Manifestation of Self-Doubt
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Manifestation of Self-Doubt
Manifestation of Self-Doubt is a manifestation of the doubts in the mind the Pact Commander that must be defeated as of part of the trial to become an agent of the Shining Blade.
Story involvement[edit]
Living World Season 3[edit]
- Episode 6: One Path Ends
Combat abilities[edit]
- Abilities
- Reactive Damage Mitigation
- Weak against Minor Breakthrough
- Effects
- Skills
Elementalist version:
Necromancer version:
- Necrotic Slash - Chain. Slash your foe twice.
Necrotic Stab - Chain. Strike your foe again.
Necrotic Bite - Strike your foe and gain life force.
- Life Siphon - Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding.
- Dark Pact - Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed.
Mesmer version:
- Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mirror Blade - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mind Stab - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Illusionary Wave - Knock back foes with a wave of magical energy.
Engineer version:
- Hip Shot - Deliver a quick rifle shot from the hip that pierces targets.
- Overcharged Shot - Fire a blast so strong that it launches your foe as the recoil frees you from any movement-impairing conditions.
- Rifle Turret - Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
- Flame Turret - Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
Ranger version:
- Long Range Shot - Shoot your foe from long range. The farther the arrow flies, the more damage it does.
- Rapid Fire - Fire multiple arrows at your foe.
- Point-Blank Shot - Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
- Signet of the Wild - Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you.
- Signet of Stone - Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Thief version:
- Twisting Fangs - Spin in place, hitting nearby foes. Each hit causes bleeding.
- Dancing Dagger - Throw a dagger that cripples nearby foes and returns to you.
- Heartseeker - Leap and strike your foe. The less health your target has, the more damage you cause.
- Cloak and Dagger - Stab your foe and vanish in stealth, leaving them vulnerable.
Guardian version:
- Strike - Chain. Strike your foe.
- Whirling Wrath - Spin in place and swing your greatsword while hurling powerful projectiles.
- Leap of Faith - Leap at your foe. Inflicts blindness and heals you for each foe hit.
- Symbol of Wrath - Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
- Binding Blade - Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Revenant version:
- Preparation Thrust - Stab your foe with your sword, inflicting vulnerability.
Brutal Blade - Slice foes, damaging them and inflicting vulnerability.
Rift Slash - Slash foes, creating a rift on them that explodes for additional damage after a short delay.
- Chilling Isolation - Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy.
- Unrelenting Assault - Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe.
Warrior version:
- Greatsword Swing - Chain. Slash your foe.
Greatsword Slice - Chain. Slice your foe.
Brutal Strike - Hit your foe with a final brutal strike.
- Hundred Blades - Repeatedly strike multiple foes. The last strike does extra damage.
- Whirlwind Attack - Whirl in a target's direction, slashing foes along your path.
- Bladetrail - Throw your greatsword at your foe so that it returns to you, immobilizing foes along the way.
- Rush - Charge and strike your foe.
- Stolen skills
Notes[edit]
- The Manifestation of Self-Doubt wields Tormented weapons.
- The Manifestation of Self-Doubt will appear as the same race and gender of the instance owner's character.







































