Rift of Pain/history
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January 13, 2026
- Rift of Pain: This skill now creates an ethereal combo field if Legendary Entity Stance is equipped.
Rift of Pain
- Profession
Revenant (skill list)- Weapon
- Trident

- Game link
“Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
- Damage: 92 (0.25)?
- Combo Field: Dark
- Combo Field: Lightning
- Combo Field: Light
- Combo Field: Fire
- Combo Field: Water
- Combo Field: Ethereal
- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
- Protection (1½s): -33% Incoming Damage
- Number of Targets: 5
- Duration: 6 seconds
- Interval: 1 second
- Radius: 300
- Range: 1,200
— In-game description
February 28, 2022
- (Undocumented) Now creates a water field if attuned to the Legendary Alliance Stance.
Rift of Pain
- Profession
Revenant (skill list)- Weapon
- Trident

- Game link
“Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
- Damage: 92 (0.25)?
- Combo Field: Dark
- Combo Field: Lightning
- Combo Field: Light
- Combo Field: Fire
- Combo Field: Water
- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
- Protection (1½s): -33% Incoming Damage
- Number of Targets: 5
- Duration: 6 seconds
- Interval: 1 second
- Radius: 300
- Range: 1,200
— In-game description
May 22, 2018
- Rift of Pain: Fixed a bug in which protection was applied around the revenant rather than around the rift.
Original version
Rift of Pain
- Profession
Revenant (skill list)- Weapon
- Trident

- Game link
“Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
- Damage: 92 (0.25)?
- Combo Field: Dark
- Combo Field: Lightning
- Combo Field: Light
- Combo Field: Fire
- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
- Protection (1½s): -33% Incoming Damage
- Number of Targets: 5
- Duration: 6 seconds
- Interval: 1 second
- Radius: 300
- Range: 1,200
— In-game description