Lively Lute/history
April 14, 2026
- Lively Lute: Increased the cooldown from 12 seconds to 15 seconds in WvW only.
Lively Lute
“Perform with your lute, sending out damaging sound waves toward an enemy and healing tones towards allies.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Damage (3x): 876 (3.0)? Damage (3x): 438 (1.2)? Damage (3x): 438 (1.05)? Healing: 985 (0.6)? Healing: 825 (0.5)?- Lute Playing (5s): +10% Healing Increase to Others, +10% Damage, +10% Condition Damage
- Number of Allied Targets: 5
- Additional Time per Note: 5 seconds
- Range: 600
— In-game description
January 22, 2026
- Lively Lute: Reduced the damage coefficient per hit from 0.4 to 0.35 in PvP only.
Lively Lute
“Perform with your lute, sending out damaging sound waves toward an enemy and healing tones towards allies.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Damage (3x): 876 (3.0)? Damage (3x): 438 (1.2)? Damage (3x): 438 (1.05)? Healing: 985 (0.6)? Healing: 825 (0.5)?- Lute Playing (5s): +10% Healing Increase to Others, +10% Damage, +10% Condition Damage
- Number of Allied Targets: 5
- Additional Time per Note: 5 seconds
- Range: 600
— In-game description
October 28, 2025
- Lively Lute was added to the game.
Lively Lute
“Perform with your lute, sending out damaging sound waves toward an enemy and healing tones towards allies.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Damage (3x): 876 (3.0)? Damage (3x): 438 (1.8)? Healing: 985 (0.3)? Healing: 985 (0.3)?- Lute Playing (5s): +10% Healing Increase to Others, +10% Damage, +10% Condition Damage
- Number of Allied Targets: 5
- Additional Time per Note: 5 seconds
- Range: 600
— In-game description
Beta event version: August 19, 2025
- Reverberating Lute was available during the Visions of Eternity elite specialization Beta Event.
Reverberating Lute
“Perform with your lute, sending out damaging sound waves.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Damage (3x): 1,212 (3.0)? Damage (3x): 726 (1.8)?- Lute Playing (5s): +4% Healing Increase to Others, +4% Damage, +4% Condition Damage
- Number of Hits: 3
- Number of Targets: 5
- Additional Time per Note: 5 seconds
- Range: 600
— In-game description