Krewe

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The cultural system of the asura is both highly organized and extremely flexible. Their society consists of individuals who come together to accomplish greater tasks. This is their krewe system: a project will form, and the leader will call together (or hire) those most useful or capable until the project is finished. An asura's krewe is usually temporary; lasting as long as the project requires, and then breaking up when they have completed whatever task they were performing. These krewes often stay in touch, forming and reforming with individuals they know and respect, and avoiding those whom they don't get along with or find substandard.

That Old College Try

Krewes are special asuran work groups or corporate task units, usually created for a specific research project or task. Most asuran krewes are formed and dissolved freely, and are governed internally by their members with no oversight from the Arcane Council. The controversial "meta-krewe" Inquest is the exception from this: its members are not allowed to leave the group and their work is owned and controlled by the Inquest's leadership.[1][2] Because krewes are an integral part of everyday asuran life, the asura easily fit into the guild system, using guilds much like any other krewe formed for a specific task.[3]

Organization[edit]

A typical process for krewe recruitment begins once a project forms. The elected or self-appointed leader of the project will call together, or hire, those most useful or capable until the project is finished. An asura's krewe is usually temporary; lasting as long as the project requires, and then breaking up when they have completed whatever task they were performing. These krewes often stay in touch, forming and reforming with individuals they know and respect, and avoiding those whom they do not get along with or find substandard. Because asura are judged by their reputation and craftiness, they often choose a specialty within their college training. An asura will seek to be well known as the foremost authority on that topic, in the hopes of acquiring a position on cutting-edge krewes, performing greater and more challenging tasks.[1]

However, sometimes the krewe leader may choose their krewe not just due to their skillset but also to suck up to the leader and feed the leader's ego. In some cases the krewe leader can temporarily hand over extended privileges and authority to their second-in-command to oversee a project in their stead while the leader is busy elsewhere.[4] If the previous krewe leader dies, one of their underlings, typically the second-in-command, takes over the project while the krewe continues their research and development. Sometimes it can take many years for an asura to maneuver themself into the krewe leader position.[5]

Known krewes[edit]

Krewe Description Known members
Aeronotics Krewe Create and upgrade the AER-0000, the first golem ever to utilize sucking energy-absorption techniques, to compete in the golem battle at the Battleground Plaza.[6][7]
Aethervolt Krewe Observe the sources nature draws upon for energy and power, and try to reproduce them through technological means.[8]
Ambr's Krewe / Advanced Arcanomics Krewe[9] Control the power of Mon Maelstrom volcano.[10]
Aqualimit Krewe Develop a formula to boost swimming speed.[11]
Brij's Krewe
  • Test the Heliflux Capacitron 5000 on the lava of Maelstrom's Core to harness the unstable power bubbling to the surface and bleed it off, replacing it with an aura of calm.
  • Develop a lava-powered bathing machine.[12]
Brill Alliance Experiment on skritt to test their swarmmind and intelligence capabilities.[13]
C.L.E.A.N. Krewe Clean up chaos magic left behind by the Inquest's experiments at the Thaumanova Reactor.[14]
Chaos Krewe Clean up chaotic material, kill irradiated rats and chaos beasts, and get the skritt to stop collecting chaotic material.[15]
Dekkti's Krewe Study skritt, covering the area between the Mabon Market and Hanto Trading Post.[16]
Delka's Krewe Set up a small lab near the cemetery in Ebonhawke. What they are studying is unknown.
Dessa's Krewe Study the Fractals of the Mists.
Dobbs's Krewe The Durmand Priory krewe, study and search for dwarven artifacts among the rubble of Rankor Ruins.[17]
Drazz's Krewe Study Inquest turrets in the Domain of Kourna.
Funwerks Krewe Add description.
Gill's Krewe Train pink moas for an avian dance routine at Frick Hall.[18][19]
Goldenlight Hallow Krewe Devise new weapons to aid the Durmand Priory and Vigil in their fight against the Risen.[20]
Hydrone Krewe Add description.
Incinergen Krewe Add description.
Incomp Optics Add description.
Ketto's Krewe Develop the Somno-Scholar, a device that teaches the user information while they sleep. Previous projects include the Intravenous Intelligizer and the original Adventure Box prior to Moto's departure.[22]
Klaszt's Krewe
Krattz's Krewe Add description.
Luminates Plant Krewe Add description.
Lychcroft Mere Krewe Research the Risen, with a particular focus on what compels the undead's behavior.
Master Boikk's Krewe First krewe to discover Skrittsburgh.[23]
Morphologists Krewe Add description.
Moto's Krewe Develop, maintain, and promote the Super Adventure Box.
Mott's Krewe Work on a new type of defense golem around Jeztar Falls and stop the Inquest at Aquannian Research Group.
Muse Krewe[24] Add description.
New Novus Krewe Add description.
Opticalium Krewe Add description.
Orl's Research Krewe Add description.
Pamfa's Krewe Add description.
Parnna's Krewe Add description.
Phlunt's Krewe Add description.
Phrenologists Krewe Study the brain size-to-stature ratio of each of the five major races.[25]
Player's Krewe
PR&T Esoterics Krewe Study oozes and the possible uses of ooze essences.[26]
Rata Sum Sanitation Krewe Improve water reclamation and keep Rata Sum clean.[27]
  • Cousin of Gorg's Wife
Rixt's Krewe Add description.
Roj's Salvage Krewe Add description.
Rom's Krewe Maintain and operate asura gates throughout Kryta.
Shoon's Salvage Krewe Add description.
Sanctuary Krewe Offer access to the daily activity from Mistlock Sanctuary.
Soffo's Krewe Add description.
Spaecia Illogica Krewe Add description.
Splorg Metamystics Krewe[28][29] Add description.
Terranexic Krewe Add description.
Torkk's Krewe Study Iron Legion engineering such as the Iron Barracuda on behalf of the College of Dynamics.
Tylee's Krewe Commissioned by Commodore Lawson Marriner and Queen Jennah to maintain and build asura gates to new destinations in Lion's Arch.[30]
Tyrian Holo-News Krewe A traveling group of journalists delivering the latest scoops to a news-hungry audience.
Ulta Metamagicals Add description.
United Arcanist Krewe Add description.
Wikki Krewe Create Wikki's Official Guide to Tyria as a compilation of information about Tyria.[31]

