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Help Steward Cecco unfuse animals of their seer influence

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Help Steward Cecco unfuse animals of their seer influence

Interactive map

Interactive map

Help Steward Cecco unfuse animals of their seer influence is a level 80 event that occurs at the Animal Apothecary on Artificer's Islet in Eternity's Garden.

Objectives[edit]

  • Mist yourself with magic potent to the animals and stand near them to draw them to the unfusing machines.
  • Animals Unfused
    Event bar empty2.jpg
  • Animals escape in: 10:00

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

Walkthrough[edit]

  1. To start the event, speak with Steward Cecco.
  2. Find the nearby Magic-Leaking Pipe and stand in it to receive the Chaos Aura.png Ley Essence buff. This buff lasts for 45 seconds and allows you to lure nearby creatures.
  3. Throughout Point of interest (map icon).png The Animal Apothecary, there will be friendly Transcended Boar, Transcended Spitter, and Transcended Stinger marked with the Event hand (map icon).png icon.
  4. Standing next to these NPCs will momentarily change their name to Entranced by Magic and their icon to Event shield (tango icon).png. They will also be under the effect of Master's Bond.png Lured. As they begin to move, escort them to one of three nearby platforms.
  5. Once they reach a platform, the Unfuse Animal terminal will become active.
  6. Interact with the terminal and complete the matching game using your skill bar. Progress can be granted to multiple players unfusing the same animal, although the terminal will reset as soon as the first player finishes the minigame.

Skills[edit]

When the corresponding icon appears, press it while avoiding pressing  Locked by Magic.png Overpowered by Willpower.

# Skill Activation time Recharge time Description
1 Center Your Mind.png Remove Sigil ...
2 Call Forth Magic.png Sever Connection ...
3 Renew Focus.png Adjust Spell ...
4 Envision the Stars.png Cut Magic Flow ...
5 Beckon the Skies.png Unbind Sigil ...

Achievements[edit]

  • Complete the unfusing minigame twenty times.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Event ready
Steward Cecco: Welcome to the fauna apothecary, artificer.
Steward Cecco: When you are ready to work, allow me to assist you.
Steward Cecco: I am Steward Cecco. I was about to begin the process of unfusing the animals of their seer influence, to preserve the magic but also to tend to their well-being. Could you help, artificer?
Talk more option tango.png Oh, sure!
You are benevolent, artificer. Please guide animals to unfusing pods. They are drawn to the scent of magic...even though such an aroma may elude your duller senses.
Talk ready option.png I'll get on it.
Talk end option tango.png Not now.
Talk more option tango.png Artificer? Is that me?
All who tend to the magic on Castora are dubbed "artificer", in recognition of the original artificer, Gardesano. Your kind do not strike us as threatening, so we see it as an appropriate title. For now.
Talk end option tango.png Ah, thanks.
Talk end option tango.png Not right now.
Event start
Steward Cecco: The process goes both ways—we have the ability to fuse the wildlife with seer magic. Or unfuse it.
Steward Cecco: Allow me to redirect the crystal apparatus for unfusing, artificer, while you lure the specimen.
Steward Cecco: If you mist yourself with magic from the repository and approach them, they'll follow the aroma. You can lead them to a pod.
Steward Cecco: Usually the infused creatures are very hostile... But overcome by magic, they have grown more sedate.
During event
Steward Cecco: Hello. I am Steward Cecco. Do you wish to aid us, artificer?
Talk more option tango.png What do you need help with?
The natural creatures of this place are in the process of being unfused of their seer influence. After being led to one of these pods, the spells that enchant them are either altered or removed.
Talk end option tango.png Thanks.
Talk more option tango.png Artificer? Is that me?
All who tend to the magic on Castora are dubbed "artificer", in recognition of the original artificer, Gardesano. Your kind do not strike us as threatening, so we see it as an appropriate title. For now.
Talk end option tango.png Ah, thanks.
Talk end option tango.png Hold that thought...artificer? Do I call you artificer, too?
Upon entering the event area while it is active
Steward Cecco: Welcome, artificer. We are in the process of unfusing the local fauna from their seer enrichment.
Steward Cecco: If you mist yourself with magic from the repository and approach them, they'll follow the aroma. You can lead them to a pod.
When the seer constructs spawn
Steward Cecco: The weapons have been summoned, artificer. Do you have permission from the doyen to be here?
Upon first receiving Ley Essence
One of the following:
Steward Cecco: The fauna of this island are drawn to ley and seer magic. You can use it to lure them.
Steward Cecco: Once exposed, the fauna will follow the aroma to the pods. It does not cause them needless distress.
When affecting an animal with Lured
The animal smelled the mist and is lured by the aroma. It is now moving toward the pod.
Steward Cecco: As you can observe, the creature is enticed by the magic and is being lured toward the pod.
After bringing an animal to its pod
Steward Cecco: You must attune the apparatus to this specific creature. Then, the unfusing will commence.
When all pods become full
All pods are full. Use the arcane machines to unfuse them.
After unfusing an animal
Steward Cecco: Efficient work, artificer.
Upon unfusing half of the required animals
Steward Cecco: We have unfused half the imbued fauna in the area.
Event success
Steward Cecco: The process has been completed. The collected magic will be directed to the quarry for preservation and reintegration.
Event failure
Steward Cecco: It appears the fauna have run away, artificer.
Steward Cecco: They will eventually seek reprieve from the unforgiving elements of the forest. When they return, we may begin again.

Related achievements[edit]

Notes[edit]

  • During this event, the Wild Wavehawks typically found at the Apothecary will disappear.