Willbender Build Stats
| Criterion |
Value
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| Burst Damage |
~38,7k
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| Sustained Damage |
~38,2k
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| Effective Range (1200 = Maximum) |
737
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| Actions Per Minute (APM) |
52
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| Share of Forced Movement or Stealth Skills |
16%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
8
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Willbender Build Stats (/w Weapon Swaps)
| Criterion |
Value
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| Burst Damage |
~41,2k
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| Sustained Damage |
~41,3k
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| Effective Range (1200 = Maximum) |
709
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| Actions Per Minute (APM) |
65
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| Share of Forced Movement or Stealth Skills |
13%
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| Bar Swaps per Minute (BPM) |
5
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| # of Skills Used |
11
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Condition Willbender has a very simple-to-learn rotation and is lots of fun to play in open world. It has good burst damage for a condition build, since it mainly relies on
Burning. It has access to a lot of mobility via its Virtues and lots of utility built-in, making it an excellent choice for beginner Guardian players in instanced content and open world PvE. It can provide itself with many essential offensive boons (
Might,
Fury,
Alacrity and a partial uptime on
Quickness) and can share
Alacrity with allies very easily.
Playstyle + Skills[edit]
| Skill Type |
Skills
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| Virtues |
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| Pistol + Torch |
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| Utility |
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You can find my most recent rotation showcase here.
Playstyle[edit]
Guardians evolve around Virtues and - as the name implies - are excellent support builds for allies. While they are great at supporting allies around them via
Aegis,
Stability, condition cleanses and other boons, they have relatively low amounts of passive defense for themselves and a low amount of health. On top of that, they have relatively few native mobility options.
- Willbender alter Virtues by making them mobility-based and lowering their cooldowns.
- As a trade-off, the virtues will only provide their passive effects for their duration, like the periodical
Burning from
Rushing Justice and healing from
Flowing Resolve.
- You can have multiple virtues active at the same time!
- On willbender, the virtues will place Willbender Flames on the ground in different shapes, dealing damage and applying
Burning when using
Searing Pact.
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Rushing Justice should be maintained as much as possible, as it applies
Burning every few attacks and is responsible for massive amounts of damage. With
Permeating Wrath, it applies to up to five targets and triggers every three attacks. With
Alacrity, it will have a cooldown of 8 1/4 seconds, allowing you to keep this up almost 100%. It will apply a Light Aura to you, reducing incoming condition damage by 10% for 4 seconds.
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Flowing Resolve and
Crashing Courage are excellent tools for defense and mobility.
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Flowing Resolve will heal you every few attacks and includes an Evade window, so you can use it to dodge incoming attacks. It will also give you
Vigor when using
Restorative Virtues and
Regeneration when using
Virtues. It will further cleanse
Chilled,
Immobile and
Crippled, which is a great side-effect for open world!
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Crashing Courage grants
Aegis and
Stability every few attacks, allowing you to block attacks and ignore incoming Control effects. It is a Shadowstep, teleporting you to the target location. It will also grant
Protection when using
Virtues.
- This trait is important, as it changes how often you can use damaging weapon skills, such as
Zealot's Flame,
Zealot's Fire and
Symbol of Ignition.
- Every time a Virtue triggers, it reduces the cooldowns of your active weapon abilities by 1/4 second.
- It is the reason why a
Superior Sigil of Air is a dps increase, as it will trigger virtues too!
- Combined with
Rushing Justice, this trait makes condition willbender scale more heavily with
Quickness, as it increases the pace of hits applied to enemies.
- Through this, even pure power weapons become decentoptions when they apply many hits in quick succession (e.g. Greatsword with
Whirling Wrath).
Rotation Concept[edit]
| Section |
Notes
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| General Stuff |
Careful:This build scales with the number of Boons on yourself. For guidance on setting up the training area, see my guide for it
- The rotation concept is very simple: camp Pistol & Torch and win.
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| Opener |
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| General Flow |
- Then use the following skills on cooldown:
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Rushing Justice is priority #1, as explained above. This forces you into melee range every ~10 seconds.
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Purging Flames
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Symbol of Ignition
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Zealot's Flame & Zealot's Fire
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Peacekeeper
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Whirling Light
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| Adding the Offhand Pistol |
- The rotation plays the same way as before, but you can swap between the offhand torch and an offhand pistol for a significant damage increase. The usage of pistol 5,
Jurisdiction, was simplified so it is a very strong and straightforward damage and CC skill.
- In each rotation cycle, you should be able to cast 3x
Hail of Justice and 2x Zealot's Flame & Zealot's Fire. Always open the respective weapon loop with a cast of them!
- It's not a big deal if you forget to swap from time to time. At worst, you will drop to the dps level of camping one weapon set.
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| CC Skills for Breakbar Damage |
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Gear & Traits[edit]
Important Stats (descending in Importance):
- 100%
Burning Duration
- ~30% Overall Condition duration
- Maximize Condition Damage
- Since the vast majority of damage comes from
Burning, it is important to reach 100% condition duration on it.
Traits
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- For a budget variant, simply replace all armor pieces of Viper's with rare/exotic Ritualist's and all ascended Sinister with rare/exotic Carrion. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
Open World Build[edit]
Open World Build Summary
| Criterion |
Value
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| Burst Damage |
~19,2k
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| Sustained Damage |
~18,7k
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| Effective Range (1200 = Maximum) |
815
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| Actions Per Minute (APM) |
42
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| Share of Forced Movement or Stealth Skills |
13%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
9
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| Open World Log Link |
Link
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| Open World Build Link |
Link
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Traits
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Increasing Survivability[edit]
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- The first major step to increase survivability versus bosses is to stay on Pistol. That allows you to deal damage from range so you can kite dangerous enemies instead of facetanking their damage. You will have to go into melee for
Rushing Justice periodically.
- Staying alive on condi guradian builds is made easier by
Litany of Wrath, which heals you based on your damage dealt. If you have a bunch of burning stacks on the enemy, this will keep you alive for its duration. As pointed out above, it boils down to surviving the downtimes of
Litany of Wrath.
- The gear can stay the same as for instanced content, but the more pieces of Ritualist's you have, the easier maintaining the Boons listed below becomes. Ritualist's Armor and Trinkets are cheap to buy, so you can just replace Viper's pieces with them. That will get you right between the two builds in terms of stats and provides a good allrounder setup of all kinds of PvE.
- Use the survivability food and utility item listed above for -10% damage taken and 150 Toughness.
Boon Coverage[edit]
Dealing with Incoming Conditions and Control effects[edit]