph skill was used.
Bestial Rage (Beastmastery) — Gain might and fury when you disable a foe.
Fortifying Bond (Nature Magic) — When you gain a boon, it is shared with your pet.
Hunter's Gaze (Marksmanship) — Gain might when you strike a foe based on their health percent.
Spirited Arrival (Nature Magic) — Grant boons to nearby allies when swapping pets.
Stoneform (Marksmanship) — Use Lesser Signet of Stone when you use an elite skill. Activating a Signet grants might and fury.
Strider's Strength (Skirmishing) — You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might.
Grace of the Land (Druid) — Grant boons to allies within the radius of your Celestial Avatar skills.
Fresh Reinforcement (Soulbeast) — Entering beastmode grants you the boons affecting your pet.
Let Loose (Untamed) — Unleashed Ambush skills grant boons to nearby allies. Refresh Unleashed Power when you swap weapons.
Cloudburst (Galeshot) — Quarry's Peril and Supersonic Arrow reset the cooldown of Bluster. When you use Bluster or Hawkeye, grant boons to nearby allies.
Assassin's Fury (Critical Strikes) — Gain might when you gain fury.
Bountiful Theft (Trickery) — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
Even the Odds (Deadly Arts) — Apply vulnerability when you steal. Gain might when you hit with a stealth attack.
Pumping Up (Acrobatics) — Gain might when when you dodge.
Thrill of the Crime (Trickery) — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Fire for Effect (Deadeye) — Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.
Maleficent Seven (Deadeye) — Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks.
Possessive Hoarder (Antiquary) — Artifacts grant boons to allies when used. Offensive and defensive artifacts grant different boons. Barrier granted through Magpie's Defense and Enterprising Aristocrat is now also granted to allies as well.
Arcane Prowess (Arcane) — Gain boons when you switch attunements.
Elemental Attunement (Arcane ) — Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element.
Elemental Lockdown (Arcane ) — When you disable a foe, gain a boon based upon your current attunement.
Inscription (Air) — Gain boons upon casting a glyph based on your attunement. Gain resistance when attuning to air.
Pyromancer's Puissance (Fire) — Gain might for using any skill while attuned to fire. When leaving fire attunement or successfully completing a fire overload, unleash a Flame Expulsion.
Lucid Singularity (Tempest) — Apply boons to nearby allies while channeling and when successfully completing a channel.
Tempestuous Aria (Tempest) — Using a shout grants allies might. Granting an aura to an ally increases your outgoing damage for a period of time.
Elemental Synergy (Catalyst) — Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
Energized Elements (Catalyst) — Gain energy and boons when you switch attunements. Energy can only be gained while in combat.
Spectacular Sphere (Catalyst) — Your jade sphere is larger and grants quickness[sic] and an additional boon based on your current attunement to nearby allies when activated.
Vicious Empowerment (Catalyst) — Gain Elemental Empowerment and might when you disable or immobilize a foe.
Altruistic Aspect (Evoker) — Meditation skills grant boons to allies.
Familiar's Blessing (Evoker) — Grant boons to nearby allies when you use a familiar skill.
Auspicious Anguish (Chaos) — Convert damaging conditions to boons whenever you gain Distortion or become disabled. This trait can only trigger when disabled once per interval. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
Furious Interruption (Domination) — Gain quickness when you interrupt a foe.
Phantasmal Force (Illusions) — Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.
Prismatic Understanding (Chaos) — Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Stretched Time (Chronomancer) — Nearby allies gain boons for each clone you shatter. Grant boons to nearby allies when you summon a phantasm.
Life of the Party (Troubadour) — Lively Lute and Crescendo grant boons to affected allies.
Reaper's Might (Spite) — Shroud skill 1 grants might.
Siphoned Power (Spite) — Gain might when you strike a foe below the health threshold.
Chilling Victory (Reaper) — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
Abrasive Grit (Scourge) — Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
Empowering Spirits (Ritualist) — Grant boons to nearby allies when you summon a spirit.
Trait skills that grant might
Imperial Impact (Vassals of the Empire) — Drop from above, delivering a powerful attack to enemies while granting boons to allies.
Lesser Signet of Might (Signet Mastery) — Signet. Your attacks become unblockable.
Reckless Impact (Reckless Dodge) — Damage foes at the end of your dodge roll. Gain might for each foe struck by this attack.
Magebane Tether (Magebane Tether) — Tether yourself to your target. If they move beyond the range threshold, pull them to you. Grants might and reveals your target every second.
Fire Shield (Streamlined Kits) — Activate a fire shield that burns enemies who strike you, granting might for each burn applied.
Lesser Elixir B (Hidden Flask) — Elixir. Quaff an elixir, gaining boons.
Lesser Call of the Wild (Clarion Bond) — Weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies.
Lesser "Guard!" (Protective Ward) — Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage.
Flame Expulsion (Pyromancer's Puissance) — After a short delay, release a torrent of flame. Allies are granted might, while damage and burning is increased based on might on you.
Lesser Cleansing Fire (Burning Fire) — Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Fire Sphere (Depth of Elements) — Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Traits that improve might
Notoriety (Devastation) — Might grants you more power and less condition damage. Gain might when using a legendary stance skill.
Pinnacle of Strength (Strength) — Might applied to you grants more power. Your critical-hit chance is increased.
Might Makes Right (Strength) — Gain health and endurance whenever you apply might to yourself.
Mending Might (Tactics) — Applying might to an ally heals you.
