Defeat Tequatl the Sunless
Defeat Tequatl the Sunless
- Location
- Splintered Coast
(Sparkfly Fen) - Event type
- Group event
- Part of
- Danger at Fabled Djannor
- Level
- 65
- API
- API
| Event maps | |
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| Interactive map |
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Interactive map |
Defeat Tequatl the Sunless is a level 65 group event that occurs on the Splintered Coast in Sparkfly Fen. The event begins with Tequatl the Sunless flying out of the water, eventually landing in front of the player and beginning combat. Though considered one of the smaller dragons, Tequatl is not alone and the fight occurs with dangerous minions summoned to attack the players as well. Players themselves have access to numerous Hylek Turrets and are backed by the formidable Vigil Megalaser.
Objectives[edit]
- Tequatl the Sunless
- Time limit: x/15:00
- Hylek Turrets Remaining: x/6
Rewards[edit]
| Reward tier | Experience | Karma | Coin |
|---|---|---|---|
| Gold | 8,453 | 311 |
72 |
| Silver | 7,185 | 264 |
61 |
| Bronze | 6,340 | 233 |
54 |
- Dragon Chest (Tequatl the Sunless) once a day per character.
- Dragon Chest (Exotic) once a day per account.
Event schedule[edit]
| Event | Start | Countdown | Zone | Area | Waypoint link |
|---|---|---|---|---|---|
| Tequatl the Sunless | 00:00 | ... | Sparkfly Fen | Splintered Coast | |
| Tequatl the Sunless | 03:00 | ... | Sparkfly Fen | Splintered Coast | |
| Tequatl the Sunless | 07:00 | ... | Sparkfly Fen | Splintered Coast | |
| Tequatl the Sunless | 11:30 | ... | Sparkfly Fen | Splintered Coast | |
| Tequatl the Sunless | 16:00 | ... | Sparkfly Fen | Splintered Coast | |
| Tequatl the Sunless | 19:00 | ... | Sparkfly Fen | Splintered Coast |
- Can be triggered out of the normal schedule with a Guild World Event.
- The event actually starts 1 minute after the set spawn time.
Walkthrough[edit]
The event has a 15:00 minute time limit and is split into two distinct and repeating phases:
- Attack phase: where Tequatl is stationary and attacking the players. The fight starts in this phase.
- Defense phase, where Tequatl is in the air and players must Defend the Megalaser and the batteries in the east, west, and north from attacking Risen for 2:00 minutes.
Defense phase[edit]
The defense phase occurs at 75%, 50%, and 25% of Tequatl's health and pauses the 15:00 main timer for its duration. Players need to split to defend the 4 objectives. Launch Pads can be used by players to quickly move between the Vigil Megalaser and the three batteries. The diamond on each launch pad shows the direction you will be launched. The Megalaser and batteries are attacked as follows:
- Megalaser - Any surviving Risen from the attack phase will stop what they're doing and immediately move to attack the Megalaser. Additional waves of Risen spawn just northwest and northeast of the Megalaser, from the directions of the North and East batteries. A Champion Risen Krait Hypnosses spawns up to two times from the direction of the north set of Hylek Turrets.
- West battery - Waves of Risen krait periodically spawn at the edges of the rock. Tequatl's Fingers are also periodically summoned and throw poison at the battery.
- North battery - Waves of Risen hylek and quaggans periodically spawn around the edges of the area. Additionally, multiple grub holes are placed around the battery. If left unattended, these grub holes will spawn Risen Grubs. Players can interact with grub holes to stomp them; however, the grub holes will respawn after some time.
- East battery - Waves of Risen will periodically spawn. Additionally, four Plague Carrier Abominations will spawn in waves at different fixed locations and walk towards the battery. They will explode and leave a highly damaging AoE field on the battery if not killed.
To succeed, the three batteries and the Megalaser must be defended from attacking Risen for 2 minutes. Failure of this event fails the entire fight, as Tequatl wipes the beach with a giant tidal wave. If the event succeeds, the Vigil shoots Tequatl with the Megalaser, and an attack phase begins. Tequatl is stunned for approximately 30 seconds and takes 5 times more damage.
