Aerial Agility
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Aerial Agility
- Profession
Elementalist (skill list)- Weapon
- Main hand pistol





- Attunement
- Air
- Sequence
- → →
- Game link
- API
- 71857
“Dash then fire a quick shot. If the shot hits, you can dash again for a short time.
If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Damage: 293 (0.8)? Damage: 92 (0.25)?- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Blindness (2s): Next outgoing attack misses.
When Consuming a Air Bullet
- Condition Removed
- Condition Removed
- Condition Removed
- Evade: ½ seconds
- Combo Finisher: Leap
- Range: 900
— In-game description
Mechanics[edit]
- Air Bullet — This effect only occurs, and consumes the bullet, if you suffer from one of those conditions.
- The damage, weakness, and blinded listed in the tool tip is related to the follow-up skill, Aerial Agility.
- The cool down begins when either Aerial Agility is used and misses, or when Aerial Agility is used.
- This also causes Dazing Discharge to not function with this skill. It does consume the effect however.
Related traits[edit]
Air
- Aeromancer's Training — Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
Earth
- Diamond Skin — Remove conditions from yourself when you successfully combo a field with a leap finisher. Remove conditions from nearby allies when you successfully combo a field with a blast finisher.
Water
- Flow like Water — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
Weaver
- Superior Elements — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Catalyst
- Evasive Empowerment — Gain Elemental Empowerment and vigor when evading an attack.
- Elemental Epitome — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
- Elemental Synergy — Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| February 27, 2024 |
|
| November 28, 2023 |
|