Kryptis Sentinel
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Kryptis Sentinel
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Appearance while Demonic Seal is active. Appearance while shooting a projectile. |
Kryptis Sentinels are floating turrets deployed by the Kryptis. They fire homing shots at nearby enemies, and occasionally withdraw into their shells, becoming invulnerable to all attacks. Using a Skyscale's Dash will force the turret to open up again and become vulnerable to attacks, whether they are ranged attacks from the ground or skyscale fireballs.
Event involvement[edit]
- [Group Event] Defeat Knaebelag the Terror (80)
- [Group Event] Defend the World Spire from the tentacles and Kryptis turrets (80)
- Destroy the Kryptis turrets (80)
- Destroy the Kryptis siege weapons (80)
- Destroy the Kryptis turrets (80)
- Destroy the Kryptis turrets (80)
- [Group Event] Disable Zakiros's extractor towers (80)
- [Group Event] Engage the avatars and free the Bastion of Balance (80)
- [Group Event] Gather essence of anxiety around Devastated Garenhoff (80)
- [Group Event] Gather essence of despair around Skyward Marches (80)
- [Group Event] Gather essence of judgment around Primal Maguuma (80)
- [Group Event] Help Dagda restore functionality to the control room (80)
- [Group Event] Help Livia escort the relics by shooting at Kryptis from the magic platforms (80)
- [Group Event] Purge Lyhr's corruption (80)
- Prepare for the Kryptis assault on the gates (80)
- Retake the Astral Ward camp from the Kryptis (80)
- Retake the bastion gates from the Kryptis (80)
- Stop the Kryptis from taking the camp (80)
- Stop the Kryptis from taking the front gates (80)
- Use caustic grenades to weaken extractors (80)
- Use your skyscale to intercept magic around the extractor (80)
- Use your skyscale to intercept magic around the extractor (80)
Combat abilities[edit]
- Effects
- Demonic Seal (30s) — This creature has sealed itself in its spiney shell, preventing all damage and slowly regenerating health. Stacks of this effect can be removed by dashing through it on a skyscale.
- Skills
- Sentinel Smash - Fires a homing projectile at a nearby enemy.
Notes[edit]
- Creates a Latent Magic orb upon death.