User:JonTheMon/templates/GarSkills
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This is a list of known guardian skills.
Profession mechanic skills[edit]
*These abilities do not occupy space on the skill bar.
| Type | Skill | Recharge | Description |
|---|---|---|---|
| Virtue | Virtue of Justice | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. | |
| Virtue of Courage | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. | ||
| Virtue of Resolve | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. |
Weapon skills[edit]
| Weapon | Equipped in | Skill | Recharge | Description |
|---|---|---|---|---|
| Greatsword | Both hands | Strike | Strike your foe. | |
| Strike your foe again. | ||||
| Attack with a final, powerful strike that applies might for each foe you strike. | ||||
| Symbol of Resolution | ||||
| Whirling Wrath | Spin in place and swing your greatsword while hurling powerful projectiles. | |||
| Leap of Faith | Leap at your foe. Inflicts blindness and heals you for each foe hit. | |||
| Binding Blade | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | |||
| Hammer | Both hands | Hammer Swing | ||
| Mighty Blow | Damage nearby foes with a mighty ground slam. If your target has been struck by Banish, teleport to them. | |||
| Purge Conditions | ||||
| Banish | Launch your foe with a powerful smash. Striking a foe refreshes Mighty Blow and allows your next Mighty Blow to teleport to that foe. | |||
| Ring of Warding | Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. | |||
| Staff | Both hands | Wave of Wrath | ||
| Holy Strike | ||||
| Symbol of Swiftness | Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |||
| Line of Warding | Create a line in front of you that foes cannot cross. | |||
| "Save Yourselves!" | ||||
| Mace | Main hand | True Strike | Smash your foe. | |
| Bash your foe. | ||||
| Symbol of Faith | Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | |||
| Protector's Strike | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. | |||
| Scepter | Main hand | Orb of Wrath | Fire a slow-moving orb at your foe. | |
| Symbol of Punishment | ||||
| Chains of Light | Immobilize and make your foe vulnerable with ethereal chains. | |||
| Sword | Main hand | Sword of Wrath | Slash your foe once. | |
| Symbol of Blades | ||||
| Zealot's Defense | Block ranged attacks while casting magical projectiles. | |||
| Focus | Off hand | Ray of Judgment | Purge the target area in a ray of light. Allies are healed and cleansed of a condition, while enemies are infused with blinding light, taking damage each interval if they are initially struck. | |
| Shield of Wrath | Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes. | |||
| Shield | Off hand | Shield of Judgment | Create a shielding wave in front of you that damages foes while giving protection and aegis to you and up to five allies. | |
| Shield of Absorption | Create a dome around you that pushes foes back and absorbs projectiles. | |||
| Torch | Off hand | Cleansing Flame | Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. | |
| Zealot's Flame | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | |||
| Throw your Zealot's Flame to damage the targeted foe. | ||||
| Harpoon | Aquatic | Spear of Light | Throw a spear that makes your foe vulnerable, dealing bonus damage at closer range. | |
| Zealot's Flurry | Strike foes in front of you with a storm of jabs. | |||
| Brilliance | Blind all nearby foes. | |||
| Symbol of Spears | Create a spear wall in front of you that damages foes that remain in its area. | |||
| Wrathful Grasp | Throw a spear and pull your foe to you, burning them. | |||
| Trident | Aquatic | Light Ball | Fire a sundering ball of light that damages foes. | |
| Weight of Justice | Sink your foe with the weight of justice, inflicting damage continuously. Damage ceases if the stun is broken. | |||
| Purify | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | |||
| Symbol of Light | Create a pillar of light that does damage every second at your foe's location. | |||
| Refraction |
Slot skills[edit]
| Slot | Skill type | Skill | Recharge | Description |
|---|---|---|---|---|
| Healing | General | Healing Breeze | ||
| Shelter | Block attacks while healing. | |||
| Signet | Signet of Resolve | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. | ||
| Utility | General | Hallowed Ground | Consecrate the target area, granting stability to allies inside. | |
| Retribution | ||||
| Smite Condition | Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | |||
| Wall of Reflection | Summon a barrier of mystic power that reflects projectiles. | |||
| Intervention | Judge's Intervention | Teleport to your target and burn nearby foes. | ||
| Merciful Intervention | Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | |||
| Meditation | Contemplation of Purity | Convert the conditions you are suffering from into boons. | ||
| Renewed Focus | Focus, making yourself invulnerable and recharging your virtues. | |||
| Shout | "Hold the Line!" | Grant protection and regeneration to allies. | ||
| "Advance!" | Grant aegis and swiftness to up to five nearby allies. | |||
| "Stand Your Ground!" | Grant stability to yourself and allies. | |||
| Signet | Bane Signet | Signet Passive: Improved Power Signet Active: Knock down and damage your foe. | ||
| Signet of Judgement | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies while debilitating nearby enemies. | |||
| Signet of Mercy | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. | |||
| Signet of Wrath | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize and burn your target. | |||
| Spirit Weapon | Bow of Truth | Command the Bow of Truth to barrage a location with healing arrows. | ||
| Hammer of Wisdom | Order the Hammer of Wisdom to knock down your foe. | |||
| Shield of the Avenger | Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | |||
| Sword of Justice | Will the Sword of Justice to appear beside your enemy and attack nearby foes. | |||
| Elite | General | Sanctuary | Form a protective healing shelter for allies. Block foes and their missiles from entering. | |
| Tome | Tome of Courage | Virtue: Gain aegis periodically. Activate: Conjure a mystic tome containing stories about the heroes of Istan. | ||
| Tome of Wrath | ||||
| Downed | General | Wrath | Focus a wrathful light ray on your foe. | |
| Wave of Light | ||||
| Symbol of Judgement | Draw a symbol on the ground that heals allies and damages foes. | |||
| Bandage | ||||
| Drowning | General | Shackle | Cripple your foe with shackles. | |
| Reveal the Depths | Damage foes in an area that grows larger. | |||
| Renewing Current | Escape toward the surface and heal. | |||
| Shout | Bandage |