Toypocalypse
“—Mission: Protect gift dolyaks from malfunctioning toys.
—Survive all ten rounds to win.
—Destroy trees and buildings to get bundles that can be used to build defenses.
—Scrap and snow bundles allow you to place and upgrade turrets and barriers.
—You can only heal by standing in the center of the map.
—Hay appears every two waves and can be used to heal gift dolyaks.— In-game description
Toypocalypse is a tower defense style activity that takes place in Tixx's Infinirarium and is only available during Wintersday. Due to dynamic level adjustment, all participants have their effective level raised to 80.
Your task is to protect five gift dolyaks while malfunctioning toys spawn over ten rounds, with three waves per round. To protect the dolyaks your team has to build constructs for protection or attacking the toys. To set up these constructs, you need to gather resources, Snow or Scraps, by destroying trees and buildings. Each construct can be upgraded up to two times by using one more resource of the same type.
Getting there[edit]
- South of The Crown Pavilion in Divinity's Reach, across the border to Plaza of Melandru.
Public instance[edit]
- Speak to the Toy Captain.
- Alternatively enter through the rectangular portal at the lower peppermint platform.
Private instance[edit]
- Enter through the round portal at the top platform.
- Alternatively, if a party member has already entered, a popup appears in the middle of the screen.
Map objectives[edit]
- Waypoints
- Player Respawn — (Only in the public instance; private instances use a look-alike map teleporter instead)
Mechanics[edit]
Difference between instance types[edit]
“—Earn points by destroying malfuntioning toys.
—Team score is in the top right. Player score is in the top left.
—Each time you die, respawn delay time increases.[verification requested]— Additional public instance instructions
In the public instance, you are randomly grouped with other players also playing the public instance, and may join at any time during the encounter (even during later rounds). Each player gains points for toys defeated, though this score is only for bragging rights and does not have any effect on rewards; all players are on the same team. The event will not start until at least one other player joins. As the instance is technically a PvP instance, your Relic and Attributes are determined by the equipped PvP Build and Structured PvP Amulet.
In a private instance you enter with your party, and can therefore be more organised if you wish so, or start the event solo. The instance is a normal dungeon instance using your usual PvE gear. Enemies can also trigger Scavenger Protocols from your Jade Bot.
Events[edit]
- Toypocalypse (80)
- [Group Event] Protect the dolyaks from the malfunctioning toys (80)
- Hire the skritt mercenary with gifts of scraps (80)
Skills[edit]
- Weapons
| # | Skill | Description | ||
|---|---|---|---|---|
| Toy Cap Rifle | ||||
| 1 | Big Shot | ¾ | Take down toys with a single powerful shot. | |
| 2 | Penetrating Shot | ½ | 4 | Shoot through a line of foes. |
| 3 | Rifle Butt | ¼ | 1 | Smack toys back with your rifle butt. |
| Toysmasher | ||||
| 1 | Hammer Swing | ½ | Bash your foe. | |
| 1 | ½ | Bash your foe again. | ||
| 1 | ½ | Smash the ground and damage nearby foes. | ||
| 2 | Toy Smasher | 1 | 5 | Smash some toys. |
| 3 | Toy Tosser | ¾ | 5 | Push back nearby foes with a staggering blow. |
| Toy Control Pistol | ||||
| 1 | Stun Shot | ½ | Stun your foe with a powerful shot. | |
| 2 | Reprogram | ½ | 10 | Toys will fight their allies. |
| 3 | Disorienting Blast | ½ | 1½ | Launch a short-range flare, disorienting toys and destroying trees and buildings in the blast. |
| 4 | Decoy | 1½ | 20 | Drop a decoy to distract the toys. |
- Materials
| # | Skill | Description | ||
|---|---|---|---|---|
| Scraps | ||||
| 1 | Candy Cane Ballista | 1 | 0 | Construct a candy cane ballista. |
| 2 | Snowball Catapult | 1 | Construct a snowball catapult. | |
| 3 | Rush | 15 | You move faster! | |
| Snow | ||||
| 1 | Snow Barrier | 1 | 0 | Build a snow barrier. |
| 2 | Build Snowman | 1 | 0 | Build a snowball-tossing snowman that slows enemies. |
| 3 | Rush | 15 | You move faster! | |
- Other
| # | Skill | Description | ||
|---|---|---|---|---|
| Mortar | ||||
| 1 | Turn Left | 10¼ | ||
| 2 | Fire Snowball | 8¼ | 2 | Fire. |
| 3 | Turn Right | 10¼ | ||
Walkthrough[edit]
Success does not require specific strategies, and is achievable by building arbitrary defenses.
