User:Erasculio/List of guardian skills
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This is a list of core guardian skills. For additional skills available to guardian's elite specializations, see:
Profession Mechanic[edit]
Virtues are the guardian's profession mechanic, occupying the F1 – F3 slots above the skill bar. Each one provides a continual passive effect, and they can be activated to provide a brief, but more powerful, effect to all nearby allies.
| Skill | Type | Description | |||
|---|---|---|---|---|---|
| Virtue of Justice | Virtue | 20 | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. | ||
| Virtue of Resolve | Virtue | 30 | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. | ||
| Virtue of Courage | Virtue | 45 | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. |
Weapon Skills[edit]
Two-Handed[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
Greatsword[edit] | |||||
| 1 | Strike | ½ | Chain. Strike your foe. | ||
| 1 | ½ | Chain. Strike your foe again. | |||
| 1 | ½ | Attack with a final, powerful strike that applies might for each foe you strike. | |||
| 2 | Whirling Wrath | ¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. | |
| 3 | Leap of Faith | ½ | 10 | Leap at your foe. Inflicts blindness and heals you for each foe hit. | |
| 4 | Symbol of Resolution | Symbol | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. |
| 5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | |
| 5 | ¾ | Pull your foes to you. | |||
Hammer[edit] | |||||
| 1 | Hammer Swing | ½ | Chain. Strike your foe. | ||
| 1 | ½ | Chain. Bash your foe. | |||
| 1 | Symbol | 1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | ||
| 2 | Mighty Blow | ¾ | 4 | Damage nearby foes with a mighty ground slam. If your target has been struck by Banish, teleport to them. | |
| 3 | Zealot's Embrace | 1 | 12 | Send a wave toward your foe that immobilizes foes in a line. Gain barrier for each target struck. Barrier is reduced for each target struck beyond the first. | |
| 4 | Banish | 1 | 15 | Launch your foe with a powerful smash. Striking a foe refreshes Mighty Blow and allows your next Mighty Blow to teleport to that foe. | |
| 5 | Ring of Warding | Ward | ¾ | 30 | Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. |
Staff[edit] | |||||
| 1 | Bolt of Wrath | ½ | Fire a bolt that damages foes. | ||
| 1 | ½ | Fire a projectile that explodes upon impact and damages enemies. | |||
| 1 | ½ | Fire a seeking projectile that explodes upon contact and damages enemies. | |||
| 2 | Holy Strike | ½ | 8 | Mark an area for judgment, rapidly healing allies and then blasting foes in the area. | |
| 3 | Symbol of Swiftness | Symbol | ¾ | 12 | Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. |
| 4 | Empower | 2½ | 20 | Channel healing and might to nearby allies. Completing this channel grants more health to your allies. | |
| 5 | Line of Warding | Ward | ¼ | 30 | Ward. Create a line in front of you that foes cannot cross. |
Main-Hand[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
Mace[edit] | |||||
| 1 | True Strike | ½ | Chain. Smash your foe. | ||
| 1 | ½ | Chain. Bash your foe. | |||
| 1 | ¾ | Hit your foe with a final strike and heal nearby allies. | |||
| 2 | Symbol of Faith | Symbol | ¾ | 8 | Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. |
| 3 | Protector's Strike | 3¾ | 15 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. | |
Scepter[edit] | |||||
| 1 | Orb of Wrath | ½ | Fire a slow-moving orb at your foe. | ||
| 2 | Symbol of Punishment | Symbol | ¼ | 10 | Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies. |
| 3 | Chains of Light | ½ | 15 | Immobilize and make your foe vulnerable with ethereal chains. | |
Sword[edit] | |||||
| 1 | Sword of Wrath | Chain. Slash your foe once. | |||
| 1 | ½ | Chain. Slash your foe again. | |||
| 1 | ½ | Send out waves of attacks that strike multiple targets. | |||
| 2 | Symbol of Blades | Symbol | 8 | Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | |
| 3 | Zealot's Defense | ½ | 12 | Block ranged attacks while casting magical projectiles. | |
Off-Hand[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
Focus[edit] | |||||
| 4 | Ray of Judgment | ¾ | 20 | Purge the target area in a ray of light. Allies are healed and cleansed of a condition, while enemies are infused with blinding light, taking damage each interval if they are initially struck. | |
