Shock Wave
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Shock Wave
- Profession
Elementalist (skill list)- Weapon
- Staff





- Attunement
- Earth
- Game link
- API
- 5686
“Create a shock wave that bleeds and immobilizes your target.
Damage: 202 (0.5)? Damage: 1,009 (2.5)?- Bleeding (20s): 440 Damage
- Immobilize (2s): Unable to move.
- Number of Targets: 5
- Combo Finisher: Physical Projectile
- Range: 1,200
— In-game description
Related traits[edit]
Earth
- Serrated Stones — Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
- Strength of Stone — Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
- Geomancer's Training — Strike damage from nearby foes is reduced. Earth weapon skills gain reduced recharge.
Weaver
- Elemental Pursuit — Gain superspeed when inflicting inhibiting conditions on enemies.
Catalyst
- Vicious Empowerment — Gain Elemental Empowerment and might when you disable or immobilize a foe.
- Elemental Epitome — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
- Elemental Synergy — Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
Notes[edit]
- This is a piercing attack.
- The projectile(s) from this skill keeps to the ground, meaning that it can be aimed only horizontally; its path vertically is always along the ground. It also means that targets cannot be hit if there is a gap or large elevation in the ground between the target and the caster (eg. harpy jumping puzzle in Uncategorized Fractal).
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| August 23, 2022 |
|
| July 07, 2020 |
|
| October 15, 2013 |
|
| August 28, 2012 | Game release:
|
Trivia[edit]
A Guild Wars skill bears the same name as this skill.