Note
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Note is a profession mechanic of Troubadour, an elite specialization of Mesmer. It partially replaces the Mesmer's Illusion mechanic for extending the on-field duration of their Instruments.
The number of accumulated Notes is visually represented by a set of musical notes replacing the Mesmer's traditional 3 clone charges on the skill bar. One visual Note equates to one charge, for a maximum total of 3 Note charges.
Related skills[edit]
Troubadour instruments[edit]
- Lively Lute — Perform with your lute, sending out damaging sound waves. The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
- Flustering Flute — Play an enchanting tune with the flute, confusing enemies in front of you. Enemies in the center of the music will be dazed. The flute will then consume all notes to continue playing in the background. The flute's duration is extended for each note consumed.
- Deafening Drum — Slam the drum to release a percussive shock wave, disabling enemies. The strength of the disable increases the closer an enemy is. The drum will then consume all notes to continue playing in the background. The drum's duration is extended for each note consumed.
- Harmonious Harp — Strum the harp, rejuvenating allies in a burst of healing. The tune reverberates, creating a healing area for a short duration. The harp will then consume all notes to continue playing in the background. The harp's duration is extended for each note consumed.
Utility skills[edit]
- Tale of the Soulkeeper — Rouse allies with the legend of Almorra Soulkeeper, granting offensive boons. Performance. Reciting this tale with the lute playing will grant you notes.
Related traits[edit]
- Wandering Minstrel — Build up notes instead of summoning illusions. Shatters are replaced by instrument skills, which consume notes to continue playing. Gain access to Tales.
While out of combat, you will automatically generate a note every 10 seconds.
- Raconteur — Tales heal and grant protection to nearby allies.
- Fortissimo — After using Crescendo, gain a note every interval for a duration. Gain increased attributes for each instrument you have playing.
- Call and Response — When you use an instrument above the note threshold, create an afterimage that plays that instrument after a delay.