Guild Wars 2: Janthir Wilds content

Reach the Warclaw Run finish line!

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Reach the Warclaw Run finish line!

Interactive map

Interactive map

Reach the Warclaw Run finish line! is a level 80 dynamic event that can occur in Coursing Upland instead of its respective adventure.

Objectives[edit]

  • Total racers finished: x
  • The race will end in: 5:00

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

Walkthrough[edit]

Primary article: Lowland Shore: Warclaw Run#Walkthrough
  • Only one checkpoint has to be reached, or one target destroyed, to receive rewards and heart progress.

NPCs[edit]

Allies[edit]

Objects[edit]

Dialogue[edit]

Event start
Restoring Dew: Go, go, go!
Talking to Restoring Dew if you're not participating
Restoring Dew: The race is now underway! Would you like to join in?
Talk ready option.png Count me in!
Talk end option tango.png No, thank you.
Interacting with the adventure flag while the event is active
Restoring Dew: While the main event is underway, the time trial is closed to clear the track. Sign up for the race with the race master!
Talk end option tango.png Thanks, I'll do that.
Reaching the finish line
Restoring Dew: Not bad at all!

Related achievements[edit]

Notes[edit]

  • The next registration event will start about 10 minutes later.
  • Time Evaluation- Gold.png Time Trial—Extreme and Time Evaluation- Silver.png Time Trial are only applied if registered during the pre-event.
  • The first checkpoint uses an orange Event checkpoint (map icon).png icon instead of the yellow Event flag yellow (map icon).png icon used by the other checkpoints and targets.
  • Starting the race just as it is ending may show the checkpoints and targets, but the Endurance Orbs and later checkpoints will not be triggered.
  • If already registered in the pre-event, it is still possible to talk to Restoring Dew from the edge of the area in the brief moment beetween the events, allowing you to "register" a second time after the event has started.
    • This will cause targets to still show Event flag yellow (map icon).png icons on their location after being destroyed, and the first checkpoint to keep its indicator after being passed through.
  • Destroying a target when its checkpoint is shown but not the next one, will cause the checkpoint's Event flag yellow (map icon).png indicator to remain after running through it.