Resilient Weapon/history
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April 14, 2026
- Resilient Weapon: Reduced the base healing per pulse from 1,412 to 1,092 and increased the healing power coefficient from 0.2 to 0.28 in PvE only.
Resilient Weapon
- Profession
Necromancer (skill list)- Specialization
Ritualist- Slot
- Healing
- Type
- Weapon spell
- Training cost
- 15 Hero points
- Game link
“Weapon spell. Take reduced damage from strikes and periodically heal. Effectiveness increased while below 50% health. Grant this to nearby allies for a reduced duration.
- Damage Reduced: 10%
- Damage Reduction below 50% Health: 20%
Healing per Second: 1,092 (0.28)? Healing per Second: 1,412 (0.2)? Healing Increase: 50% Healing Increase: 20%- Number of Allied Targets: 5
- Duration: 6 seconds
- Ally Duration: 3 seconds
- Radius: 300
— In-game description
October 28, 2025
- Resilient Weapon was added to the game with the Visions of Eternity release.
Resilient Weapon
- Profession
Necromancer (skill list)- Specialization
Ritualist- Slot
- Healing
- Type
- Weapon spell
- Training cost
- 15 Hero points
- Game link
“Weapon spell. Take reduced damage from strikes and periodically heal. Effectiveness increased while below 50% health. Grant this to nearby allies for a reduced duration.
- Damage Reduced: 10%
- Damage Reduction below 50% Health: 20%
- Healing per Second: 1,412 (0.2)?
- Healing Increase: 50%
- Number of Allied Targets: 5
- Duration: 6 seconds
- Ally Duration: 3 seconds
- Radius: 300
— In-game description
Beta event version: August 19, 2025
- Resilient Weapon was available during the Visions of Eternity elite specialization Beta Event.
Resilient Weapon
- Profession
Necromancer (skill list)- Specialization
Ritualist- Slot
- Healing
- Type
- Weapon spell
- Training cost
- 15 Hero points
- Game link
“Weapon spell. Take reduced damage from strikes and periodically heal. Effectiveness increased while below 50% health. Grant this to nearby allies for a reduced duration.
- Damage Reduced: 10%
- Damage Reduction below 50% Health: 20%
- Healing per Second: 1,412 (0.2)?
- Healing Increase: 50%
- Number of Allied Targets: 5
- Duration: 6 seconds
- Ally Duration: 3 seconds
- Radius: 300
— In-game description