Earth Elemental
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Earth Elementals are a type of elemental found throughout Tyria. They can also be summoned by elementalists with Glyph of Elementals. While first forming, they appear as shifting clumps of the rock that will later make up the grown earth elemental's body.[1]
Locations[edit]
- Plains of Ashford
- Lake Feritas (4) (only during related events)
- Old Duke's Estate (6–7)
- Agnos Gorge (9)
- Fields of Ruin
- Blackwing Excavation (31) (Only during heart)
- Blazeridge Steppes
- Pockmark Roughs (44)
- Heretic Plain (47)
- Fireheart Rise
- Buloh Crossing (62)
- Apostate Wastes (63)
- The Echovald Wilds
- Zu Heltzer Historical Site (80) (only during related events)
- Crystal Oasis (80)
- Destiny's Gorge
- Glint's Legacy
- Hatari Tablelands
- Kusini Crossing (only during related events)
- Domain of Vabbi (80)
- Eastern Mihan Hillsides
- Glowering Overlook
- Purling Deep
- Vehjin Mines (only during related events)
- Vehjin Palace (only during related events)
- Jahai Bluffs (80)
- Almorra's Stand
- Displaced Towers
- Pact Vanguard
- Rilohn River
- Shattered Cliffs (only during related events)
- Venta Pass
- Wurmhaven
- The Desolation (80)
- Tangled Depths (80)
- Decayed Hive (only during related events)
- Ley-Line Confluence
- Amnytas
- Bastion of Knowledge (80) (only during related events)
- Janthir Syntri (80) (only during related events)
- Kessex Hills
- Triskellion Vale (17) (Only during heart)
- Cereboth Canyon (18)
- Dominion Killing Zone (19-20)
- Meremoot Hill (24)
- Gendarran Fields
- Snowblind Peaks (26)
- Vollym's Battle Pit (In arena fights)
- Vigilant Hills (30)
- Snowblind Peaks (26)
- Metrica Province
- The Hinterlabs (2) (only during related events)
- Thaumanova Reactor (15) (Summoned randomly)
- Brisban Wildlands
- The Gallowfields (23)
- Toxal Bog (25) (Summoned randomly)
- Mount Maelstrom
- Sootberme (64)
- Mon Maelstrom (65)
- Maelstrom's Bile (65)
- Avernan Volatile (65–66)
- Dierdre's Steps (71)
- Straits of Devastation (While statues aren't corrupted)
- Elysium Beach (74)
- Waywarde Way (74)
- Malchor's Leap (While statues aren't corrupted)
- Theater of Delight (77)
- Blighted Arch (79)
- Cathedral of Eternal Radiance (79)
- Cursed Shore (80) (While statues aren't corrupted)
- Snowden Drifts
- Dragon's Rising (17) (Only during heart)
- Lornar's Pass
- Icedevil's Needle (28) (Only during heart)
- Stonescatter Wash (34)
- Lost Delver's Ridge (39)
- Demon's Maw (39–40)
- Venison Pass (39–40)
- Dredgehaunt Cliffs
- Tribulation Rift (50) (only during related events)
- Timberline Falls
- Krongar Pass (51)
- Fisher's Eye Bridges (55) (Only during heart)
- Gyre Rapids (55) (only during related events)
- Stromkarl Heights (55) (only during related events)
- Frostgorge Sound
- Arundon Vale (71)
- Yakkington's Toil (71)
Story involvement[edit]
Personal story[edit]
- Chapter 1: Experiments Gone Wrong
- Statics path
- Chapter 1: Getting the Band Back Together
- Blood Legion path
- Chapter 1: Krytan Politics
- Chapter 2: Interested Parties
- Transatmospheric Converter path
- Chapter 3: Justice for Riannoc
- Chapter 7: Forming the Pact
- Dishonor my allies path
Living World Season 1[edit]
- Episode 1: Flame and Frost
Living World Season 2[edit]
- Episode 3: The Dragon's Reach: Part 1
- Episode 7: Seeds of Truth
End of Dragons story[edit]
- Chapter 18: What Lies Within
Heart involvement[edit]
- Help Foreman Flannum improve dam safety (3)
- Help Bryllana Deepmind thin out ghosts (6)
- Help Engineer Gilli (18)
- Help Kelgg with the mine's troubles (28)
- Help Foreman Boslo care for Blackwing Excavation (31)
- Help Scholar Olenn trick the grawl around the Tail of the Star God (44)
- Help Goldenlight Hallow with their experiments (55)
- Aid Tactician Blazefur in preparing Firebreak Fort for the Risen offensive (64)
- Help Ambr's krewe defend the lab (65)
Event involvement[edit]
- Defend the RCK-7550 golem as it stores energy (2)
- Join Engineer Marinus on his maintenance patrol (4)
- Kill earth elementals and gather lodestones for Tatsu Farkill (6)
- Defeat the stone guardian and its minions (50)
- Escort and defend alliance workers sent to build a watchtower (55)
- Elementals are being attracted to the building ley-line energy now that chak aren't around to absorb it (80)
- Help the emboldened refugees reach the oasis settlement (80)
- [Group Event] Defeat the champion bounty (Champion Megalith) (80)
- Defend Ziya as she searches for Vemyen (80)
- Help the archaeologists extract relics from their magical wards (80)
- Do not let all villagers get possessed (80)
- Escort Alchemist Briella to the Rift Hunters (80)
- Help Lucretia get back to Garenhoff (80)
- Navigate Isgarren's wards (80)
- Clear out the elementals (80)
- Defend the lightning rods and repair them with scrap from enemies (80)
Combat abilities[edit]
Type 1[edit]
- Abilities
- Cripples
- Reflects Projectiles
- Effects
- Skills
- Stolen skills
Type 2[edit]
- Abilities
- Heavily Armored
- Skills
- Jab - The creature punches at a target for a small amount of damage.
- Stolen skills
Type 3[edit]
- Abilities
- Heavily Armored
- Grants Protection
- Skills
- Punch
- Power Punch - Weakness
- Stomp - Point Blank Area of Effect, grants allies Protection, cripples foes
- Stolen skills
Type 4[edit]
- Abilities
- Stability
- Cripples
- Reflects Projectiles
- Effects
- Skills
- Jab - Basic melee attack.
- Unsteady Ground - Line AoE, Crippled 2s
- Magnetic Aura - Grants itself Magnetic Aura.
- Stolen skills
Ley-Line Confluence and Bloodstone Fen[edit]
- Abilities
- Heavily Armored
- Effects
- Ley Energy — Explodes on Death
- Skills
- Jab - The creature punches at a target for a small amount of damage.
- Ley Energy - Explode and release ley energy upon defeat, inflicting damage and 5 Vulnerability.
- Throw Boulder - Throw a boulder a target in range.
- Stolen skills
Elementalist summon variant[edit]
- Abilities
- Heavily Armored
- Grants Protection
- Skills
- Punch - Auto attack.
- Enervating Punch - Uses a powerful punch that weakens its target.
- Stomp - Stomps the ground, granting protection to allies and crippling foes.
- Stolen skills
No Refuge variant[edit]
- Abilities
- Stability
- Inflicts Weakness
- Reflects Projectiles
- Effects
- Stability - Cannot be chilled, crippled, knocked down, launched or pushed back. [sic]
- Skills
- Jab - Auto melee attack.
- Stolen skills


