Stop the Bloodstone Elemental Incursion
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Stop the Bloodstone Elemental Incursion
- Locations
-
- Axedrag Cut
(Fields of Ruin) - Belag Crossroads
(Fields of Ruin) - Blackwing Excavation
(Fields of Ruin) - Dragonrot Domains
(Fields of Ruin) - Flameroot Caverns
(Fields of Ruin) - Gillfarn Plains
(Fields of Ruin) - Grimm Hills
(Fields of Ruin) - Halkor Meadows
(Fields of Ruin) - Hautclaire Vale
(Fields of Ruin) - Hunter's Gorge
(Fields of Ruin) - Mithric Cliffs
(Fields of Ruin) - Sniper's Woods
(Fields of Ruin) - Stronghold of Ebonhawke
(Fields of Ruin) - Tenaebron Lake
(Fields of Ruin) - The Ogre Road
(Fields of Ruin) - The Siege Plains
(Fields of Ruin) - Thunderbreak Hills
(Fields of Ruin) - Varim's Run
(Fields of Ruin) - Vulture's Sweep
(Fields of Ruin) - Warrior's Crown
(Fields of Ruin) - Wildlin Narrows
(Fields of Ruin)
- Axedrag Cut
- Event type
- Dynamic event
- Level
- 33
- Upon success
- Stabilize the Rift
- Upon failure
- Defeat the Bloodstone Elemental Incursion
- API
- API
| Event maps | |
Possible locations | |
Stop the Bloodstone Elemental Incursion is a level 33 dynamic event which can occur near the unstable Class I Magic Rifts in the Fields of Ruin. Upon successful completion, players will be able to use the exposed rift (by jumping into it, not interacting with it) as a portal to obtain a Mysterious Device or initiate the dynamic event Stabilize the Rift using a Class I or Class II Rift Stabilizer.
Objectives[edit]
- First Invasion Wave
- Second Invasion Wave
- Final Invasion Wave
- Time Remaining until Rift Collapses: x/4:00
Rewards[edit]
| Reward tier | Experience | Karma | Coin |
|---|---|---|---|
| Gold | 1,581 | 167 |
39 |
| Silver | 1,344 | 142 |
33 |
| Bronze | 1,186 | 125 |
29 |
These are the expected rewards for a level 33 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Foes[edit]
- Bloodstone Elemental Sprite
- Bloodstone Elemental Mauler
- Veteran Bloodstone Elemental Mauler (only when upscaled)
- Elite Bloodstone Elemental Mauler (only when upscaled)
Note[edit]
It is possible for enemies level 80 to spawn during this event, even though all players are scaled down to 39. The only real way to deal with them is to use crowd control abilities, as they do not have a break bar and are vulnerable to knockdown and such effects.
Trivia[edit]
- This event was added as a part of Living World Season 3 with the October 4, 2016 game update.