Magic Bullet
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Magic Bullet
- Profession
Mesmer (skill list)- Weapon
- Off hand pistol





- Game link
- API
- 10229
“Hit up to four foes with a single shot, inflicting confusion on each foe. In addition, the first target is stunned, the second is dazed, and the third is blinded.
Damage: 73 (0.2)? Damage: 4 (0.01)? 3 Confusion (5s): 274 Damage, 49 Damage on Skill Use 3 Confusion (3s): 164 Damage, 49 Damage on Skill Use- Blindness (5s): Next outgoing attack misses.
- Daze: 2 seconds
Stun: 2½ seconds Stun: 2 seconds- Number of Bounces: 3
- Combo Finisher: Physical Projectile
Defiance Break: 450[sic] Defiance Break: 400[sic]- Range: 1,200
— In-game description
Related traits[edit]
- See also: Interrupt#Related traits
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Dazzling — Disabling a foe also applies vulnerability. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness while granting you a damage increase. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Illusions
- Malicious Sorcery — Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
Virtuoso
- Jagged Mind — Blade attacks inflict bleeding on critical hits. A percentage of your condition damage dealt heals you.
Troubadour
- Syncopate — Deafening Drum releases an additional quick wave after a delay. Deal damage to enemies you disable.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| May 02, 2023 |
|
| February 28, 2022 | End of Dragons release:
|
| July 07, 2020 |
|
| February 25, 2020 | Competitive content update:
|
| April 23, 2019 |
|
| February 06, 2018 |
|
| June 23, 2015 | Specialization update:
|
| May 20, 2014 |
|
| June 25, 2013 |
|
| March 26, 2013 |
|
| August 28, 2012 | Game release:
|
Trivia[edit]
- The magic bullet theory is a disparaging name critics have given the single-bullet theory that the Warren Commission proposed to explain how a single bullet could have killed John F. Kennedy and injured Texas Governor John Connally.
- This skill was renamed from Trick Shot to Magic Bullet with the third Beta Weekend Event, likely to avoid confusion with the thief skill.