- Tips
- Enable an auto-attack on your weapon with Ctrl+Right-Click.
- It is more effective to build additional constructions than to spend time actively fighting toys.
- Catapults are considered the most useful construction because of their range and AoE capabilities. Snowmen help slow enemies down.
- Constructions last for 15 minuutes, tracked by Construction Decay Timer. The duration can be reset by upgrading them.
- As your setup's Relic is also active in the respective instances, you can take advantage of the intermittent combat with Relic of the Wayfinder or enhance damage with Relic of the Midnight King or Relic of the Demon Queen.
Weapons[edit]
Your normal skills are removed upon entry; a set of new skills appears when you pick up a weapon. The skills are specific to the weapon used.
- Toy Cap Rifle
The rifle deals the most damage, and at a long distance. Skill #3 can be used to easily destroy decorations and gather construction materials.
- Toysmasher
The hammer provides interrupts to keep Toxx down. By using skill #2 and #3 on Toxx, they will break the defiance bar and interrupt the skill cycle allowing plenty of time for Catapults and players with a Toy Cap Rifle to DPS Toxx and avoid taking damage.
- Toy Control Pistol
The pistol stuns toys and turns them against eachother. It can be useful in early rounds, before you have properly set up your defenses, however it is overshadowed by the Toysmasher and Toy Cap Rifle. The mind control can also be a detriment by slowing the event down because the enemy remains alive for longer while friendly.
Enemies[edit]
- Toy Soldiers, Plush Griffons and Toy Golems are melee attackers. Griffons will occasionally evade attacks, while Golems are immune to crowd control skills. Once your defenses are up, these toys can be mostly ignored. They tend to cluster around the Ice Walls and are easily killed by Catapults.
- Toy Ventaris and Princess Dolls are ranged attackers. Toy Ventaris are the biggest threat and should be destroyed first. Princess Dolls are fairly non-threatening and are only a risk if you get multiple Confusion stacks.
- When Toxx spawns, Toy Cap Rifle users should try and pull her away from the dolyaks and defenses. Keep her in range of the Catapults so the siege can assist you. If Toxx manages to move next to the dolyaks, the players with Toysmashers should rush Toxx and spam skills 2 and 3. This will stun Toxx. The Catapults and players with Toy Cap Rifles can then DPS as normal.
Constructions[edit]
- Interacting with built constructions allows players to upgrade it and improve its effectiveness:
- Upgrading will also repair it to full health.
- Building far away or close to enemies are both valid strategies: Constructions close to an enemy spawn point allow them to instantly hit, and possibly kill, before the enemies scatter, while building far away reduces the damage received.
- Catapults
The best choice of siege, and should be the majority of all constructions placed. Each wave of toys tends to crowd together and Catapults hit multiple enemies at the same time. Building a ring of catapults around the perimeter of the dolyak platform is a sound strategy. Ensure some space between them so that an AoE attacks from Toy Ventari or Toxx won't destroy multiple catapults.
- Ballistas
Provide decent single-target damage. While Ballistas fire much faster than Catapults, players with a Toy Cap Rifle can provide the needed single-target damage, including against Toxx. It's generally better to focus more on making Catapults.
- Snowmen
They chill both toys and Toxx, making them an easier target for both siege structures and players, and slowing down their DPS by increasing their skill cooldowns. About 1 Snowman for every 5 Catapults, evenly spread outside the circle, will keep enemies in check for the Catapults to DPS.
- Ice walls
- Toys will run past Ice Walls if they can find a simple path around them to their target. The best spots to place Ice Walls are any spot that can form a bottleneck. One set of optimal placement is the points where the little paths reach the central circle, right outside the circle. Another optimal placement is the entrance and exit of the little Labyrinth north of the central circle after placing constructions inside. There, the Ice Wall prevents the toys from reaching anything inside the Labyrinth.
- Ice walls placed in front of another construction or dolyak do not stop that target from being hit. Once that target is destroyed, the toys will keep attacking the wall. A good idea is to put Snowmen and Ice Walls together at certain spots in range of multiple Catapults and/or a Mortar (though having only a Mortar in range is generally a poor idea, as they fire slowly). The Snowman lures the toys by attacking them, causing the toys to attack the Ice Walls. This strategy gives the Mortar and/or Catapults more time to DPS while the toys are away from the dolyaks.