Phalanx Strength (Tactics) — When you grant yourself might, grant it to nearby allies as well.
Juggernaut (Firearms) — Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
Power Overwhelming (Fire) — While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
Enhanced Potency (Evoker) — Improve a boon based on your familiar.
Awaken the Pain (Spite) — Might grants you more power. Gain might when entering shroud.
Traits that convert torment and weakness into might[edit]
- Primary article: Boons#Traits that convert conditions into boons
Related effects[edit]
Effects that grant might[edit]
- Fire Aura — Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
- Jade Tech Offensive Overcharge - Grants swiftness when applied. Applies offensive boons upon entering combat. +150 Power +150 Condition Damage
Related equipment[edit]
- See also: Boon#Related equipment
Relics that grant might[edit]
- Relic of Altruism — Grant might and fury to nearby allies after using a healing skill.
- Relic of the Cavalier — Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill.
- Relic of the Midnight King — Grant might and fury to nearby allies when you disable an enemy. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- Relic of the Pack — Grant superspeed, might, and fury to nearby allies after using an elite skill.
- Relic of the Twin Generals — Gain might and weaken nearby enemies when you use a healing skill. Gain additional might for each enemy struck.
Relics that improve might[edit]
- Relic of Mabon — Upon applying might while in combat, gain Mabon's Strength. At 10 stacks, your might stacks become more effective for a duration, after which you lose all might and Mabon's Strength.
Upgrade components that grant might[edit]
Sigils[edit]
- Superior Sigil of Battle — Gain 5 stacks of might for 12 seconds when swapping to this weapon in combat. (Cooldown: 9 seconds)
- Superior Sigil of Strength — Gain might for 10 seconds upon critically hitting a foe. (Cooldown: 1 Second)
- Superior Sigil of Ruthlessness — Gain 5 stacks of might for 10 seconds when interrupting a foe. (Cooldown: 3 Seconds)
Upgrade components that improve might[edit]
Runes[edit]
- Superior Rune of Hoelbrak — +10% duration (rank 2), also provides +10% Boon Duration
- Superior Rune of Strength — +50% duration (rank 2/4/6: 10%/20%/20%)
- Superior Rune of the Fire — +30% duration (rank 2/4: 10%/20%)
- Superior Rune of the Privateer — +30% duration (rank 2/4: 10%/20%)
- Superior Rune of the Aristocracy — +50% duration (rank 2/4/6: 10%/20%/20%)
Related consumables[edit]
Consumables that grant might[edit]
- Strip of Dolyak Jerky - (20% chance on dodge)
- Bowl of Red Meat Stock - (20% chance on dodge)
- Bowl of Simple Meat Stew - (20% chance on dodge)
- Bowl of Onion Soup - (30% chance on dodge)
- Bowl of Hearty Red Meat Stew - (30% chance on dodge)
- Bowl of Herbed Meat Stock - (50% chance on dodge)
- Bowl of Meat and Cabbage Stew - (50% chance on dodge)
- Bowl of Cabbage Stirfry - (50% chance on dodge)
- Bowl of Spiced Meat and Cabbage Stew - (60% chance on dodge)
- Bowl of Meat and Winter Vegetable Stew - (80% chance on dodge)
- Bowl of Orrian Truffle and Meat Stew - (100% chance on dodge)
- Bowl of Ettin Stew - (20% chance on kill)
- Bowl of Simple Stirfry - (20% chance on kill)
- Bowl of Avocado Stirfry - (60% chance on kill)
- Bowl of Eggplant Stirfry - (80% chance on kill)
- Bowl of Lotus Stirfry - (100% chance on kill)
- Bowl of Sauteed Carrots - (20% chance on kill)
- Bowl of Garlic Spinach Sautee - (30% chance on kill)
- Bowl of Sauteed Zucchini with Nutmeg - (50% chance on kill)
- Bowl of Cauliflower Sautee - (60% chance on kill)
- Bowl of Eggplant Sautee - (80% chance on kill)
- Bowl of Truffle Sautee - (100% chance on kill)
- Chili Pepper Popper - (8% chance on critical during the day)
- Stuffed Pepper - (16% chance on critical during the day)
- Stuffed Zucchini - (24% chance on critical during the day)
- Bowl of Hummus - (28% chance on critical during the day)
- Roasted Artichoke - (36% chance on critical during the day)
- Ghost Pepper Popper - (40% chance on critical during the day)
- Bowl of Prickly Pear Sorbet - (28% Chance to cause might on critical)
- Plate of Roasted Cactus - (33% Chance to cause might on critical)
- Fried Golden Dumpling - (33% Chance for Might (5 seconds) on Crit)
- Bowl of Marjory's Experimental Chili - (Gain Might When Using a Heal Skill)
Player Chatter[edit]
- When might is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
| Race | Gender | |
|---|---|---|
| Male | Female | |
| I feel six feet tall! | There's the power. | |
| I feel... strong! | Might makes right! | |
| I feel... strong! | Time to do some real damage. | |
| Ah, such might! | Might makes me right! | |
| Might and glory! | I am mighty! | |
Version history[edit]
| Patch | Changes |
|---|---|
| February 06, 2018 |
|
| January 27, 2015 |
|
| August 28, 2012 | Game release:
|
Trivia[edit]
- The amount of power granted was reduced from 35 to 30 on January 27, 2015.












































