Guild Wars 2: Janthir Wilds content

Clear out the elementals

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Clear out the elementals

Interactive map

Interactive map

Clear out the elementals is a level 80 dynamic event that occurs in four different locations around the Echoing Hills and Stricken Plains, each with its own associated NPC.

Objectives[edit]

  • Time limit: 5:00 (When Of Mists and Monsters countdown starts)
  • Elite Earth Elemental/Ember/Ice Elemental/Spark
    Event boss (tango icon).png
  • Elementals Remaining
    Event swords (tango icon).png

Walkthrough[edit]

Kill elementals until the "Elementals Remaining" bar is depleted. An elite elemental will spawn when the bar is half-empty.

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

For each action, one random dialogue line is chosen.

North[edit]

Event start
Stoking Flare: I smell smoke.
Stoking Flare: I'm all fired up!
Stoking Flare: More fires to put out? An easy matter!
Stoking Flare: Time to stamp out some flames, it is.
When the Elite Elemental spawns
Stoking Flare: (growls)
Stoking Flare: Be extinguished!
Stoking Flare: Is that all?
Stoking Flare: Snuff you out, I will.
Event success
Stoking Flare: I love this job.
Stoking Flare: Oddly in the mood for smoked meats, I am.
Stoking Flare: [sic] Well, that's done.

East[edit]

Event start
Stifled Ember: Ah. Back to work.
Stifled Ember: My work is never done.
Stifled Ember: The flames burn anew.
Stifled Ember: Ugh. Beginning to feel like a moth, I am.
When the Elite Elemental spawns
Stifled Ember: Apologies for the smell of singed fur.
Stifled Ember: If my fur catches fire, please tell me.
Stifled Ember: Ow! Burned myself...
Stifled Ember: Some like it hot. I do not.
Event success
Stifled Ember: A short respite before they return.
Stifled Ember: Not so hot now, eh?
Stifled Ember: They burn, I smother. An endless cycle.
Stifled Ember: They'll be back. But it does not matter. The flames are hot, but my soul burns brighter.

South[edit]

Event start
Searing Pyre: More fires? Not on my watch.
Searing Pyre: Smells like it's time for me to get to work.
Searing Pyre: The flames dance once again.
When the Elite Elemental spawns
Searing Pyre: (growls)
Searing Pyre: Ah! Burned me!
Searing Pyre: Enough!
Searing Pyre: Have you nothing better to do?
Event success
Searing Pyre: Rest, I should. Before the fires blaze again.
Searing Pyre: Phew! I need to cool my coat.
Searing Pyre: That's the last of them. For now.
Searing Pyre: The flames never last. But they always return.

West[edit]

Event start
Kindled Blaze: Heating up, things are.
Kindled Blaze: My work begins anew.
Kindled Blaze: The job of a fire lookout is never done.
Kindled Blaze: Where there's smoke...
When the Elite Elemental spawns
Kindled Blaze: Go burn somewhere else.
Kindled Blaze: Leave our forest alone!
Kindled Blaze: That's enough from you.
Event success
Kindled Blaze: All this firefighting's made me thirsty, it has.
Kindled Blaze: Cook me any more and you could serve me up for the harvest.
Kindled Blaze: Inhaled some smoke...
Kindled Blaze: They'll return. Better rest for now.

Notes[edit]

Event participation does not time out.
The elite during the western and southern events may suddenly move south out of the event area.
  • Each event respawns after 3-4 minutes.
  • 17 elementals have to be killed to deplete the bar; the elite does not count.
  • The enemies can scale up to veteran when there are 3 players present, and to additional elites with 5 players.
  • The events have separate diminishing returns, meaning rotating between two or more will not hit the limit.
  • When the 10 minute Of Mists and Monsters countdown starts, all remaining events get a 5 minute timer, and new events will not spawn until after the meta.

Related achievements[edit]