Riptide
From Guild Wars 2 Wiki
Jump to navigationJump to search
Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
Damage (2x): 242 (0.66)? Damage (2x): 74 (0.2)? Healing: 216 (0.18)? Healing: 120 (0.05)?- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1¾ seconds
- Combo Field: Water
— In-game description
Mechanics[edit]
- Regeneration is granted at the end of the evade-animation.
- The water field is created the beginning of the cast and moves backwards with the player during the evasion. Healing pulses occur on the field.
- Moves the player approximately 390 units backwards.
- Evasion frame actually lasts 1.1 seconds, which is the exact cast time.
Related traits[edit]
Water
- Flow like Water — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
- Aquamancer's Training — Increase healing to other allies. Water-weapon skills gain reduced recharge.
- Cleansing Water — Cleanse conditions from allies you grant regeneration to.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| January 13, 2026 |
|
| February 25, 2020 | Competitive content update:
|
| December 11, 2018 |
|
| August 28, 2018 |
|
| February 06, 2018 |
|
| September 22, 2017 | Path of Fire release:
|