- Constructions can be built on top of Ice Walls. If the Ice Wall is destroyed, the construction will float in mid-air. Toys can still hit them, and they become more vulnerable as they are hit by AoE attacks aimed at the Ice Walls.
Other[edit]
- Skritt Mercenaries: There are four available for hire, 2 melee and 2 ranged. Each Skritt Mercenary can be hired for 3 Scraps, which is the same amount for a completely upgraded Catapult. As a single player can only hold one item, hiring a Mercenary requires three trips.
- Mortars: A pair of mortars can be assembled on the hill behind the miniature Rata Sum on the map for three scraps. Mortars provide large damage over a large AoE, but are slow in both aiming and firing. Against Toxx, they have lower DPS than a Toy Cap Rifle. It is better to build more defenses than to spend time operating the mortars.
- The Regeneration in the center heals for 10% of your character's health per secoond.
Rewards[edit]
- Experience equal to 1% of a character level; 2,540 at level 80
- 1,000

- Combined for all 10 rounds, the activity rewards Wintersday Gift (65-81) (guaranteed) (Total)
- Gift breakdown
- Wintersday Gift (3) (guaranteed) (Every round except the final round)
- Wintersday Gift (30) (guaranteed) (Final round)
- Additionally from round 2, 4, 6, and 8 (Toxx rounds):
- Wintersday Gift (1) (guaranteed) (Directly from event)
- Mysterious Present revealing 1-5 Presents containing a Wintersday Gift each
Achievements[edit]
| Achievements | ||
|---|---|---|
| Wintersday Daily | 0 | |
| Win the tenth round of the Toypocalypse. |
1 Avert the Toypocalypse | 0 |
| 2 Avert the Toypocalypse | 0 | |
| 3 Avert the Toypocalypse | 0 | |
| Wintersday Daily | 0 | |
Win the tenth round of the Toypocalypse.Reset the clock on the Toypocalypse.
|
1 Avert the Toypocalypse | 0 |
| Wintersday Traditions | 0 | |
Survive Toypocalypse with at least one living gift dolyak. Achievement can be completed once per year.
|
3 Toypocalypses Cancelled | 0 |
| Wintersday Traditions | 0 | |
Defeat misbehaving Wintersday toys while helping Tixx run the workshop or exploring Tyria. Achievement can be completed once per year.
|
500 Toys Destroyed | 0 |
| Wintersday Traditions | 5 | |
Successfully complete 30 rounds in Toypocalypse.Toypocalypse Cancelled...again!
|
30 Rounds Complete | 5 |
| The Wondrous Workshop of Toymaker Tixx | 10 | |
Defeat misbehaving Wintersday toys while helping Tixx run the workshop or exploring Tyria.Don't they ever test this stuff?
|
15 Toys Destroyed | 1 |
| 40 Toys Destroyed | 2 | |
| 70 Toys Destroyed | 2 | |
| 100 Toys Destroyed | 5 | |
| The Wondrous Workshop of Toymaker Tixx | 5 | |
Defeat Toxx in Tixx's workshop in Divinity's Reach.You must be this smart to enter.
|
1 Toxx Defeated | 5 |
| The Wondrous Workshop of Toymaker Tixx | 5 | |
Survive 50 waves of Toypocalypse.50 waves...of DEATH.
|
50 Waves Survived | 5 |
| Winter's Presence | 3 | |
Finish 30 rounds of Toypocalypse during Wintersday.This can be described as one of those "fight fire with marshmallows" situations.
|
Completed 5 Rounds of Toypocalypse | 1 |
| Completed 15 Rounds of Toypocalypse | 1 | |
| Completed 30 Rounds of Toypocalypse | 1 | |
Historical[edit]
- 2012 Rewards
- Giant Wintersday Gift (2-3) at the end of each odd round, acquired from a Mysterious Present
- Personalized Wintersday Gift (4) at the end of all 10 rounds
- Historical achievements
The following achievements were obtainable during Wintersday 2015:
| Achievements | ||
|---|---|---|
| A Very Merry Wintersday '15 | 10 | |
Defeat misbehaving Wintersday toys while helping Tixx run the workshop or exploring Tyria.Don't they ever test this stuff?