Inquest megakrewe[edit]

While the Inquest are technically a single "megakrewe," many of their labs have their own dedicated teams that are colloquially referred to as krewes. This includes:

See also: Inquest#Known bases

Trivia[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Krewe.
  • Narrative Designer Jeff Grubb has likened the existence of an asuran krewe to a movie production.[2]

References[edit]

  1. ^ a b That Old College Try
  2. ^ a b Guild Wars 2 Asura interview part two: Love and Inquest, PCGamer.com
  3. ^ The Movement of the World: Guilds
  4. ^ Carry a Big Stick
    Shodd: Flax isn't here, and his crozier is. The bad news is, he left Filka in charge. She's the Morphologists krewe's second-in command. Meaner than a blood-drunk charr and twice as brutal.
    <Character name>: What do we know about Flax's krewe?
    Shodd: The Morphologists? Mostly toadies and suck-ups that feed Flax's ego—and he still treats them like dirt. It's a thankless job, but there are some tough customers and a few hard workers in the mix.
  5. ^ Iida
  6. ^ Ech
  7. ^ Prooji
  8. ^ Zegg
  9. ^ Defend the Advanced Arcanomics lab
  10. ^ Krewe Leader Ambr
  11. ^ Aqualimit Leader
  12. ^ Krewe Leader Brij
  13. ^ Brill Alliance Researcher
  14. ^ Rooba's dialouge
  15. ^ Assist the Chaos krewe's heart objective
  16. ^ Chief Dekkti: We're here to study the skritt. They're usually dumb, beastly little creatures.
  17. ^ Krewe Leader Dobbs
  18. ^ Assistant Oobza
  19. ^ Trainer Gill
  20. ^ Guardian Renton
  21. ^ Bluz
  22. ^ Lower Research Stacks historical dialogue
  23. ^ That Old College Try
  24. ^ Soren Draa ambient dialogue
  25. ^ A Bold New Theory
  26. ^ PR&T Researcher
  27. ^ Gorg
  28. ^ Abbik
  29. ^ Professor Hamm
  30. ^ Krewe Leader Tylee
  31. ^ Scholar Wikki