Toypocalypse

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Toypocalypse

Tixx's Infinirarium map.jpg
Map of Toypocalypse

Toypocalypse loading screen.jpg
Loading screen

Image(s)

Toypocalypse.jpg

Click to enlarge.

—Mission: Protect gift dolyaks from malfunctioning toys.
—Survive all ten rounds to win.
—Destroy trees and buildings to get bundles that can be used to build defenses.
—Scrap and snow bundles allow you to place and upgrade turrets and barriers.
—You can only heal by standing in the center of the map.
—Hay appears every two waves and can be used to heal gift dolyaks.

— In-game description

Toypocalypse is a tower defense style activity that takes place in Tixx's Infinirarium and is only available during Wintersday. Due to dynamic level adjustment, all participants have their effective level raised to 80.

Your task is to protect five gift dolyaks while malfunctioning toys spawn over ten rounds, with three waves per round. To protect the dolyaks your team has to build constructs for protection or attacking the toys. To set up these constructs, you need to gather resources, Snow or Scraps, by destroying trees and buildings. Each construct can be upgraded up to two times by using one more resource of the same type.

Getting there[edit]

Entrances

Public instance[edit]

  • Speak to the Event Wintersday.png Toy Captain.
  • Alternatively enter through the rectangular portal at the lower peppermint platform.

Private instance[edit]

  • Enter through the round portal at the top platform.
  • Alternatively, if a party member has already entered, a popup appears in the middle of the screen.

Map objectives[edit]

Waypoints
Waypoint (map icon).png Player Respawn — (Only in the public instance; private instances use a look-alike map teleporter instead)

Mechanics[edit]

Difference between instance types[edit]

—Earn points by destroying malfuntioning toys.
—Team score is in the top right. Player score is in the top left.
—Each time you die, respawn delay time increases.[verification requested]

— Additional public instance instructions

In the public instance, you are randomly grouped with other players also playing the public instance, and may join at any time during the encounter (even during later rounds). Each player gains points for toys defeated, though this score is only for bragging rights and does not have any effect on rewards; all players are on the same team. The event will not start until at least one other player joins. As the instance is technically a PvP instance, your Relic and Attributes are determined by the equipped PvP Build and Structured PvP Amulet.

In a private instance you enter with your party, and can therefore be more organised if you wish so, or start the event solo. The instance is a normal dungeon instance using your usual PvE gear. Enemies can also trigger Scavenger Protocols from your Jade Bot.

Events[edit]

Skills[edit]

Weapons
# Skill Activation time Recharge time Description
Toy Cap Rifle
1 Kill Shot.png Big Shot 0.75¾ Take down toys with a single powerful shot.
2 Aimed Shot.png Penetrating Shot 0.5½ 4 Shoot through a line of foes.
3 Rifle Butt.png Rifle Butt 0.25¼ 1 Smack toys back with your rifle butt.
Toysmasher
1 Hammer Swing (warrior skill).png Hammer Swing 0.5½ Bash your foe.
1 Redirect Arrow.pngHammer Bash (warrior skill).png Hammer Bash 0.5½ Bash your foe again.
1 Redirect Arrow.pngHammer Smash.png Hammer Smash 0.5½ Smash the ground and damage nearby foes.
2 Backbreaker.png Toy Smasher 1 5 Smash some toys.
3 Staggering Blow.png Toy Tosser 0.75¾ 5 Push back nearby foes with a staggering blow.
Toy Control Pistol
1 Magic Bullet.png Stun Shot 0.5½ Stun your foe with a powerful shot.
2 Mind Blast.png Reprogram 0.5½ 10 Toys will fight their allies.
3 Confusing Images.png Disorienting Blast 0.5½ 10.5½ Launch a short-range flare, disorienting toys and destroying trees and buildings in the blast.
4 Phantasmal Defender.png Decoy 10.5½ 20 Drop a decoy to distract the toys.
Materials
# Skill Activation time Recharge time Description
Scraps
1 Candy Cane Ballista.png Candy Cane Ballista 1 0 Construct a candy cane ballista.
2 Snowball Catapult.png Snowball Catapult 1 Construct a snowball catapult.
3 Hare's Speed.png Rush 15 You move faster!
Snow
1 Snow Barrier.png Snow Barrier 1 0 Build a snow barrier.
2 Build Snowman.png Build Snowman 1 0 Build a snowball-tossing snowman that slows enemies.
3 Hare's Speed.png Rush 15 You move faster!
Other
# Skill Activation time Recharge time Description
Mortar
1 Turn Left.png Turn Left 100.25¼  
2 Fire Exploding Shells.png Fire Snowball 80.25¼ 2 Fire.
3 Turn Right.png Turn Right 100.25¼  

Walkthrough[edit]

Success does not require specific strategies, and is achievable by building arbitrary defenses.

Tips
  • Enable an auto-attack on your weapon with Ctrl+Right-Click.
  • It is more effective to build additional constructions than to spend time actively fighting toys.
  • Catapults are considered the most useful construction because of their range and AoE capabilities. Snowmen help slow enemies down.
  • Constructions last for 15 minuutes, tracked by Siege Decay Timer.png Construction Decay Timer. The duration can be reset by upgrading them.
  • As your setup's Relic is also active in the respective instances, you can take advantage of the intermittent combat with Relic of the Wayfinder.pngRelic of the Wayfinder or enhance damage with Relic of the Midnight King.pngRelic of the Midnight King or Relic of the Demon Queen.pngRelic of the Demon Queen.

