Wanderlust
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Wanderlust
- Profession
Necromancer (skill list)- Specialization
Ritualist- Parent skill
- Ritualist's Shroud
- Slot
- Transform





- Type
- Shroud, Spirit
- Summons
- Spirit of Wanderlust
- Game link
- API
- 76741, 76961
| Gallery |
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“Shroud. Spirit. Create a powerful blast that damages enemies in the area, then summon a Spirit of Wanderlust at that location. Wanderlust knocks down enemies and creates a lingering area that deals damage and inflicts conditions.
Wanderlust Attack
Damage (4x): 192 (0.72)? Damage (4x): 80 (0.3)?- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- 4 Vulnerability (6s): +4% Incoming Damage, +4% Incoming Condition Damage
- Weakness (4s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Slow (2s): Skills and actions are slower.
- Knockdown: 2 seconds
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Defiance Break: 200
- Range: 900
— In-game description
Related traits[edit]
Spite
- Bitter Chill — Chilling a foe inflicts vulnerability.
Curses
- Insidious Disruption — Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
Soul Reaping
- Sinister Shroud — Shroud skills gain reduced recharge.
Ritualist
- Wandering Spirits — Spirits teleport to you before they perform their autoattack.
- Spirit's Gift — Heal nearby allies when you summon a creature. Spirits and minions are creatures.
- Explosive Growth — When you summon a creature, deal damage to enemies around that creature. Spirits and minions are creatures.
- Boon of Creation — Gain concentration. Gain life force when you summon a creature. Spirits and minions are creatures.
- Spirits' Remedy — Remove conditions from nearby allies when you summon a creature. Spirits and minions are creatures.
- Empowering Spirits — Grant boons to nearby allies when you summon a spirit.
- Spirit's Strength — Your summoned creatures deal more damage and their healing is increased. Spirits and minions are creatures.
- Lingering Spirits — Gain a bonus for each active spirit. Spirits persist when exiting ritualist's shroud but continue to drain life force. Life force that is gained during this time will not be consumed by spirits.
- Soul Twisting — The first spirit skill you use when entering ritualist's shroud recharges instantly.
Trivia[edit]
A Guild Wars skill bears the same name as this skill.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| April 14, 2026 |
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| December 09, 2025 |
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| October 28, 2025 | Visions of Eternity release:
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| August 19, 2025 |
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