|
15 Toys Destroyed | 1 |
| 40 Toys Destroyed | 2 | |
| 70 Toys Destroyed | 2 | |
| 100 Toys Destroyed | 5 | |
| A Very Merry Wintersday '15 | 5 | |
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today.
|
1 Dolyak Saved | 5 |
| A Very Merry Wintersday '15 | 5 | |
Defeat Toxx in Tixx's workshop in Divinity's Reach.You must be this smart to enter.
|
1 Toxx Defeated | 5 |
| A Very Merry Wintersday '15 | 5 | |
Survive 50 waves of Toypocalypse.50 waves...of DEATH.
|
50 Waves Survived | 5 |
| A Very Merry Wintersday '15 | 3 | |
Successfully complete 30 rounds in Toypocalypse.Toypocalypse Cancelled...again!
|
30 Rounds Completed | 3 |
The following achievements were obtainable during Wintersday 2014:
| Achievements | ||
|---|---|---|
| A Very Merry Wintersday '14 | 5 | |
Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today.
|
1 Dolyak Saved | 5 |
| A Very Merry Wintersday '14 | 5 | |
Defeat Toxx in Tixx's workshop in Divinity's Reach.You must be this smart to enter.
|
1 Toxx Defeated | 5 |
| A Very Merry Wintersday '14 | 5 | |
Survive 50 waves of Toypocalypse.50 waves... of DEATH.
|
50 Waves Survived | 5 |
| A Very Merry Wintersday '14 | 10 | |
Defeat misbehaving Wintersday toys while helping Tixx run the workshop or exploring Tyria.Don't they ever test this stuff?
|
15 Toys Destroyed | 1 |
| 40 Toys Destroyed | 2 | |
| 70 Toys Destroyed | 2 | |
| 100 Toys Destroyed | 5 | |
| A Very Merry Wintersday '14 | 3 | |
Successfully complete 30 rounds of Toypocalypse.Toypocalypse Cancelled...again!
|
30 Rounds Completed | 3 |
The following achievements were obtainable during Wintersday 2013:
| Achievements | ||
|---|---|---|
| Dolyak Defender (Historical) | A Very Merry Wintersday '13 | 5 |
| Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today. | 1 Dolyak Saved | 5 |
| Honorary Krewe Member (Historical) | A Very Merry Wintersday '13 | 5 |
| Defeat Toxx in Tixx's workshop in Lion's Arch.You must be this smart to enter. | 1 Toxx Defeated | 5 |
| Nothing but Broken Toys (Historical) | A Very Merry Wintersday '13 | 5 |
| Survive 50 waves of Toypocalypse.50 waves... of DEATH. | 50 Waves Survived | 5 |
| Toy Quality Control (Historical) | A Very Merry Wintersday '13 | 10 |
| Defeat misbehaving Wintersday toys while helping Tixx run the workshop or exploring Tyria.Don't they ever test this stuff? | 15 Toys Destroyed | 1 |
| 40 Toys Destroyed | 2 | |
| 70 Toys Destroyed | 2 | |
| 100 Toys Destroyed | 5 | |
| A Very Merry Wintersday '13 | 5 | |
Successfully complete 15 rounds of Toypocalypse.Toypocalypse Cancelled...again!
|
15 Rounds Complete | 5 |
The following achievements were obtainable during Wintersday: The Wondrous Workshop of Toymaker Tixx (2012):
| Achievements | ||
|---|---|---|
| Not Toying Around (Historical) | A Very Merry Wintersday '12 | 5 |
| Survive 50 waves of Toypocalypse.50 waves... of DEATH. | 50 waves survived | 5 |
| Toypocalypse Canceled (Historical) | A Very Merry Wintersday '12 | 20 |
| Survive Toypocalypse with at least one living gift dolyak.This dolyak WILL make it to deliver the presents today. | 1 Toypocalypse survived | 20 |
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Notes[edit]
- Catapult shots finishing enemies reward Staff kills to the player who constructed them, adding to the Staff Master kill count.
Trivia[edit]
- Toypocalypse likely refers to the 2012 phenomenon, in which an apocalypse was predicted for December 21 2012, the supposed end of the Mayan calendar. The activity was released on December 20 2012, the prior day.
- Originally the duration effect for constructions was hidden, which caused confusion about what was causing them to disappear over time.[1]