| 5 | Shield of Wrath | 25 | Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes. | ||
Shield[edit] | |||||
| 4 | Shield of Judgment | ½ | 20 | Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies. | |
| 5 | Shield of Absorption | 4 | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | |
| 5 | Detonate the dome to heal nearby allies. | ||||
Torch[edit] | |||||
| 4 | Zealot's Flame | 15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | ||
| 4 | ¾ | Throw your Zealot's Flame to damage the targeted foe. | |||
| 5 | Cleansing Flame | 3¼ | 15 | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. | |
Slot Skills[edit]
Healing[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
| "Receive the Light!" | Shout | 2¼ | 24 | Shout. Heal yourself and allies in a cone in front of you. | |
| Litany of Wrath | Meditation | ¼ | 20 | Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. | |
| Shelter | 1¼ | 30 | Block attacks while healing. | ||
| Signet of Resolve | Signet | 1 | 25 | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. |
Utility[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
| Hallowed Ground | Consecration | 1 | 36 | Consecration. Consecrate the target area, granting stability to allies inside. | |
| Purging Flames | Consecration | ½ | 20 | Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect. | |
| Sanctuary | Consecration | 1 | 40 | Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering. | |
| Wall of Reflection | Consecration | 20 | Consecration. Summon a barrier of mystic power that reflects projectiles. | ||
| Contemplation of Purity | Meditation | 20 | Meditation. Convert the conditions you are suffering from into boons. | ||
| Judge's Intervention | Meditation | 20 | Meditation. Teleport to your target and burn nearby foes. | ||
| Merciful Intervention | Meditation | 25 | Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | ||
| Smite Condition | Meditation | 16 | Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | ||
| "Hold the Line!" | Shout | 5 | Shout. Grant protection and regeneration to allies. | ||
| "Advance!" | Shout | 5 | Shout. Grant aegis and swiftness to up to five nearby allies. | ||
| "Save Yourselves!" | Shout | 25 | Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration. | ||
| "Stand Your Ground!" | Shout | 24 | Shout. Grant stability to yourself and allies. | ||
| Bane Signet | Signet | ¾ | 20 | Signet Passive: Improved Power Signet Active: Knock down and damage your foe. | |
| Signet of Judgment | Signet | 20 | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies while debilitating nearby enemies. | ||
| Signet of Mercy | Signet | 2 | 50 | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. | |
| Signet of Wrath | Signet | ¾ | 18 | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize and burn your target. | |
| Bow of Truth | Spirit Weapon | ½ | 1 | Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows. | |
| Hammer of Wisdom | Spirit Weapon | ½ | 8 | Spirit Weapon. Order the Hammer of Wisdom to knock down your foe. | |
| Shield of the Avenger | Spirit Weapon | ½ | 1 | Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | |
| Sword of Justice | Spirit Weapon | ½ | 1 | Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes. |
Elite[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
| "Feel My Wrath!" | Shout | ¼ | 30 | Shout. Grant fury and quickness to nearby allies. The duration of the quickness you grant yourself is doubled. | |
| Renewed Focus | Meditation | 2 | 90 | Meditation. Focus, making yourself invulnerable and recharging your virtues. | |
| Signet of Courage | Signet | 2½ | 60 | Signet Passive: Periodically heal allies in an area around you while in combat. Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted. |
Downed Skills[edit]
| Skill | Type | Description | |||
|---|---|---|---|---|---|
Downed[edit] | |||||
| 1 | Wrath | 3 | Focus a wrathful light ray on your foe. | ||
| 2 | Wave of Light | ½ | 15 | Push nearby foes back. | |
| 3 | Symbol of Judgment | Symbol | ½ | 20 | Draw a symbol on the ground that heals allies and damages foes. |
| 4 | Bandage | 49¼ | 5 | Call your allies for help. Restores health while you channel it. | |