Water
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“"Soothing water heals all wounds."
Water-based magic specializes in superior support abilities, healing allies and cleansing various ailments. Utilizing various water-based abilities also allows you to support your allies by chilling your foes and inflicting vulnerability.
— In-game description
Water is a core specialization of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | You and nearby allies recover health while you are attuned to water. | ||
| Major Adept | 15 | Gain regeneration and frost aura when using a healing skill. | |
| Major Adept | Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water. | ||
| Major Adept | 10 | Dodging removes burning and chilled from nearby allies. | |
| Minor Master | Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills. | ||
| Major Master | Cantrips grant boons. | ||
| Major Master | Remove conditions from nearby allies when attuning to water. | ||
| Major Master | 4 | Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you. | |
| Minor Grandmaster | Increase healing to other allies. Water-weapon skills gain reduced recharge. | ||
| Major Grandmaster | Cleanse conditions from allies you grant regeneration to. | ||
| Major Grandmaster | Any aura you grant yourself is granted to nearby allies. | ||
| Major Grandmaster | Gain vitality. Soothing Mist is more effective. |
- See also: List of elementalist traits
Version history[edit]
For a detailed specialization history, see here.
