Help Steward Cecco unfuse animals of their seer influence
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Help Steward Cecco unfuse animals of their seer influence
- Location
- Artificer's Islet
(Eternity's Garden) - Event type
- Dynamic event
- Level
- 80
| Interactive map |
|
Interactive map |
Help Steward Cecco unfuse animals of their seer influence is a level 80 event that occurs at the Animal Apothecary on Artificer's Islet in Eternity's Garden.
Objectives[edit]
- Mist yourself with magic potent to the animals and stand near them to draw them to the unfusing machines.
- Animals Unfused

- Animals escape in: 10:00
Rewards[edit]
| Reward tier | Experience | Karma | Coin |
|---|---|---|---|
| Gold | 26,670 | 378 |
88 |
| Silver | 20,003 | 284 |
66 |
| Bronze | 13,335 | 189 |
44 |
These are the expected rewards for a level 80 player.
Walkthrough[edit]
- To start the event, speak with Steward Cecco.
- Find the nearby Magic-Leaking Pipe and stand in it to receive the Ley Essence buff. This buff lasts for 45 seconds and allows you to lure nearby creatures.
- Throughout The Animal Apothecary — , there will be friendly Transcended Boar, Transcended Spitter, and Transcended Stinger marked with the icon.
- Standing next to these NPCs will momentarily change their name to Entranced by Magic and their icon to . They will also be under the effect of Lured. As they begin to move, escort them to one of three nearby platforms.
- Once they reach a platform, the Unfuse Animal terminal will become active.
- Interact with the terminal and complete the matching game using your skill bar. Progress can be granted to multiple players unfusing the same animal, although the terminal will reset as soon as the first player finishes the minigame.
Skills[edit]
When the corresponding icon appears, press it while avoiding pressing Overpowered by Willpower.
| # | Skill | Description | ||
|---|---|---|---|---|
| 1 | Remove Sigil | ... | ||
| 2 | Sever Connection | ... | ||
| 3 | Adjust Spell | ... | ||
| 4 | Cut Magic Flow | ... | ||
| 5 | Unbind Sigil | ... |
Achievements[edit]
| Arcane Preservation | Eternity's Garden | 3 |
|---|---|---|
| Unfuse 20 animals in the Animal Apothecary on Artificer's Islet. | Unfused 5 Animals | 1 |
| Unfused 10 Animals | 1 | |
| Unfused 20 Animals | 1 |
- Complete the unfusing minigame twenty times.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Event ready
- Steward Cecco: Welcome to the fauna apothecary, artificer.
- Steward Cecco: When you are ready to work, allow me to assist you.
- Steward Cecco: I am Steward Cecco. I was about to begin the process of unfusing the animals of their seer influence, to preserve the magic but also to tend to their well-being. Could you help, artificer?
- Oh, sure!
- You are benevolent, artificer. Please guide animals to unfusing pods. They are drawn to the scent of magic...even though such an aroma may elude your duller senses.
- I'll get on it.
- Not now.
- Artificer? Is that me?
- Not right now.
- Event start
- Steward Cecco: The process goes both ways—we have the ability to fuse the wildlife with seer magic. Or unfuse it.
- Steward Cecco: Allow me to redirect the crystal apparatus for unfusing, artificer, while you lure the specimen.
- Steward Cecco: If you mist yourself with magic from the repository and approach them, they'll follow the aroma. You can lead them to a pod.
- Steward Cecco: Usually the infused creatures are very hostile... But overcome by magic, they have grown more sedate.
- During event
- Steward Cecco: Hello. I am Steward Cecco. Do you wish to aid us, artificer?
- What do you need help with?
- The natural creatures of this place are in the process of being unfused of their seer influence. After being led to one of these pods, the spells that enchant them are either altered or removed.
- Thanks.
- Artificer? Is that me?
- All who tend to the magic on Castora are dubbed "artificer", in recognition of the original artificer, Gardesano. Your kind do not strike us as threatening, so we see it as an appropriate title. For now.
- Ah, thanks.
- Hold that thought...artificer? Do I call you artificer, too?
- Upon entering the event area while it is active
- Steward Cecco: Welcome, artificer. We are in the process of unfusing the local fauna from their seer enrichment.
- Steward Cecco: If you mist yourself with magic from the repository and approach them, they'll follow the aroma. You can lead them to a pod.
- When the seer constructs spawn
- Steward Cecco: The weapons have been summoned, artificer. Do you have permission from the doyen to be here?
- Upon first receiving Ley Essence
- One of the following:
- Steward Cecco: The fauna of this island are drawn to ley and seer magic. You can use it to lure them.
- Steward Cecco: Once exposed, the fauna will follow the aroma to the pods. It does not cause them needless distress.
- When affecting an animal with Lured
- The animal smelled the mist and is lured by the aroma. It is now moving toward the pod.
- Steward Cecco: As you can observe, the creature is enticed by the magic and is being lured toward the pod.
- After bringing an animal to its pod
- Steward Cecco: You must attune the apparatus to this specific creature. Then, the unfusing will commence.
- When all pods become full
- All pods are full. Use the arcane machines to unfuse them.
- After unfusing an animal
- Steward Cecco: Efficient work, artificer.
- Upon unfusing half of the required animals
- Steward Cecco: We have unfused half the imbued fauna in the area.
- Event success
- Steward Cecco: The process has been completed. The collected magic will be directed to the quarry for preservation and reintegration.
- Event failure
- Steward Cecco: It appears the fauna have run away, artificer.
- Steward Cecco: They will eventually seek reprieve from the unforgiving elements of the forest. When they return, we may begin again.
Related achievements[edit]
Eternity's Garden: Arcane Preservation — Unfuse 20 animals in the Animal Apothecary on Artificer's Islet. (3)
Eternity's Garden: Path of the Divine — Complete all of the seer events in Eternity's Garden. (5)
Notes[edit]
- During this event, the Wild Wavehawks typically found at the Apothecary will disappear.