Deafening Drum
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“Slam the drum to release a percussive shock wave, disabling enemies. The strength of the disable increases the closer an enemy is.
The drum will then consume all notes to continue playing in the background. The drum's duration is extended for each note consumed.
Damage: 807 (2.0)? Damage: 303 (0.75)?- Drum Playing (5s): +25% Movement Speed
- Medium-Range Daze: 2 seconds
- Long-Range Daze: 1 second
- Close-Range Stun: 2 seconds
- Number of Targets: 5
- Duration Increase per Note: 5 seconds
- Close-Range Radius: 180
- Medium-Range Radius: 270
- Long-Range Radius: 360
- Defiance Break: 500[sic]
— In-game description
Related traits[edit]
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Rending Shatter — Shatter skills inflict vulnerability on hit.
- Dazzling — Disabling a foe also applies vulnerability. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Shattered Concentration — Shatter skills also remove a boon on hit.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Mental Anguish — Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
- Power Block — Interrupts deal damage and inflict weakness while granting you a damage increase. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
- Bountiful Disillusionment — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
Inspiration
- Restorative Illusions — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
Illusions
- Maim the Disillusioned — Shatter skills inflict torment on hit.
- Master of Misdirection — Shatter skills gain recharge reduction.
- Master of Fragmentation — Your Shatter skills are improved.
Troubadour
- Syncopate — Deafening Drum releases an additional quick wave after a delay. Deal damage to enemies you disable.
- Symphonic Resonance — Instruments provide bonuses while playing in the background.
- Fortissimo — After using Crescendo, gain a note every interval for a duration. Gain increased attributes for each instrument you have playing.
- Call and Response — When you use an instrument above the note threshold, create an afterimage that plays that instrument after a delay.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| January 13, 2026 |
|
| October 28, 2025 | Visions of Eternity release:
|
| August 19, 2025 |
|