Preservation
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Preservation
- Profession
Necromancer (skill list)- Specialization
Ritualist- Parent skill
- Ritualist's Shroud
- Slot
- Transform





- Type
- Shroud, Spirit
- Summons
- Spirit of Preservation
- Game link
- API
- 76684
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“Shroud. Spirit. Grant boons to nearby allies, then summon a spirit of preservation. Preservation will unleash a burst of energy, healing and removing conditions from nearby allies.
Ritualist Attack
Protection (4s): -33% Incoming Damage Protection (2½s): -33% Incoming Damage- Vigor (4s): +50% Endurance Regeneration
- Number of Targets: 5
- Radius: 300
— In-game description
Related traits[edit]
Death Magic
- Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Dark Defiance — If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Blood Magic
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
- Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
- Transfusion — Marks can be triggered by allies to heal them and provide them with additional benefits. Create Lesser Chilblains at your location when you use your fourth shroud skill.
Soul Reaping
- Sinister Shroud — Shroud skills gain reduced recharge.
- Vital Persistence — Gain Vitality. Your incoming healing is increased.
Ritualist
- Wandering Spirits — Spirits teleport to you before they perform their autoattack.
- Spirit's Gift — Heal nearby allies when you summon a creature. Spirits and minions are creatures.
- Explosive Growth — When you summon a creature, deal damage to enemies around that creature. Spirits and minions are creatures.
- Boon of Creation — Gain concentration. Gain life force when you summon a creature. Spirits and minions are creatures.
- Spirits' Remedy — Remove conditions from nearby allies when you summon a creature. Spirits and minions are creatures.
- Empowering Spirits — Grant boons to nearby allies when you summon a spirit.
- Spirit's Strength — Your summoned creatures deal more damage and their healing is increased. Spirits and minions are creatures.
- Lingering Spirits — Gain a bonus for each active spirit. Spirits persist when exiting ritualist's shroud but continue to drain life force. Life force that is gained during this time will not be consumed by spirits.
- Soul Twisting — The first spirit skill you use when entering ritualist's shroud recharges instantly.
Trivia[edit]
A Guild Wars skill bears the same name as this skill.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| April 14, 2026 |
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| October 28, 2025 | Visions of Eternity release:
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| August 19, 2025 |
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