Attack phase[edit]
Tequatl attacks players with several abilities and skills. One of its most dangerous attacks is a foot stomp that creates waves, these waves should be jumped over to avoid damage and launch. Players should gather around one of Tequatl's front legs and attack it. Tequatl periodically gains stacks of Hardened Scales. At 20 stacks, Tequatl summons a bone wall and becomes invulnerable until the wall is destroyed. The hylek turrets can prevent or delay this, as explained in the next section. At 75% health, Tequatl will start using vortexes to pull players underwater. Players caught by this attack are teleported to Watery Grave and should swim towards the light, back to the surface.
Risen periodically spawn in four fixed locations around the event area beginning at 14:00 minutes on the timer and every 90 seconds after that (the times are 14:00, 12:30, 11:00, 9:30, 8:00, 6:30, 5:00, 3:30, 2:00, 0:30.) Three of these groups will immediately charge the nearby Hylek Turrets, while one of the groups will charge towards Tequatl. If not engaged and defeated, these enemies will destroy the turrets.
Defeated should revive at the quaggan village waypoint Brooloonu Waypoint — .
Hylek turrets[edit]
There are three Hylek Turrets on the beach that can be controlled by players. While they aren't mandatory, they can make the fight easier. The turret's skills Hylek Salve (skill 4) and Hylek Elixir (skill 5) provide boons to players in the target area. Poison Cleanse (skill 3) cleanses the target area of puddles of poison created by Tequatl's Fingers. Scale Penetration (skill 2) can be fired at Tequatl to remove one stack of Hardened Scales.
If the turrets are damaged, the nearby Box of Repair Hammers provides Repair Hammers to repair the turrets.
NPCs[edit]
Allies[edit]
- Cathbad
- Cotatl
- Crusader Tempus Strikeclaw
- Crusader Tyrall Battlebind
- Diancecht
- Dynadan
- Glotl Turret Technician
- Guard
- Hylek Amini
- Hylek Cuicani
- Hylek Nahualli
- Hylek Tlamatini
- Quaztocel
- Slupsloop
- Turret Reconfigurator
- Utoctacel
- Vigil Cannon Engineer
- Warmaster Narru
Foes[edit]
- Bloated Creeper (65)
- Champion Risen Brute (64, 65)
- Champion Risen Grub (64, 65)
- Champion Risen Krait Damoss (64,65)
- Champion Risen Krait Hypnoss (64, 65)
- Champion Risen Krait Nimross (64, 65)
- Champion Risen Plague Carrier (64, 65)
- Champion Risen Thrall (64, 65)
- Elite Risen Brute (65)
- Elite Risen Krait Damoss (65)
- Elite Risen Krait Nimross (65)
- Elite Risen Plague Carrier (65)
- Elite Risen Thrall (65)
- Risen Abomination (68, 69)
- Risen Brute (68, 69)
- Risen Grub (68, 69)
- Risen Hylek (68, 69)
- Risen Krait Damoss (68, 69)
- Risen Krait Hypnoss (68, 69)
- Risen Krait Nimross (68, 69)
- Risen Thrall (68, 69)
- Tequatl the Sunless
- Veteran Risen Brute (66, 67)
- Veteran Risen Krait Damoss (68, 69)
- Veteran Risen Krait Hypnoss (68, 65)
- Veteran Risen Krait Nimross (68, 65)
- Veteran Risen Plague Carrier (66, 68, 69)
- Veteran Risen Thrall
Objects[edit]
- Destructible
- Interactive
Dialogue[edit]
- Before event start
- Utoctacel: The sky is darkening. Tequatl the Sunless must be near.
- Quaztocel: Then watch the water and be ready.
- Warmaster Narru: Enemy inbound. This is not a drill.
- Warmaster Narru: Charge up the power cells. Tequatl's approaching.
- Warmaster Narru: Dig in and stand firm. Remember, we're Vigil!
- Warmaster Narru: Target approaching. Get to your battle stations.
