Lively Lute
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“Perform with your lute, sending out damaging sound waves toward an enemy and healing tones towards allies.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Damage (3x): 876 (3.0)? Damage (3x): 438 (1.2)? Damage (3x): 438 (1.05)? Healing: 985 (0.6)? Healing: 825 (0.5)?- Lute Playing (5s): +10% Healing Increase to Others, +10% Damage, +10% Condition Damage
- Number of Allied Targets: 5
- Additional Time per Note: 5 seconds
- Range: 600
— In-game description
Mechanics[edit]
- Sends out three damaging waves, four if traited with Shredding, and sends outs four tones towards allies healing, and applying boons if traited.
- The four tones going towards allies can be blocked by small height differences in terrain, walls, invisible hitboxes, and similar. This makes it so you miss healing, and boons if traited.
Related traits[edit]
Domination
- Rending Shatter — Shatter skills inflict vulnerability on hit.
- Shattered Concentration — Shatter skills also remove a boon on hit.
- Mental Anguish — Shatter skills deal more damage. This bonus damage is doubled against foes that are not activating skills.
Chaos
- Bountiful Disillusionment — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
Inspiration
- Illusionary Inspiration — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
- Restorative Illusions — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
Illusions
- Shatter Storm — Shatter skill 1 becomes an ammo skill.
- Maim the Disillusioned — Shatter skills inflict torment on hit.
- Master of Misdirection — Shatter skills gain recharge reduction.
- Master of Fragmentation — Your Shatter skills are improved.
Troubadour
- Symphonic Resonance — Instruments provide bonuses while playing in the background.
- Shredding — Lively Lute fires an additional wave at your enemy. The lute's damage bonus is increased.
- Life of the Party — Lively Lute and Crescendo grant boons to affected allies.
- Fortissimo — After using Crescendo, gain a note every interval for a duration. Gain increased attributes for each instrument you have playing.
- Call and Response — When you use an instrument above the note threshold, create an afterimage that plays that instrument after a delay.
Notes[edit]
- The lute's waves are considered as projectiles and thus will be rendered ineffective by effects that block or reflect projectiles.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| April 14, 2026 |
|
| January 22, 2026 |
|
| October 28, 2025 | Visions of Eternity release:
|
| August 19, 2025 |
|