Chain Reactivity/history

From Guild Wars 2 Wiki
Jump to navigationJump to search

January 13, 2026

  • Chain Reactivity: The larger barrier generated by the third successful trigger will now also be applied to allies at a reduced amount.
Chain Reactivity.png

Chain Reactivity

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Chain Reactivity

Gain barrier when you successfully finish a combo field with a leap or a blast. Every third successful finish grants you might and a larger barrier that is shared with allies.

Barrier.png Barrier: 500 (0.1)?
Barrier.png Third-Trigger Barrier: 1,500 (0.3)?
Barrier.png Ally Barrier: 1,000 (0.2)?
Barrier.png Ally Barrier: 500 (0.1)?
Might.png6 Third-Trigger Might (8s): 180 Condition Damage, 180 Power

— In-game description

June 24, 2025

  • Iron Blooded: This trait has been reworked and renamed Chain Reactivity. Successfully comboing a field with a blast or a leap finisher grants you barrier. Every third trigger of this trait grants a larger barrier and might.
Chain Reactivity.png

Chain Reactivity

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Chain Reactivity

Gain barrier when you successfully finish a combo field with a leap or a blast. Every third successful finish grants a larger barrier and might.

Barrier.png Barrier: 500 (0.1)?
Barrier.png Third-Trigger Barrier: 1,500 (0.3)?
Might.png6 Might (8s): 180 Condition Damage, 180 Power

— In-game description

October 26, 2021

  • Iron Blooded: Multiplicative damage reduction enhancements have been updated to display how much damage was reduced by rather than displaying how much the damage is multiplied by. For example, protection now displays "-33% Damage" instead of "67% damage." This is not a change to functionality; it is only a change to display the bonus in a more intuitively understandable way.
Chain Reactivity.png

Iron Blooded

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Iron Blooded

Reduce physical and condition damage for each boon you have.

Chain Reactivity.png Iron Blooded: -2% Incoming Damage, -2% Incoming Condition Damage

— In-game description

October 05, 2021

  • Iron Blooded: All effects that provide a percentage reduction to incoming damage have been standardized to stack multiplicatively.
Chain Reactivity.png

Iron Blooded

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Iron Blooded

Reduce physical and condition damage for each boon you have.

Chain Reactivity.png Iron Blooded: 98% Incoming Damage, 98% Incoming Condition Damage

— In-game description

February 06, 2018

  • Iron Blooded: This trait now reduces incoming damage from conditions as well as physical damage.
Chain Reactivity.png

Iron Blooded

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Iron Blooded

Reduce physical and condition damage for each boon you have.

Iron Blooded.png Incoming Damage, Incoming Condition Damage: -2%

— In-game description

Original version

Chain Reactivity.png

Iron Blooded

Specialization
Engineer icon small.png Alchemy
Tier
Grandmaster
Type
Major
Game link
Iron Blooded

Incoming damage is reduced for each boon you have.

Damage.png Damage Reduction per Boon: 2%

— In-game description