- On event start
- Slupsloop: There's something in the water. Help!
- Diancecht: Look, in the water!
- Utoctacel: Brothers! Sisters! Ready yourselves! Tequatl is here!
- Diancecht: Back to the turrets! Now!
- Slupsloop: It's coming!
- When Tequatl's Fingers spawn
- Warmaster Narru: Watch the tendrils. Keep your distance or you'll get poisoned!
- Warmaster Narru: Tendrils! Fall back and attack at range.
- Before Tangling Vines is used
- Quaztocel: Watch for the tangling vines coming out of the ground!
- Before Shockwave is used
- Warmaster Narru: Stay clear of its feet!
- Warmaster Narru: Shock wave coming! Get out of the way!
- Warmaster Narru: It's going to stomp! Move!
- Warmaster Narru: Avoid the shock wave!
- Before Undead Breath is used
- Quaztocel: Get back. It's about to breathe. Stay out of its way!
- Risen spawn
- Cotatl: On the right. Undead. Cut them down!
- Whirlpool
- Warmaster Narru: It's dragging people down. Stay away from the whirlpool!
- Warmaster Narru: Watch out for the whirlpool! Evade it, or you'll get pulled under!
- Battery Defense Phase Begins
- Defend the batteries while they charge to power the Vigil Megalaser.
- Warmaster Narru: We need the power cells to bring down Tequatl. Protect them!
- Warmaster Narru: All available forces to the batteries. Guard them while we bring the cannon online.
- Warmaster Narru: Defend the batteries! We can't fire the laser without them!
- Warmaster Narru: Target is in the air. Repeat: target is in the air.
- Warmaster Narru: Cover the eastern battery. We can't lose it.
- Warmaster Narru: Northern battery, Tequatl is inbound to your position.
- Warmaster Narru: Western battery, brace for Tequatl's attack.
- Warmaster Narru: Defend the eastern battery!
- Warmaster Narru: The enemy is assaulting the northern battery. Stop them!
- Warmaster Narru: The enemy is attacking the western battery. Defend it!
- When Vigil Megalaser HP falls to 75%
- Dotta: Seventy-five percent. This whole thing is about to implode.
- Vork: Cogs and gears, it better not. Better explode, and take that thing with us.
- When Vigil Megalaser HP falls to 50%
- Dotta: Fifty percent. The stabilizers are redlining.
- Vork: We need a few more minutes. Take all secondaries off-line. I shall aim the weapon manually.
- Battery Defense Phase Successful
- The Vigil Megalaser is charged. Get back into the fray!
- Warmaster Narru: Train all weapons on the beast! Bring it down!
- If all Hylek Turrets are destroyed
- Warmaster Narru: Retreat to high ground! We're overwhelmed. Repeat: we are overwhelmed.
- Event failure
- The Vigil Megalaser failed to charge. Watch out for Tequatl's tidal wave!
- Warmaster Narru: Evacuate! Tidal wave imminent!
- Event success
- Quaztocel: The water is still. The land is ours.
- Utoctacel: Victory comes with a cost. So many dead.
- Cotatl: We shall sing their songs to our spawn who will be born here.
- Quaztocel: Yes. A fine home, for all hylek. Spread the word, all tribes are welcome here.
Notes[edit]
- If this event fails, the Splintered Coast will visually become darker, miasma will settle upon the whole area, and Risen Land Mines will clutter up the landscape until Tequatl returns.
- This event does not have any prerequisite events despite being part of a meta event.
- Players can prepare for the event ahead of time by learning how to use the Hylek Turrets and launch pads while waiting for it to begin.
Related achievements[edit]
- Tequatl: achievement category (116, 2 )
Bosses: That Had to Burn — Fire the megalaser at Tequatl the Sunless. (10)
Trivia[edit]
- This event was completely reworked September 17th, 2013 as a part of the Tequatl Rising release. Previously, Tequatl the Sunless was a typical world boss that could be easily defeated by a few players without coordination or use of event mechanics.

















