User:Aquadrizzt/Theorycraft/Secondary

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This idea is inspired by secondary professions from the original Guild Wars.

Common Mechanics[edit]

  • Each secondary specialization has an associated profession.
    • Characters cannot select a secondary specialization for their own profession (e.g. a Guardian wouldn't be able to select the Guardian secondary specialization, Willpower).
  • Secondary specializations can only be equipped in the third specialization slot, much like elite specializations.
  • Secondary specializations offer a flexible Proficiency that allows the selection of any single weapon from the associated profession.
    • The weapon selected will offer the skills for the associated profession.
    • If a one-handed weapon that the associated profession can dual wield is selected, then the character also becomes able to dual-wield that weapon.
    • If a character selects a weapon Proficiency that overlaps with their profession's weapon proficiencies, they will replace their normal profession weapon skills for that weapon with those from their secondary specialization's associated profession.
For example, a Mesmer who selected Greatsword Proficiency from the Warrior secondary specialization Brawn would have access to the Warrior greatsword skills instead of the Mesmer greatsword skills.
  • Secondary specializations offer access to the healing and utility skills of the associated profession, but not elite skills.
  • Secondary specializations offer limited access to the associated profession's exclusive mechanics, usually through the F5 slot.

Guardian[edit]

Modified Traits[edit]

Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Flexible Proficiency: Guardian You can wield one weapon of your choice normally available to Guardians.
Gain access to Guardian healing and utility skills.
You can use one of the three Virtues.

Zeal[edit]

Major Adept Zealous Scepter Zealous Scepter Gain might [every few attacks]; gain more might while wielding a scepter.
Miscellaneous effect.png Number of Attacks to Trigger: 5

Radiance[edit]

Minor Adept Justice is Blind Justice is Blind Gain a light aura and blind nearby foes when you activate [your Virtue].
Minor Master Renewed Justice Renewed Justice 1 [Killing an enemy reduces the recharge time of your Virtue].
Count Recharge.png Recharge Time Reduced: 20 seconds
Major Master Wrath of Justice Wrath of Justice Striking an enemy [after activating your Virtue] casts Lesser Signet of Wrath.
Major Grandmaster Amplified Wrath Amplified Wrath Burning you inflict deals increased damage. Burning duration applied by [profession mechanics] is increased.
Duration.png Duration Increase: 20%

Valor[edit]

Major Master Redemption Redemption 10 Cast Lesser Litany of Wrath when you activate [your Virtue].
Major Grandmaster Tenacious Defense Tenacious Defense Aegis you grant reduces the recharge time of [your Virtue] when it blocks an attack.
Count Recharge.png Recharge Time Reduced: 1 second

Honor[edit]

Minor Grandmaster Purity of Body Purity of Body Your [Virtue] passive also regenerates endurance.
Miscellaneous effect.png Endurance Regeneration Increase: 15%

Virtues[edit]

Major Master Absolute Resolve Absolute Resolve Activating [your Virtue] removes conditions from nearby allies. [Your Virtue]'s passive effect is stronger.
Miscellaneous effect.png Damage and Healing Increase: 25%
Major Grandmaster Permeating Wrath Permeating Wrath The passive effect of [Virtue of Justice] triggers more quickly and now burns in an area.
Major Grandmaster Battle Presence Battle Presence Nearby allies gain the passive effect of [Virtue of Resolve].
Major Grandmaster Indomitable Courage Indomitable Courage The active effect of [Virtue of Courage] breaks stun and grants tability to nearby allies. Its passive effect gains a shorter interval.

Brawn (Warrior)[edit]

Themes: ??
Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Flexible Proficiency: Warrior You can wield one weapon of your choice normally available to Warriors.
Minor Adept Brute Strength Gain access to Warrior healing and utility skills. You can build up adrenaline with your attacks, which you can expend on powerful burst skills.
Major Adept Description
Major Adept Description
Major Adept Description
Minor Master ??? Your Warrior skills gain reduced recharge.
Count Recharge.png Recharge Reduced: 20%
Major Master ??? <Bonus while using a main-hand weapon in offhand>
Major Master ??? <Bonus while using an off-hand weapon>
Major Master ??? <Bonus while using a two-handed weapon>
Minor Grandmaster
Major Grandmaster

Burst Skills[edit]

Skill Weapon Activation.png Tango-recharge-darker.png Description
?? Pistol ???
?? Scepter ???
?? Shortbow ???
?? Staff ???

Intelligence (Elementalist)[edit]

Themes: Auras, Combos, Hybrid Damage
Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Flexible Proficiency: Elementalist You can wield one weapon of your choice normally available to Elementalists.
Minor Adept ??? Gain access to Elementalist healing and utility skills. You are attuned to one of the four elements.
Major Adept Description
Major Adept Description
Major Adept Description
Minor Master ??? Your Elementalist skills gain reduced recharge.
Count Recharge.png Recharge Reduced: 20%
Major Master Master of Magic Gain expertise based on your power and precision based on your condition damage.
Expertise attribute.png Gain Expertise Based on a Percentage of Power: 7%
Precision attribute.png Gain Precision Based on a Percentage of Condition Damage: 7%
Minor Grandmaster Elemental Infusion Gain attributes depending on your attunement.
Fire Attunement.pngPower attribute.png Power: +250
Water Attunement.pngHealing Power attribute.png Healing Power: +250
Air Attunement.pngPrecision attribute.png Precision: +250
Earth Attunement.pngToughness attribute.png Toughness: +250
Major Grandmaster Lingering Elements Elemental combo fields you create with weapon skills last longer.
Duration.png Duration Increase: 1 second