Weapons[edit]

Your normal skills are removed upon entry; a set of new skills appears when you pick up a weapon. The skills are specific to the weapon used.

Toy Cap Rifle

The rifle deals the most damage, and at a long distance. Skill #3 can be used to easily destroy decorations and gather construction materials.

Toysmasher

The hammer provides interrupts to keep Toxx down. By using skill #2 and #3 on Toxx, they will break the defiance bar and interrupt the skill cycle allowing plenty of time for Catapults and players with a Toy Cap Rifle to DPS Toxx and avoid taking damage.

Toy Control Pistol

The pistol stuns toys and turns them against eachother. It can be useful in early rounds, before you have properly set up your defenses, however it is overshadowed by the Toysmasher and Toy Cap Rifle. The mind control can also be a detriment by slowing the event down because the enemy remains alive for longer while friendly.

Enemies[edit]

  • Toy Soldiers, Plush Griffons and Toy Golems are melee attackers. Griffons will occasionally evade attacks, while Golems are immune to crowd control skills. Once your defenses are up, these toys can be mostly ignored. They tend to cluster around the Ice Walls and are easily killed by Catapults.
  • Toy Ventaris and Princess Dolls are ranged attackers. Toy Ventaris are the biggest threat and should be destroyed first. Princess Dolls are fairly non-threatening and are only a risk if you get multiple Confusion stacks.
  • When Toxx spawns, Toy Cap Rifle users should try and pull her away from the dolyaks and defenses. Keep her in range of the Catapults so the siege can assist you. If Toxx manages to move next to the dolyaks, the players with Toysmashers should rush Toxx and spam skills 2 and 3. This will stun Toxx. The Catapults and players with Toy Cap Rifles can then DPS as normal.

Constructions[edit]

Catapults

The best choice of siege, and should be the majority of all constructions placed. Each wave of toys tends to crowd together and Catapults hit multiple enemies at the same time. Building a ring of catapults around the perimeter of the dolyak platform is a sound strategy. Ensure some space between them so that an AoE attacks from Toy Ventari or Toxx won't destroy multiple catapults.

Ballistas

Provide decent single-target damage. While Ballistas fire much faster than Catapults, players with a Toy Cap Rifle can provide the needed single-target damage, including against Toxx. It's generally better to focus more on making Catapults.

Snowmen

They chill both toys and Toxx, making them an easier target for both siege structures and players, and slowing down their DPS by increasing their skill cooldowns. About 1 Snowman for every 5 Catapults, evenly spread outside the circle, will keep enemies in check for the Catapults to DPS.

Ice walls
  • Toys will run past Ice Walls if they can find a simple path around them to their target. The best spots to place Ice Walls are any spot that can form a bottleneck. One set of optimal placement is the points where the little paths reach the central circle, right outside the circle. Another optimal placement is the entrance and exit of the little Labyrinth north of the central circle after placing constructions inside. There, the Ice Wall prevents the toys from reaching anything inside the Labyrinth.
  • Ice walls placed in front of another construction or dolyak do not stop that target from being hit. Once that target is destroyed, the toys will keep attacking the wall. A good idea is to put Snowmen and Ice Walls together at certain spots in range of multiple Catapults and/or a Mortar (though having only a Mortar in range is generally a poor idea, as they fire slowly). The Snowman lures the toys by attacking them, causing the toys to attack the Ice Walls. This strategy gives the Mortar and/or Catapults more time to DPS while the toys are away from the dolyaks.
  • Constructions can be built on top of Ice Walls. If the Ice Wall is destroyed, the construction will float in mid-air. Toys can still hit them, and they become more vulnerable as they are hit by AoE attacks aimed at the Ice Walls.

Other[edit]

  • Skritt Mercenaries: There are four available for hire, 2 melee and 2 ranged. Each Skritt Mercenary can be hired for 3 Scraps, which is the same amount for a completely upgraded Catapult. As a single player can only hold one item, hiring a Mercenary requires three trips.
  • Mortars: A pair of mortars can be assembled on the hill behind the miniature Rata Sum on the map for three scraps. Mortars provide large damage over a large AoE, but are slow in both aiming and firing. Against Toxx, they have lower DPS than a Toy Cap Rifle. It is better to build more defenses than to spend time operating the mortars.
  • The Regeneration in the center heals for 10% of your character's health per secoond.

Rewards[edit]

  • Experience equal to 1% of a character level; 2,540 Experience.png at level 80
  • 1,000 Karma
  • Combined for all 10 rounds, the activity rewards Wintersday Gift.pngWintersday Gift (65-81) (guaranteed) (Total)
Gift breakdown

Achievements[edit]

Achievements

Historical[edit]

2012 Rewards
Historical achievements

The following achievements were obtainable during Wintersday 2015:

The following achievements were obtainable during Wintersday 2014:

The following achievements were obtainable during Wintersday 2013:

The following achievements were obtainable during Wintersday: The Wondrous Workshop of Toymaker Tixx (2012):

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Notes[edit]

  • Catapult shots finishing enemies reward Staff kills to the player who constructed them, adding to the Staff Master kill count.

Trivia[edit]

  • Toypocalypse likely refers to the 2012 phenomenon, in which an apocalypse was predicted for December 21 2012, the supposed end of the Mayan calendar. The activity was released on December 20 2012, the prior day.
  • Originally the duration effect for constructions was hidden, which caused confusion about what was causing them to disappear over time.[1]

External links[edit]

References[edit]